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Kansas

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Legends_Kansas_splash.png
Tier VII | Type: Battleship
Preceded bySucceeded by
North CarolinaMinnesota
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints67 000 
Armor19 - 457 
Torpedo Damage Reduction40 %
Artillery
Main Battery
406mm/45 Mk54x3 
Firing Range16.6 km
Reload Time35 s
180 Turn Time45 s
HE Max Damage5700 
HE Fire Chance36 %
HE Penetration68 mm
AP Max Damage11 500 
Secondary Armament 1
127mm Mk328x2 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
20mm Oerlikon Mk2023x2 
DPS140 
Rangekm
AA Armament 2
40mm Bofors Mk212x2 
DPS191 
Range3.5 km
AA Armament 3
127mm Mk328x2 
DPS121 
Rangekm
Maneuverability
Maximum Speed25 kn
Turning Circle Radius700 m
Rudder Shift Time15.7 s
Concealment
Detectability by Sea14.9 km
Detectability by Air12 km
Detectability firing in smoke14.4 km
Legends_Kansas.png

Kansas — American Tech Tree Tier VII Battleship.

This battleship design was used as the basis for constructing of a number of warships after World War I. She was similar to the Colorado class in many aspects, being, in fact, an enhanced version of her with more powerful armaments. This warship was the crown of the developmental process of "standard" battleships in the U.S. Navy.


Year of Design: 1918


Ship Traits
Legends_Agile_trait.png Legends_Guns_Aplenty_trait.png Legends_Slow_trait.png
Agile:
Above average ability to change direction.
Guns Aplenty:
A high number of guns allows for a lot of damage from a single salvo.
Slow:
Below average maximum movement speed.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 61 300 19 457 40 4x3 22 0
Hull B 67 000 19 457 40 4x3 15.7 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm/45 Mk5 4x3 35 45 5700 36 11 500
406mm/45 Mk5 4x3 35 45 5700 36 11 500
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 15.1 km 0
Targeting System Mk7 mod. 2 10 % 16.6 km 450 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 22.5 kn 0
Engine: 68 000 hp 25 kn 450 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Artillery_Plotting_Room_Mod_2.png
Artillery Plotting Room Mod 2
  • Dispersion of Main Battery -10%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 20s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +306
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 1

Player Opinion

Performance

Changes

Chilling with the Beasts

  • Main battery reload time decreased from 38 s to 34 s
  • Main battery shell grouping increased by 12%

5.8 All in Black

  • Main battery AP shell damage reduced from 12 400 to 11 500
  • Main battery reload time increased from 34 to 35 s

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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