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Ibuki

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WoWsLIconBlack.pngIbuki
Legends_Ibuki_splash.png

Legends_Cruiser_Icon.png Ibuki — Japanese • Tech Tree • Tier VIII • Cruiser.

Developed from the Mogami-class ships. Ibuki retained the powerful artillery and torpedo armament of her predecessors, but received advanced armor and a reinforced AA system.

Legends_Japan.png

WoWsLIconBlack.png Navy: IJN
WoWsLIconBlack.png Ship: Japanese
WoWsLIconBlack.png Nation: Japan
WoWsLIconBlack.png Categoy: Tech Tree

WoWsLIconBlack.png Tier: VIII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: 25 000 000
WoWsLIconBlack.png XP: 300 000

WoWsLIconBlack.png Year of Design: 1941
WoWsLIconBlack.png Predecessor: Mogami
WoWsLIconBlack.png Successors: Zaō
WoWsLIconBlack.png Variants: Ibuki B

WoWsLIconBlack.pngShip TraitsWoWsLIconBlack.png

Legends_Pyromania_trait.png
Pyromania: Above average chance for HE shells to cause a fire.

Legends_Superior_HE_Damage_trait.png
Superior HE Damage: Above-average HE shell damage.

Legends_Sluggish_Aim_trait.png
Sluggish Aim: Below average main battery traverse speed. Close quarters combat problematic.



WoWsLIconBlack.pngSurvivability StatsWoWsLIconBlack.png
SURVIVBILITY STOCK UPGRADED
• Hitpoints 35 100 39 000
• Armor (mm) 6 - 140 -
• Torpedo Damage Reduction (%) 19 19
WoWsLIconBlack.pngManeuverabilityWoWsLIconBlack.png
MANEUVERABILITY STOCK UPGRADED
• Maximum Speed (kn) 35 35
• Turning Circle Radius (m) 770 770
• Rudder Shift Time (sec) 9.5 7.3
WoWsLIconBlack.pngConcealmentWoWsLIconBlack.png
CONCEALMENT STOCK UPGRADED
• Detectability by Sea (km) 12.6 -
• Detectability by Air (km) 7.5 -
• Detectability while firing in smoke (km) 7.5 -
WoWsLIconBlack.pngTorpedosWoWsLIconBlack.png
TORPEDOS STOCK UPGRADED
• Name 610mm quadruple 610mm quadruple
• Arrangement 4x4 4x4
• Reload Time (sec) 95 105
• 180° Turn Time (sec) 7.2 7.2
• Maximum Damage 17 233 20 967
• Detectability by Sea (km) 1.6 1.7
• Range (km) 10 10
• Speed (kn) 62 67
WoWsLIconBlack.pngMain Artillery StatsWoWsLIconBlack.png
MAIN BATTERY STOCK UPGRADED
• Main Artillery Name 203mm 3rd Year Type mod. E 203mm 3rd Year Type mod. E
• Main Artillery Arrangement 5x2 5x2
• Firing Range (km) 14.1 15.5
• Reload Time (sec) 12 12
• 180° Turn Time (sec) 25.7 25.7
• HE Maximum Damage 3650 3650
• HE Fire Chance (%) 17 17
• HE Penetration (mm) 34 34
• AP Maximum Damage 5150 5150
• Sigma 2.05 -
WoWsLIconBlack.pngSecondary Artillery StatsWoWsLIconBlack.png
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 100mm Type98 100mm Type98
• Arrangement 4x2 4x2
• Firing Range (km) 5 5
• Reload Time (sec) 2.9 2.9
• HE Maximum Damage 1700 1700
• HE Fire Chance (%) 6 6
• HE Penetration (mm) 20 20
WoWsLIconBlack.pngAnti-Aircraft Artillery StatsWoWsLIconBlack.png
AA ARMAMENT 1 STOCK UPGRADED
• Name 25mm/60 Type96 mod. 1 25mm/60 Type96 mod. 1
• Arrangement 28x1 28x1
• DPS 50 50
• Range (km) 3.1 3.1
AA ARMAMENT 2 STOCK UPGRADED
• Name 25mm Type96 mod. 1 25mm Type96 mod. 1
• Arrangement 12x3 6x3
• DPS 73 37
• Range (km) 3.1 3.1
AA ARMAMENT 3 STOCK UPGRADED
• Name 100mm Type98 40mm/60 Type 5
• Arrangement 4x2 6x2
• DPS 83 66
• Range (km) 5 3.5


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Ibuki




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 35 100 6 140 19 5x2 4 9.5 0
Hull B 39 000 6 140 19 5x2 4 7.3 5 000 000




Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm 3rd Year Type mod. E 5x2 12 25.7 3650 17 5150
203mm 3rd Year Type mod. E 5x2 12 25.7 3650 17 5150
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.1 km 0
Targeting System Type8 mod. 2 10 % 15.5 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
610mm quadruple 4x4 95s 7.2s 17 233 10 62 1.6 0
610mm quadruple 4x4 105s 7.2s 20 967 10 67 1.7 625 000
Legends_Engine.png Maximum Speed
Stock 35 kn

Modifications

Cruiser - Ibuki
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Cruiser - Ibuki
Legends_Damage_Control_Party.png
Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +210
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Ibuki

Pros:

  • Main battery HE shells have higher damage and fire chance compared to other cruisers.
  • The majority of the ship's turrets are mounted on the bow, allowing her to fire most of her guns without exposing too much of her side.
  • Carries a powerful torpedo armament with high speed and good range.
  • High top speed and quick rudder shift time allow the ship to dodge long rang fire with ease.
  • Good concealment.



Cons:

  • Low amount of HP for a Tier VIII cruiser.
  • Like Mogami, Ibuki will often suffer citadel hits whenever broadside to any similarly sized ship. This is due to the ship's large citadel which is located partially above the waterline.
  • Main battery turrets have a sluggish reload time and traverse slowly.
  • Like her predecessors, the ship's torpedo armament is rear facing. This requires the ship to be broadside or facing away from a target to fire her torpedoes.


Performance

Changes

Cruiser - Ibuki

Under the Black Flag

  • Stock main battery reload time reduced from 13.7 s to 13 s
  • Main battery 180° turn time decreased from 30 s to 25.7 s
  • Stock torpedo reload time reduced from 101 s to 95 s
  • Upgraded torpedo reload time reduced from 112 s to 105 s

Ministry of Balance Reports: Buffs, Nerfs and Commanders

  • HE shell damage increased from 3300 to 3650
  • AP shell damage increased from 4700 to 5150

Glimpse Into the Future

  • Main battery reload time reduced from 13 s to 12 s
WoWsLIconBlack.pngContent LinksWoWsLIconBlack.png