Mirage
Ship Overview

Mirage — Italian
Premium Tier VII Cruiser.
This ship emerges like a golden palace gliding across the desert of the sea—dazzling, surreal, and serene. But what appears as wonder soon becomes wrath to those who come as foes.
Mirage was temporarily released as part of an event during the September 2025 update.
Navy: IT
Ship: Italian
Nation: Italy
Category: Premium
Tier: VII
Class: Cruiser
Cost: (Doubloons) 17 500
Year of Design: 1940
Variants: Amalfi
━━ Ship Traits ━━
Survivability
| SURVIVBILITY | STOCK | UPGRADED |
|---|---|---|
| Hitpoints | 42 800 | - |
| Armor (mm) | 16 - 150 | - |
| Torpedo damage reduction (%) | 19 | - |
Maneuverability
| MANEUVERABILITY | STOCK | UPGRADED |
|---|---|---|
| Maximum speed (kt) | 37 | - |
| Turning circle radius (m) | 680 | - |
| Rudder-shift time (sec) | 11 | - |
Concealment
| CONCEALMENT | STOCK | UPGRADED |
|---|---|---|
| Detectability by sea (km) | 11.2 | - |
| Detectability by air (km) | 6.8 | - |
| Detectability while firing in smoke (km) | 6.3 | - |
Torpedoes
| TORPEDOES | STOCK | UPGRADED |
|---|---|---|
| Name | 533mm tubo lanciasiluri | - |
| Arrangement | 2x4 | - |
| Reload time (sec) | 95 | - |
| 180° turn time (sec) | 7.2 | - |
| Maximum simulated damage | 11 716 | - |
| Detectability by sea (km) | 1 | - |
| Range (km) | 12 | - |
| Speed (kt) | 62 | - |
Main Artillery
| MAIN BATTERY | STOCK | UPGRADED |
|---|---|---|
| Main artillery name | 203mm/55 1934 | 203mm/55 1934 |
| Main artillery arrangement | 3x3 | 3x3 |
| Firing range (km) | 14.6 | 14.6 |
| Reload time (sec) | 14.5 | 16 |
| 180° turn time (sec) | 25.7 | 25.7 |
| HE maximum damage | 3200 | - |
| HE fire chance (%) | 17 | - |
| HE penetration (mm) | 34 | - |
| AP maximum damage | 5100 | 5100 |
| SAP maximum damage | - | 5200 |
| SAP penetration (mm) | - | 55 |
| Sigma | 2.0 | - |
Secondary Artillery
| SECONDARY ARMAMENT 1 | STOCK | UPGRADED |
|---|---|---|
| Name | 90mm/50 OTO 1939 | - |
| Arrangement | 12x1 | - |
| Firing range (km) | 5 | - |
| Reload time (sec) | 4 | - |
| HE maximum damage | 1300 | - |
| HE fire chance (%) | 5 | - |
| HE penetration (mm) | 15 | - |
Anti-Aircraft Artillery
| AA ARMAMENT 1 | STOCK | UPGRADED |
|---|---|---|
| Name | 65mm/64 1939 | - |
| Arrangement | 6x1 | - |
| DPS | 88 | - |
| Range (km) | 3.5 | - |
| AA ARMAMENT 2 | STOCK | UPGRADED |
| Name | 20mm/70 Breda 1941 | - |
| Arrangement | 12x6 | - |
| DPS | 143 | - |
| Range (km) | 2 | - |
| AA ARMAMENT 3 | STOCK | UPGRADED |
| Name | 90mm/50 OTO 1939 | - |
| Arrangement | 12x1 | - |
| DPS | 135 | - |
| Range (km) | 4 | - |
Modules
Cruiser - Mirage| Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
|---|---|---|---|---|---|---|---|
| Stock | 42 800 | 16 | 150 | 19 | 3x3 | 2 | 11 |
| Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
|---|---|---|---|---|---|---|
| 203mm/55 1934 | 3x3 | 14.5 | 25.7 | 3200 | 17 | 5100 |
| 203mm/55 1934 | 3x3 | 16 | 25.7 | 5100 |
| Main Battery Firing Range | |
|---|---|
| Stock | 14.6 km |
| Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
|---|---|---|---|---|---|---|---|
| 533mm tubo lanciasiluri | 2x4 | 95s | 7.2s | 11 716 | 12 | 62 | 1 |
| Maximum Speed | |
|---|---|
| Stock | 37 kn |
Modifications
Cruiser - Mirage| SLOT 1 |
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| SLOT 4 |
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Consumables
Cruiser - Mirage
| Accelerates repairs to damage modules, firefighting efforts and flooding recovery. |
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| Uses the ship's exhaust fumes to create a smoke screen that significantly reduces the risk of being detected by the enemy, even while moving at full speed. |
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| Follows the ship and automatically attacks enemy aircraft. |
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| Reduces torpedo launcher reload time. |
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| Increases the efficiency of AA fire. |
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| Partially restores the ship's HP by repairing any light damage. |
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Player Opinion
Cruiser - MiragePros:
- Great speed and handling
- Good concealment
- Access to SAP shells
- Relatively tanky when angled correctly
- Decent set of consumables
- Torpedoes have good range and detectability
Cons:
- Lacks consumables that bring utility
- Long main battery reload time
- Mediocre AA defenses
- Torpedoes deal low damage
Performance
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