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Z-46

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Legends_Z-46_splash.png
Tier VIII | Type: Destroyer
Preceded bySucceeded by
Z-23none
Cost 25 000 000
XP Required300 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints19 900 
Armor13 - 20 
Torpedo Damage Reduction%
Artillery
Main Battery
128mm L/45 Drh LC/413x2 
Firing Range10.7 km
Reload Times
180 Turn Time10 s
HE Max Damage1500 
HE Fire Chance%
HE Penetration32 mm
AP Max Damage3000 
Torpedo
533mm Vierling2x4 
Reload Time81 s
Max Damage14 400 
Detectability by Sea1.4 km
Range10 km
Speed67 kn
AA Defense
AA Armament 1
20mm Flakvierling 383x4 
DPS18 
Rangekm
AA Armament 2
37mm Flak LM/424x2 
DPS41 
Range3.5 km
AA Armament 3
128mm L/45 Drh LC/413x2 
DPS45 
Rangekm
Maneuverability
Maximum Speed37.5 kn
Turning Circle Radius670 m
Rudder Shift Time4.4 s
Concealment
Detectability by Sea6.8 km
Detectability by Air3.4 km
Detectability firing in smoke2.5 km
Legends_Z-46.png

Z-46 — German Tech Tree Tier VIII Destroyer.

A well balanced design for a destroyer (1936C type), intended for operations on the high seas. The major distinction relative to the classes that preceded her was her artillery armament, comprising of up-to-date and dual-purpose main battery turret mounts.


Year of Design: 1942


Ship Traits
Legends_Tough_trait.png Legends_Superior_HE_pen_trait.png Legends_Extended_Sonar_trait.png
Tough:
Above average base HP rating.
Superior HE pen:
Above average HE shell penetration.
Extended Sonar:
Sonar's range increased.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 16 200 13 20 0 3x2 2 6.2 0
Hull B 19 900 13 20 0 3x2 2 4.4 5 000 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
128mm L/45 Drh LC/41 3x2 4 10 1500 7 3000
128mm L/45 Drh LC/41 3x2 4 10 1500 7 3000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 9.7 km 0
Targeting System Typ 9 mod. 2 10 % 10.7 km 625 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm Vierling 2x4 90s 7.2s 14 400 9.5 66 1.4 0
533mm Vierling 2x4 81s 7.2s 14 400 10 67 1.4 625 000
Legends_Engine.png Maximum Speed
Stock 37.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 69s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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