Kirisame
Tier VII | Type: Destroyer | |
Cost (Special) |
Stock Stats
Survivability
Hitpoints13 300 |
Armor6 - 25 mm |
Torpedo Damage Reduction0 % |
Artillery
Main Battery
127mm Mk393x1 |
Firing Range10.6 km |
Reload Time2.3 s |
180 Turn Time5 s |
HE Max Damage1800 |
HE Fire Chance9 % |
HE Penetration21 mm |
AP Max Damage2350 |
Sigma2.0 |
Torpedo
610mm quadruple2x4 |
Reload Time101 s |
Max Damage16 767 |
Detectability by Sea1.3 km |
Range10 km |
Speed62 kn |
AA Defense
AA Armament 1
25mm/60 Type96 mod. 14x1 |
DPS7 |
Range3.1 km |
AA Armament 2
127mm Mk391x1 |
DPS11 |
Range5.2 km |
AA Armament 3
127mm Mk392x1 |
DPS22 |
Range5.2 km |
Maneuverability
Maximum Speed35.5 kn |
Turning Circle Radius640 m |
Rudder Shift Time4 s |
Concealment
Detectability by Sea6.6 km |
Detectability by Air3.3 km |
Detectability firing in smoke2.5 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
---|---|---|---|---|---|---|---|
Stock | 13 300 | 6 | 25 | 0 | 3x1 | 2 | 4 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
127mm Mk39 | 3x1 | 2.3 | 5 | 1800 | 9 | 2350 |
Main Battery Firing Range | |
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Stock | 10.6 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
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610mm quadruple | 2x4 | 101s | 7.2s | 16 767 | 10 | 62 | 1.3 |
Maximum Speed | |
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Stock | 35.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Smoke Generator
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Engine Boost
Temporarily increases the maximum ship speed. |
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Torpedo Reload Booster
Reduces the reload time of torpedo launchers. |
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Player Opinion
Performance
This ship has a unique characteristic: it has the option to switch between 3 different hulls! Each hull gives the ship different stats and playstyle. Here is each hull's stat changes and particularities:
Torpedo Hull (B)
- Torpedo Reload Time –––––––––––––––––––––– (-11) 90s
- Maximum Torpedo Damage –––––––––––– (+4200) 20 967
- Torpedo Detectability ––––––––––––––––––– (-0.5) 0.8km
- Torpedo Range ––––––––––––––––––––––– (+6.5) 16.5km
- Main Battery Barrels ––––––––––––––––––––––––– (+3) 6
- Main Battery Turret 180° Turn Time –––––––– (+6.3) 11.3s
- Main Battery Reload Time ––––––––––––––––– (+1.5) 3.8s
- Caliber ––––––––––––––––––––––––––––––– (-27) 100mm
- Maximum AP Shell Damage ––––––––––––––– (-650) 1700
- Maximum HE Shell Damage ––––––––––––––– (-600) 1200
- Fire-Setting Chances –––––––––––––––––––––––– (-4) 5%
This hull upgrade is equipped with deepwater torpedoes. AA Defense stats are changed according to the new dual-purpose main battery guns.
Artillery Hull (C)
- Torpedo Reload Time ––––––––––––––––––––––– (+29) 130s
- Maximum Torpedo Damage ––––––––––––––– (-4100) 12 667
- Torpedo Detectability ––––––––––––––––––––– (+0.3) 1.6km
- Torpedo Speed –––––––––––––––––––––––––––– (+2) 64kts
- Main Battery Barrels ––––––––––––––––––––––––––– (+3) 6
- Main Battery Turret 180° Turn Time –––––––––––– (+10) 15s
- Main Battery Reload Time ––––––––––––––––––– (+1.4) 3.7s
- Maximum AP Shell Damage ––––––––––––––––– (-150) 2200
- Fire-Setting Chances –––––––––––––––––––––––––– (-2) 7%
- AA Mounts –––––––––––––––––––––––––––––––––––– (-3) 4
The ship stats displayed in the sidebar are from the basic hull (Hull A).
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