Jean Bart

Tier VII | Type: Battleship | |
Variants | La Foudre |
Cost | Campaign Reward |
Hitpoints69 000 |
Armor18 - 430 mm |
Torpedo Damage Reduction32 % |
380mm/45 Mle 19352x4 |
Firing Range17.5 km |
Reload Time26 s |
180° Turn Time36 s |
HE Maximum Damage5400 |
HE Fire Chance36 % |
HE Penetration63 mm |
AP Maximum Damage11 900 |
Sigma1.8 |
100mm/55 CAD Mle 194512x2 |
Firing Range4.5 km |
Reload Time3 s |
HE Maximum Damage1400 |
HE Fire Chance5 % |
HE Penetration17 mm |
152mm/55 Mle 19363x3 |
Firing Range4.5 km |
Reload Time12 s |
HE Maximum Damage2200 |
HE Fire Chance12 % |
HE Penetration25 mm |
57mm/60 ACAD Mle 195114x2 |
DPS357 |
Range4.5 km |
100mm/55 CAD Mle 194512x2 |
DPS178 |
Range5 km |
152mm/55 Mle 19363x3 |
DPS25 |
Range5 km |
Maximum Speed30 kn |
Turning Circle Radius850 m |
Rudder Shift Time16 s |
Detectability by Sea14.7 km |
Detectability by Air12.3 km |
Detectability while firing in smoke14.1 km |
Modules
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Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) |
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Stock | 69 000 | 18 | 430 | 32 | 2x4 | 16 |
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Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage |
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380mm/45 Mle 1935 | 2x4 | 26 | 36 | 5400 | 36 | 11 900 |
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Main Battery Firing Range |
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Stock | 17.5 km |
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Maximum Speed |
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Stock | 30 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables

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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Partially restores the ship's HP by repairing light damage. |
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Temporarily accelerates the reload speed of the main battery guns. |
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Temporarily increases the maximum ship speed. |
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Lower the dispersion and improve the shell grouping of your secondary armament. |
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Player Opinion
Pros:
- Access to Main Battery Reload Booster
and quick reload makes it a quick firing threat.
- Maximum speed of 30 knots and the speed boosts allows faster positioning on the map.
- Front facing quad turrets, will help to push in without exposing broadside.
Cons:
- Turrets break easily due to low HP.
- Weak broadside armor allows easy damage to enemy players.
- Below average HP, large superstructure and 32 mm plating almost everywhere makes it vulnerable to HE spam.
Performance
(link)
How It's Done: Jean BartEqually in resemblance with its tech tree counterpart Richelieu, Jean Bart is considered superior in battle and for good reason. Owing to some key differences, and a more flexible nature it is a deadly ship in the right hands.
The main guns is where the powerhouse starts with 2x4 380 mm quad turrets setup, with a respectable 1.8 sigma, the guns have enough penetration and accuracy to reliably hit targets at mid to long ranges. But the Jean Bart is not made to be in long range duels. Owing to her quick reload of 26 seconds and a fast turret traverse it can more than perform in mid to close range duels. The ship's distinctive feature is the MBRB (Main Battery Reload Booster). This halves the reload time and has two charges. Effective use of this consumable allows for more flexibility and target prioritization for the players.
Jean Bart is a natural flanker. This does not mean it is a brawler. While she can bounce every caliber shell off her nose up to 458 mm, her sides are very weak, especially under the turrets, and showing any broadside will be punished severely in most cases. The ship has speed boost which greatly increases its speed, and that along with her front facing guns allows it to support and clear flanks to surprise enemies from behind.
Although it allows versatility in playstyle, the Jean Bart is best used as a high speed, quick firing battleship to lead flanks and support pushes, to come up behind the enemy lines and disrupt the enemy.
Gallery

