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West Virginia

West Virginia

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Legends_West_Virginia_splash.png


Tier V | Type: Battleship
Cost (Doubloons)10 000
Stock Stats
Survivability
Hitpoints50 200 
Armor6 - 457 mm
Torpedo Damage Reduction37 %
Artillery
Main Battery
406mm Mk54x2 
Firing Range15.4 km
Reload Time30 s
180 Turn Time45 s
HE Max Damage5700 
HE Fire Chance36 %
HE Penetration68 mm
AP Max Damage12 400 
Sigma1.8 
Secondary Armament 1
127mm Mk19 mod. 68x1 
Firing Rangekm
Reload Time4.5 s
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
Secondary Armament 2
127mm Mk710x1 
Firing Rangekm
Reload Times
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AA Defense
AA Armament 1
12.7mm Browning M2 mod. 28x1 
DPS30 
Range1.2 km
AA Armament 2
76.2mm Mk22 mod. 24x1 
DPS11 
Range3.5 km
AA Armament 3
127mm Mk19 mod. 68x1 
DPS58 
Range4.2 km
Maneuverability
Maximum Speed21 kn
Turning Circle Radius670 m
Rudder Shift Time13.7 s
Concealment
Detectability by Sea14 km
Detectability by Air11.2 km
Detectability firing in smoke13.6 km
Legends_West_Virginia.png

West Virginia — American Premium Tier V Battleship.

One of the Colorado-class battleships. She developed low speed, was equipped with 406 mm main battery guns and armored according to the all-or-nothing scheme with the maximum possible protection of the vital parts of the ship.

West Virginia was released in the store on October 5th, 2020.

Entered Service: 1923
Ships in a series: 4


Ship Traits Premium
Legends_Agile_trait.png Legends_Big_guns_trait.png Legends_Slow_trait.png Legends_Money_Maker_trait.png
Agile:
Above average ability to change direction.
Big Guns:
This ship is armed with high-caliber main battery guns.
Slow:
Below average maximum movement speed.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 50 200 6 457 37 4x2 13.7
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm Mk5 4x2 30 45 5700 36 12 400
Legends_Fire_Control.png Main Battery Firing Range
Stock 15.4 km
Legends_Engine.png Maximum Speed
Stock 21 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 20s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +250
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion


Pros:

  • Well armored citadel positioned low in the ship, making citadel penetrations uncommon.
  • Durable against AP shells of 356mm and lower caliber when properly angled.
  • Eight 406mm guns with the same penetration and damage as Colorado.
  • Good turn radius and quick rudder shift for a battleship.



Cons:

  • Mostly covered with 25mm thick plating vulnerable to HE penetrations and 380mm or larger battleship guns.
  • Slow top speed, a common weakness for American low- and mid-tier battleships.
  • Weak AA defenses.


Performance

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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