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Roon

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Legends_Roon_splash.png
Tier VIII | Type: Cruiser
Preceded bySucceeded by
Hippernone
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints49 500 
Armor16 - 150 
Torpedo Damage Reduction19 %
Artillery
Main Battery
203mm L/60 SK C/343x3 
Firing Range15.9 km
Reload Time10.5 s
180 Turn Time20 s
HE Max Damage2700 
HE Fire Chance13 %
HE Penetration51 mm
AP Max Damage6000 
Secondary Armament 1
105mm L/65 DOP. L. C/376x2 
Firing Rangekm
Reload Time3.3 s
HE Max Damage1200 
HE Fire Chance%
HE Penetration20 mm
Secondary Armament 2
150mm L/55 MPL C/354x1 
Firing Rangekm
Reload Time7.5 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration38 mm
Secondary Armament 3
150mm L/55 SK C/281x2 
Firing Rangekm
Reload Time7.5 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration38 mm
Torpedo
533mm Vierling2x4 
Reload Time90 s
Max Damage13 700 
Detectability by Sea1.3 km
Rangekm
Speed64 kn
AA Defense
AA Armament 1
20mm Flakzwilling 388x2 
DPS34 
Rangekm
AA Armament 2
20mm Flakvierling 384x4 
DPS26 
Rangekm
AA Armament 3
37mm Flak LM/4216x2 
DPS165 
Range3.5 km
AA Armament 4
105mm L/65 DOP. L. C/376x2 
DPS100 
Range4.5 km
Maneuverability
Maximum Speed32.5 kn
Turning Circle Radius780 m
Rudder Shift Time11.4 s
Concealment
Detectability by Sea13.8 km
Detectability by Air8.3 km
Detectability firing in smoke8.1 km
Legends_Roon.png

Roon — German Tech Tree Tier VIII Cruiser.

The ship differed from her predecessor with her larger size and considerably reinforced AA armament. Moreover, she had more main battery guns with a different arrangement, resulting in the ship's artillery power being concentrated in her aft end.


Year of Design: 1938


Ship Traits
Legends_Extended_Sonar_trait.png Legends_Superior_AP_Damage_trait.png Legends_Superior_HE_pen_trait.png
Extended Sonar:
Sonar's range increased.
Superior AP Damage:
Above average AP shell damage.
Superior HE pen:
Above average HE shell penetration.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 43 400 16 150 19 3x3 2 16 0
Hull B 49 500 16 150 19 3x3 2 11.4 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
203mm L/60 SK C/34 3x3 13 25.7 2700 13 6000 0
203mm L/60 SK C/34 3x3 10.5 20 2700 13 6000 625 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.4 km 0
Targeting System Typ 9 mod. 2 10 % 15.9 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Vierling 2x4 90s 7.2s 13 700 6 64 1.3
533mm Vierling 2x4 90s 7.2s 13 700 6 64 1.3
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.8km
  • Detection of ships: 5.6km
  • Duration: 118s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 5
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +297
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Changes

Under the Black Flag

  • Stock main battery 180° turn time reduced from 30 s to 25.7 s
  • Upgraded main battery 180° turn time reduced from 30 s to 20 s

Gallery


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