Vanguard
Tier VII | Type: Battleship | |
Preceded by | Succeeded by |
King George V | Temeraire Conqueror |
Cost | 18 000 000 |
XP Required | 210 000 |
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints71 700 |
Armor16 - 356 |
Torpedo Damage Reduction25 % |
Artillery
Main Battery
381 mm/42 Mk I4x2 |
Firing Range17 km |
Reload Time25 s |
180 Turn Time30 s |
HE Maximum Damage5800 |
HE Fire Chance42 % |
HE Penetration95 mm |
AP Maximum Damage12 500 |
Sigma2.0 |
Secondary Armament 1
134 mm/50 Mk I8x2 |
Firing Range5 km |
Reload Time6.7 s |
HE Maximum Damage1900 |
HE Fire Chance8 % |
HE Penetration22 mm |
AA Defense
AA Armament 1
40mm Bofors Mk VII11x1 |
DPS96 |
Range3.5 km |
AA Armament 2
40mm STAAG1x2 |
DPS25 |
Range3.5 km |
AA Armament 3
40mm Bofors Mk VI10x6 |
DPS292 |
Range3.5 km |
AA Armament 4
134mm/50 Mk I8x2 |
DPS68 |
Range5.2 km |
Maneuverability
Maximum Speed30 kn |
Turning Circle Radius850 m |
Rudder Shift Time13.4 s |
Concealment
Detectability by Sea15.2 km |
Detectability by Air12.2 km |
Detectability while firing in smoke14 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) | Purchase Price | |
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Stock | 63 300 | 16 | 356 | 25 | 4x2 | 14.7 | 0 |
Hull B | 71 700 | 16 | 356 | 25 | 4x2 | 13.4 | 3 600 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
381 mm/42 Mk I | 4x2 | 25 | 30 | 5800 | 42 | 12 500 |
381 mm/42 Mk I | 4x2 | 25 | 30 | 5800 | 42 | 12 500 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 15.5 km | 0 |
Targeting System Mk VII mod. 2 | 10 % | 17 km | 450 000 |
Maximum Speed | Purchase Price | |
---|---|---|
Stock | 28.5 kn | 0 |
Engine: 130 000 hp | 30 kn | 450 000 |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Main Battery Reload Booster
Temporarily accelerates the reload speed of the main battery guns. |
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Enhanced Secondary Targeting
Lower the dispersion and improve the shell grouping of your secondary armament. |
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Player Opinion
Pros:
- Large HP pool
- Good main battery accuracy, traverse speed and reload time
- Powerful HE shells with high damage and fire chance and improved penetration
- Good rudder shift for a battleship
- Strong mid-range AA suite
- Access to the enhanced Repair Partyconsumable and Main Battery Reload Booster
Cons:
- Very poor firing angles
- Weak armor, mostly consisting of 32mm common plating
- Very large superstructure that can easily be damaged from any angle
- Large citadel is exposed to enemy fire if improperly angled
- Rather low torpedo protection
- Lacks access to the Observation Seaplaneconsumable
Performance
Changes
- This battleship now has a variant of the Main Battery Reload Booster that’s analogous to Jean Bart's. However, it only holds one charge unless otherwise enhanced by commander skills.
- HP restored to citadel by Repair Party increased from 16% to 25%.
- Shell grouping improved by about 2.6%.
- Repair party modified—it now restores the same amount of HP but over 10 seconds instead of 28.
- Shell grouping increased by 2.5%
- Maximum main gun dispersion radius decreased by 10%
- Stock rudder shift time reduced from 19.7 s to 18.1 s
- Upgraded rudder shift time reduced from 14.7 s to 13.4 s
- Main battery HE shell penetration increased from 64 mm to 95 mm
Gallery
Legends Ship Map
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