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Flying Dutchman

Flying Dutchman

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WoWsLIconBlack.pngShip Overview

Legends_Flying_Dutchman_splash.png

Legends_Cruiser_Icon2.png Flying Dutchman — Netherlands • Premium • Tier VIII • Cruiser.

Once just another merchant vessel, the Flying Dutchman was remade under Cornelis van der Windt's command into a hunter of the seas. For years, she has carried him across hostile waters and brought him home again.

WoWsLIconBlack.png Navy: NDL
WoWsLIconBlack.png Ship: Netherlands
WoWsLIconBlack.png Nation: Netherlands
WoWsLIconBlack.png Category: Premium

WoWsLIconBlack.png Tier: VIII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: (Doubloons) 25 000

WoWsLIconBlack.png Year of Design: 1790
WoWsLIconBlack.png Variants: Neptune

━━ Ship Traits ━━

Legends_Reloader_trait.png
Reloader: Above average main battery reload time.

Legends_Greater_Heal_trait.png
Greater Heal: Repair Party restores severe damage.

Legends_Trait_Airstrike.png
Airstrike: Can request an automated air squadron that drops projectiles in the designated area.

Legends_Money_Maker_trait.png
Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 44 900 -
• Armor (mm) 13 - 102 -
• Torpedo damage reduction (%) 13 -
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 33.5 -
• Turning circle radius (m) 790 -
• Rudder-shift time (sec) 10.8 -
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 12.5 -
• Detectability by air (km) 7.5 -
• Detectability while firing in smoke (km) 6 -
Bomb Airstrike
BOMB AIRSTRIKE STOCK UPGRADED
• Plane name Fokker T.V -
• Hit points 2000 -
• Maximum speed (kt) 234 -
• Total squadrons 2 -
• Attack unit size 6 -
• Aircraft per squadron 6 -
• Bombs in payload 4 -
• Maximum attack range (km) 12 -
• Detectability range (km) 9 -
• Aircraft restoration time (sec) 55 -
• Armor piercing (mm) 34 -
• Maximum bomb damage 5800 -
• Fire-setting chances (%) 33 -
• Payload delivery time (sec) 13.1 -
• Upgrade price - -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 152mm/50 Mk XXV -
• Main artillery arrangement 4x3 -
• Firing range (km) 16 -
• Reload time (sec) 6.5 -
• 180° turn time (sec) 18 -
• AP maximum damage 3000 -
• Sigma 2.05 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 114mm/45 RP 41 Mk VI -
• Arrangement 6x2 -
• Firing range (km) 5 -
• Reload time (sec) 3 -
• HE maximum damage 1600 -
• HE fire chance (%) 7 -
• HE penetration (mm) 19 -
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 114mm/45 RP 41 Mk VI -
• Arrangement 6x2 -
• DPS 110 -
• Range (km) 5 -
AA ARMAMENT 2 STOCK UPGRADED
• Name 40mm STAAG -
• Arrangement 10x2 -
• DPS 369 -
• Range (km) 3.5 -
AA ARMAMENT 3 STOCK UPGRADED
• Name 20mm Oerlikon Mk V -
• Arrangement 14x2 -
• DPS 140 -
• Range (km) 2 -
AA ARMAMENT 4 STOCK UPGRADED
• Name 152mm/50 Mk XXV -
• Arrangement 4x3 -
• DPS 88 -
• Range (km) 6 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Flying Dutchman



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 44 900 13 102 13 4x3 10.8





Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
152mm/50 Mk XXV 4x3 6.5 18 3000
Legends_Fire_Control.png Main Battery Firing Range
Stock 16 km
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

Cruiser - Flying Dutchman
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Main batter dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder-shift time -25%
SLOT 3
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Main battery dispersion -3%
  • Main battery range +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Cooldown time for all consumables -10%
  • Average AA damage per second +25%

Consumables

Cruiser - Flying Dutchman
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +897
  • Duration: 20s
  • Reload time: 60s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.3km
  • Detection of ships: 4.7km
  • Duration: 98s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpaddown.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9.4km
  • Duration: 35s
  • Reload time: 180s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 25s
  • Reload time: 140s
  • Number of consumables: 3


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Flying Dutchman

Pros:

  • Equipped with fast-reloading bomb airstrikes
  • Good concealment
  • Great set of consumables
  • Main battery guns have good reload time and great AP characteristics
  • Excellent AA armament



Cons:

  • Very weak armor; she can bounce 220mm rounds at certain angles, but will be easily penetrated by shells of a larger caliber
  • Huge citadel that rises quite high above the waterline
  • High shell arcs, making it difficult to hit targets at long ranges
  • Somewhat sluggish due to her large size
  • Lacks access to torpedoes, unlike her tech-tree variant Neptune


Performance


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