Z-52
Tier Legendary | Type: Destroyer | |
Preceded by | Succeeded by |
Z-46 | none |
Cost (Research Bureau) |
Hitpoints20 800 |
Armor13 - 20 mm |
Torpedo Damage Reduction0 % |
128mm L/45 Drh LC/413x2 |
Firing Range10.8 km |
Reload Time4.1 s |
180° Turn Time10 s |
HE Maximum Damage1500 |
HE Fire Chance7 % |
HE Penetration32 mm |
AP Maximum Damage3000 |
Sigma2.0 |
533mm Vierling2x4 |
Reload Time90 s |
180° Turn Time7.2 s |
Maximum Damage14 400 |
Detectability by Sea1.4 km |
Range10.5 km |
Speed69 kn |
37mm Flak LM/427x2 |
DPS72 |
Range3.5 km |
55mm L/77 Gerät 583x1 |
DPS52 |
Range4.5 km |
128mm L/45 Drh LC/413x2 |
DPS45 |
Range5 km |
Maximum Speed37.5 kn |
Turning Circle Radius700 m |
Rudder Shift Time4.5 s |
Detectability by Sea7.1 km |
Detectability by Air3.5 km |
Detectability while firing in smoke2.6 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | |
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Stock | 20 800 | 13 | 20 | 0 | 3x2 | 2 | 4.5 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
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128mm L/45 Drh LC/41 | 3x2 | 4.1 | 10 | 1500 | 7 | 3000 |
Main Battery Firing Range | |
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Stock | 10.8 km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
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533mm Vierling | 2x4 | 90s | 7.2s | 14 400 | 10.5 | 69 | 1.4 |
Maximum Speed | |
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Stock | 37.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy. |
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Temporarily increases the maximum ship speed. |
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Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Player Opinion
Pros:
- Good main battery rate of fire and traverse speed
- Excellent HE penetration, being able to pen 32mm plating
- High AP alpha damage
- Fast torpedoes with good range
- Very fast torpedo reload time
- Fairly good AA suite
- Long range and long lasting Sonarconsumable
Cons:
- Worst Smoke Generatorperformance in tier/class
- Low torpedo damage and flood chance
- Large turn radius
- Large target, tends to eat full penetrations from all non-BB AP shells
Performance
Changes
- Main battery reload time increased from 3.9 s to 4.1 s
- Torpedo reload time increased from 85 s to 90 s
- Detectability range by sea increased from 6.9 km to 7.1 km
- Detectability range by air increased from 3.4 km to 3.5 km
- Detectability range by sea while firing in smoke increased from 2.5 km to 2.6 km
- Detectability range by air while firing main battery increased from 2.56 km to 2.6 km
- Sonar range reduced from 5.9 km to 5.7 km
History
Z-52 is based on the German Type 1942C destroyer project, the successor of the Type 1936C class (represented in-game by the tech tree ship Z-46). Sharing the same main battery and torpedo armament as her predecessor, she was designed with a more conventional layout for her artillery and a diesel propulsion system that was tested on the experimental Destroyer Z-51 of the Type 1942 class. The goal was to achieve a Mass-producible destroyer with good range, low oil consumption and prepared against aerial threat thanks to a dual-purpose main battery.
In 1943, five Type 1942C class ships were ordered with the numbers Z-52 to Z-56, but none of the ships were completed since the project was stopped the year later.
In World of Warships: Legends, Z-52 is represented fairly accurately to her historical design, and is shown without any major altercation to her blueprints.
Source :
- Sieche, Erwin, "Germany". In Chesneau, Roger (ed.). Conway's All the World's Fighting Ships 1922–1946, London, Conway Maritime Press, pp. 218–254, 1980
Gallery