Madness
Ship Overview
Madness — German
Premium Tier VII Battleship.
You had better not cross paths with this shabby giant, notorious in the post-apocalyptic city of Rustport. Once a military battleship, she was decommissionned and sold for scrap. Instead of turning into mere metal junk, she underwent a bizarre and peculiar upgrade, emerging as something entirely new and rather intimidating.
Madness was temporarily released in the store for Skulls, a currency related to the Rust 'n' Rumble 2 game mode, which took place during the Thirst for Combat update.
Navy: GER
Ship: German
Nation: Germany
Category: Premium
Tier: VII
Class: Battleship
Cost: (Special)
Year of Design: 2025
Variants: Zieten
| SURVIVBILITY | STOCK | UPGRADED |
|---|---|---|
| Hitpoints | 65 000 | - |
| Armor (mm) | 19 - 380 | - |
| Torpedo damage reduction (%) | 22 | - |
| MANEUVERABILITY | STOCK | UPGRADED |
|---|---|---|
| Maximum speed (kt) | 33 | - |
| Turning circle radius (m) | 820 | - |
| Rudder-shift time (sec) | 15.3 | - |
| CONCEALMENT | STOCK | UPGRADED |
|---|---|---|
| Detectability by sea (km) | 14.8 | - |
| Detectability by air (km) | 11.8 | - |
| Detectability while firing in smoke (km) | 14.3 | - |
| TORPEDOES | STOCK | UPGRADED |
|---|---|---|
| Name | 533mm Vierling | - |
| Arrangement | 2x4 | - |
| Reload time (sec) | 110 | - |
| 180° turn time (sec) | 7.2 | - |
| Maximum simulated damage | 16 533 | - |
| Detectability by sea (km) | 1.2 | - |
| Range (km) | 7.5 | - |
| Speed (kt) | 56 | - |
| MAIN BATTERY | STOCK | UPGRADED |
|---|---|---|
| Main artillery name | 406mm/52 SK L/52 | - |
| Main artillery arrangement | 3x2 | - |
| Firing range (km) | 16.7 | - |
| Reload time (sec) | 24 | - |
| 180° turn time (sec) | 30 | - |
| HE maximum damage | 4800 | - |
| HE fire chance (%) | 38 | - |
| HE penetration (mm) | 102 | - |
| AP maximum damage | 11 500 | - |
| Sigma | 1.7 | - |
| SECONDARY ARMAMENT 1 | STOCK | UPGRADED |
|---|---|---|
| Name | 105mm L/65 Dop. L. C/31 | - |
| Arrangement | 8x2 | - |
| Firing range (km) | 7 | - |
| Reload time (sec) | 3.3 | - |
| HE maximum damage | 1200 | - |
| HE fire chance (%) | 5 | - |
| HE penetration (mm) | 20 | - |
| SECONDARY ARMAMENT 2 | STOCK | UPGRADED |
| Name | 150mm/55 SK C/28 | - |
| Arrangement | 4x1 | - |
| Firing range (km) | 7 | - |
| Reload time (sec) | 8.6 | - |
| HE maximum damage | 1700 | - |
| HE fire chance (%) | 8 | - |
| HE penetration (mm) | 38 | - |
| SECONDARY ARMAMENT 3 | STOCK | UPGRADED |
| Name | 150mm/55 SK C/28 | - |
| Arrangement | 4x2 | - |
| Firing range (km) | 7 | - |
| Reload time (sec) | 8.6 | - |
| HE maximum damage | 1700 | - |
| HE fire chance (%) | 8 | - |
| HE penetration (mm) | 38 | - |
| AA ARMAMENT 1 | STOCK | UPGRADED |
|---|---|---|
| Name | 30mm Flak 38 | - |
| Arrangement | 12x4 | - |
| DPS | 172 | - |
| Range (km) | 3 | - |
| AA ARMAMENT 2 | STOCK | UPGRADED |
| Name | 105mm L/65 Dop. L. C/31 | - |
| Arrangement | 8x2 | - |
| DPS | 133 | - |
| Range (km) | 4.5 | - |
Modules
Battleship - Madness| Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
|---|---|---|---|---|---|---|---|
| Stock | 65 000 | 19 | 380 | 22 | 3x2 | 2 | 15.3 |
| Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
|---|---|---|---|---|---|---|
| 406mm/52 SK L/52 | 3x2 | 24 | 30 | 4800 | 38 | 11 500 |
| Main Battery Firing Range | |
|---|---|
| Stock | 16.7 km |
| Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
|---|---|---|---|---|---|---|---|
| 533mm Vierling | 2x4 | 110s | 7.2s | 16 533 | 7.5 | 56 | 1.2 |
| Maximum Speed | |
|---|---|
| Stock | 33 kn |
Modifications
Battleship - Madness| SLOT 1 |
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| SLOT 2 |
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| SLOT 3 |
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| SLOT 4 |
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Consumables
Battleship - Madness
| Accelerates repairs to damage modules, firefighting efforts and flooding recovery. |
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| Partially restores the ship's HP by repairing any light damage. |
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| Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed. |
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| Increases the guaranteed acquisition range of enemy ships and torpedoes, including those located within a smoke screen. |
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| Reduces secondary battery dispersion and tightens shell grouping. |
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Player Opinion
Battleship - MadnessPros:
- Very good top speed at 33 knots
- Equipped with torpedoes which have decent range and good damage
- Secondary guns have good range, improved accuracy and high penetration
- Access to the consumable combo of the typical German long-ranged Sonar
and the Italian Exhaust Smoke Generator
Cons:
- Poor armor and torpedo damage reduction
- A large superstructure makes Madness easy to damage
- Rather mediocre Sigma value
- Main battery turret setup only allows the ship to use a third of its firepower when bow in
Performance