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Ship Smasha

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Legends_Ship_Smasha_splash.png
Tier VI | Type: Destroyer
Cost (Doubloons)12 500
VariantsJervis
Stock Stats
Survivability
Hitpoints14 300 
Armor6 - 16 mm
Torpedo Damage Reduction%
Artillery
Main Battery
120mm/45 CPXIX3x2 
Firing Range8.4 km
Reload Times
180 Turn Time18 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration20 mm
AP Max Damage2100 
Sigma2.0 
Torpedo
533mm PR Mk II2x5 
Reload Time100 s
Max Damage15 867 
Detectability by Sea1.3 km
Rangekm
Speed61 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk IV4x1 
DPS14 
Rangekm
AA Armament 2
20mm Oerlikon Mk V2x2 
DPS12 
Rangekm
AA Armament 3
40mm/39 QF Mark VII1x4 
DPS13 
Range2.5 km
Maneuverability
Maximum Speed38.5 kn
Turning Circle Radius590 m
Rudder Shift Time3.5 s
Concealment
Detectability by Sea6.9 km
Detectability by Air3.5 km
Detectability firing in smoke2.5 km
Legends_Ship_Smasha.png

Ship Smasha — British Premium Tier VI Destroyer.

Orks do not navigate the Warp. They need no Astronomican like pesky Umiez. Gork and Mork guide them to WAAAGH! They jump into Warp and then jump out of it, Gunz blazing. But not with this sleek little ship. Where did the Boyz get this one? Was it assembled from parts of some primordial space hulk? Or just found by chance in some forgotten nooks and crannies of the Galaxy? They don’t remember and they don’t care. It has always been there, the only ship you can talk to. You tell it where to go, and you go there. But you must be smart to do so. Not Mekboy smart. Not Weirdboy smart. Real smart.

Ship Smasha was temporarily released in the store as part of the Warhammer 40k collaboration on November 8th, 2021.

Entered Service: unknown
Ships in a series: 1


Ship Traits Premium
Legends_Agile_trait.png Legends_Sequential_trait.png Legends_Reloader_trait.png Legends_Money_Maker_trait.png
Agile:
Above average ability to change direction.
Sequential:
Torpedoes can be launched one by one.
Reloader:
Above average main battery reload time.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 14 300 6 16 0 3x2 2 3.5
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
120mm/45 CPXIX 3x2 4 18 1700 9 2100
Legends_Fire_Control.png Main Battery Firing Range
Stock 8.4 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm PR Mk II 2x5 100s 7.2s 15 867 6 61 1.3
Legends_Engine.png Maximum Speed
Stock 38.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 26s
  • Dispersion time: 118s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +82
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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