Ship Smasha
Ship Overview
Ship Smasha — British
Premium Tier VI Destroyer.
Orks do not navigate the Warp. They need no Astronomican like pesky Umiez. Gork and Mork guide them to WAAAGH! They jump into Warp and then jump out of it, Gunz blazing. But not with this sleek little ship. Where did the Boyz get this one? Was it assembled from parts of some primordial space hulk? Or just found by chance in some forgotten nooks and crannies of the Galaxy? They don’t remember and they don’t care. It has always been there, the only ship you can talk to. You tell it where to go, and you go there. But you must be smart to do so. Not Mekboy smart. Not Weirdboy smart. Real smart.
Ship Smasha was temporarily released in the store as part of the Warhammer 40k collaboration on November 8th, 2021.
Navy: UK
Ship: British
Nation: United Kingdom
Category: Premium
Tier: VI
Class: Destroyer
Cost: (Doubloons) 12 500
Entered Service: unknown
Ships in Series: 1
Variants: Jervis
| SURVIVBILITY | STOCK | UPGRADED |
|---|---|---|
| Hitpoints | 14 300 | - |
| Armor (mm) | 6 - 16 | - |
| Torpedo damage reduction (%) | 0 | - |
| MANEUVERABILITY | STOCK | UPGRADED |
|---|---|---|
| Maximum speed (kt) | 38.5 | - |
| Turning circle radius (m) | 590 | - |
| Rudder-shift time (sec) | 3.5 | - |
| CONCEALMENT | STOCK | UPGRADED |
|---|---|---|
| Detectability by sea (km) | 6.9 | - |
| Detectability by air (km) | 3.5 | - |
| Detectability while firing in smoke (km) | 2.5 | - |
| TORPEDOES | STOCK | UPGRADED |
|---|---|---|
| Name | 533mm PR Mk II | - |
| Arrangement | 2x5 | - |
| Reload time (sec) | 100 | - |
| 180° turn time (sec) | 7.2 | - |
| Maximum simulated damage | 15 867 | - |
| Detectability by sea (km) | 1.3 | - |
| Range (km) | 6 | - |
| Speed (kt) | 61 | - |
| MAIN BATTERY | STOCK | UPGRADED |
|---|---|---|
| Main artillery name | 120mm/45 CPXIX | - |
| Main artillery arrangement | 3x2 | - |
| Firing range (km) | 8.4 | - |
| Reload time (sec) | 4 | - |
| 180° turn time (sec) | 18 | - |
| HE maximum damage | 1700 | - |
| HE fire chance (%) | 9 | - |
| HE penetration (mm) | 20 | - |
| AP maximum damage | 2100 | - |
| Sigma | 2.0 | - |
| AA ARMAMENT 1 | STOCK | UPGRADED |
|---|---|---|
| Name | 20mm Oerlikon Mk IV | - |
| Arrangement | 4x1 | - |
| DPS | 14 | - |
| Range (km) | 2 | - |
| AA ARMAMENT 2 | STOCK | UPGRADED |
| Name | 20mm Oerlikon Mk V | - |
| Arrangement | 2x2 | - |
| DPS | 12 | - |
| Range (km) | 2 | - |
| AA ARMAMENT 3 | STOCK | UPGRADED |
| Name | 40mm/39 QF Mark VII | - |
| Arrangement | 1x4 | - |
| DPS | 13 | - |
| Range (km) | 2.5 | - |
Modules
Destroyer - Ship Smasha| Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
|---|---|---|---|---|---|---|---|
| Stock | 14 300 | 6 | 16 | 0 | 3x2 | 2 | 3.5 |
| Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
|---|---|---|---|---|---|---|
| 120mm/45 CPXIX | 3x2 | 4 | 18 | 1700 | 9 | 2100 |
| Main Battery Firing Range | |
|---|---|
| Stock | 8.4 km |
| Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
|---|---|---|---|---|---|---|---|
| 533mm PR Mk II | 2x5 | 100s | 7.2s | 15 867 | 6 | 61 | 1.3 |
| Maximum Speed | |
|---|---|
| Stock | 38.5 kn |
Modifications
Destroyer - Ship Smasha| SLOT 1 |
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| SLOT 2 |
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| SLOT 3 |
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Consumables
Destroyer - Ship Smasha
| Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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| Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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| Partially restores the ship's HP by repairing light damage. |
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Player Opinion
Destroyer - Ship SmashaPros:
- Good main battery reload time and HE fire chance.
- Large number of torpedoes.
- Excellent forward firing angles - aft turret can fire 26 degrees off the bow, and rotates 360 degrees.
- Decent concealment.
- Decent maneuverability - good speed, great turning radius and decent rudder shift.
- Access to the Repair Party
consumable.
- Access to an "American" Smoke Generator
consumable.
Cons:
- Slow torpedo reload time.
- Mediocre AA defense.
- Slow shell velocity and poor HE penetration.
- No access to either Engine Boost
or Sonar
consumables.
Performance