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The content and drop rates of Santa's Gift containers Developer Bulletin Public Test News article

Captains! While the new update is being rolled out, the server will be down
from: Wed. Dec. 08 2:00 AM PT / Wed. Dec. 08 5:00 AM EST
until: Wed. Dec. 08 5:00 AM PT / Wed. Dec. 08 8:00 AM EST

Update 0.10.11: New Year


The following new features await you in Update 0.10.11:

  • The new Scottish Clydebank Dockyard, where you can build IX Marlborough.
  • The New Year's Night event, a festive collection, and other festive activities.
  • The new German battleships leaving Early Access.
  • Visual and technical improvements.

Let's dive into the details of these and other changes!

New Year Celebrations ● Dockyard ● German Battleships ● Submarine Tweaks ● Armory ● Content Additions and Changes ● Other Changes

New Year's Celebrations


Start: Fri. Dec. 10 2:00 AM PT / your local time: Fri. Dec. 10 4:00 AM
End: Wed. Jan. 19 2:00 AM PT / your local time: Wed. Jan. 19 4:00 AM

A free Santa's Gift container will be available for you on the main page in the Armory. You can also claim another Santa's Gift container in the in-game Premium Shop.

The Armory and Premium Shop are also offering bundles with three types of Santa's Gift containers. In these festive containers, you'll find Doubloons, Coal, days of Warships Premium Account, camouflages, signals, or even one of 134 ships. You have specific chances to obtain rare ships, as well as Tier X ships.

Battle performance bonuses (Snowflakes)

Receive traditional New Year battle performance bonuses—"Snowflakes"—playing all of your Tier V ships and higher.

The bonus for combat results can be obtained by either scoring the first victory or earning 300 base XP playing a ship. Depending on the ship tier, you'll receive:

  • Tier V–VII ships: 750 Coal
  • Tier VIII–IX ships: 75 Steel
  • Tier X ships: 1 New Year Certificate

New Year Certificates are a special temporary resource that you can exchange for festive Santa's Gift, Santa's Big Gift, and Santa's Mega Gift containers during Update 0.10.11.

  • You can get one Santa's Gift container in exchange for 1 New Year Certificate.
  • You can get one Santa's Big Gift container in exchange for 3 New Year Certificates.
  • You can get one Santa's Mega Gift container in exchange for 5 New Year Certificates.

You'll be able to take advantage of festive battle performance bonuses until the end of Update 0.10.11. You can blow a Snowflake off each ship once in battles of any type, except for Training Battles.

With the release of Update 0.11.0, each remaining New Year certificate will be exchanged for one Santa's Gift container.

Santa's Gift containers

Santa's Gift container includes one of the following rewards (the percentage indicates the drop chances of each group of items)[1]:

  • A Premium or special ship, including rare and Tier X ships, with a Port slot and a 10-skill-point Commander — 2.5% (of them: Tier V–VII ships — 2%, Tier VIII–IX ships — 0.4%, and Tier X and rare ships — 0.1%)
  • 500 Doubloons — 5%
  • 2,500 Coal — 7%
  • 30 days of Warships Premium Account — 1%
  • 5x New Year or "Type 3 — New Year" camouflages — 10%
  • 4x New Year Sky camouflages — 11.5%
  • 4x camouflages of the same type (Winter Strands, Frosty Fir Tree, or New Year Streamer) — 15%
  • 5x special signals of the same type (Dragon, Red Dragon, Wyvern, Hydra, Ouroboros, Basilisk, Scylla, or Leviathan) — 8%
  • 50x signals of the same type (Zulu, Papa Papa, Zulu Hotel, or Equal Speed Charlie London) — 40%

Santa's Big Gift container includes one of the following rewards (the percentage indicates the drop chances of each group of items):

  • A Premium or special ship, including rare and Tier X ships, with a Port slot and a 10-skill-point Commander — 9% (of them: Tier V–VII ships — 7%, Tier VIII–IX ships — 1.5%, and Tier X and rare ships — 0.5%)
  • 1,500 Doubloons — 5%
  • 7,500 Coal — 7%
  • 90 days of Warships Premium Account — 1%
  • 15x New Year or "Type 3 — New Year" camouflages — 12%
  • 12x New Year Sky camouflages — 16%
  • 12x camouflages of the same type (Winter Strands, Frosty Fir Tree, or New Year Streamer) — 18%
  • 15x special signals of the same type (Dragon, Red Dragon, Wyvern, Hydra, Ouroboros, Basilisk, Scylla, or Leviathan) — 32%

Santa's Mega Gift container includes one of the following rewards (the percentage indicates the drop chances of each group of items):

  • A Premium or special ship, including rare and Tier X ships, with a Port slot and a 10-skill-point Commander — 16% (of them: Tier V–VII ships — 12%, Tier VIII–IX ships — 3%, and Tier X and rare ships — 1%)
  • 2,500 Doubloons — 5%
  • 12,500 Coal — 7%
  • 180 days of Warships Premium Account — 1%
  • 5x Spring Sky, Asian Lantern, or Mosaic camouflages — 6%
  • 25x New Year or "Type 3 — New Year" camouflages — 6%
  • 20x New Year Sky camouflages — 10%
  • 20x camouflages of the same type (Winter Strands, Frosty Fir Tree, or New Year Streamer) — 9%
  • 30x special signals of the same type (Dragon, Red Dragon, Wyvern, Hydra, Ouroboros, Basilisk, Scylla, or Leviathan) — 40%

The chances of obtaining a particular reward from a group are the same for all items in the group. If a container drops an item from the Ships group, you will receive a ship that you do not already have. The chances of obtaining a ship from a certain type of container (for example, Santa's Big Gift) never change—if you already have all the ships of a particular group, the drop chances of this group are distributed between the groups of ships that you do not already have in your collection.

If you already have all the ships from the list and the Santa's Gift container drops an item from the Ships group, you will receive the following compensation:

  • 250 steel for Santa's Gift container.
  • 750 steel for Santa's Big Gift container.
  • 1,250 steel for Santa's Mega Gift container.

The contents of each container are determined randomly at the moment it is opened on the basis of the chances indicated above. The stated drop chances do not precisely represent how many containers you need to open to get the items you want.

However, Santa's Gift, Santa's Big Gift, and Santa's Mega Gift containers have the guaranteed drop mechanic applied: If an item from the Ships group does not drop after you open a fixed number of containers of a certain type (for example, Santa's Big Gift), you are guaranteed to find an item from this group in the next container of this type.

The guaranteed drop mechanic is triggered if an item from the Ships group does not drop after opening the following number of times, depending on the container:

  • 99 Santa's Gift containers.
  • 26 Santa's Big Gift containers.
  • 14 Santa's Mega Gift containers.

The guaranteed drop count of a particular group resets after an item from this group is dropped. The drop chances of the items are indicated without taking this mechanic into account because it simply forces a certain item to drop, regardless of the random factor.

List of Ships

Rare and tier X ships:

X Max Immelmann
X Thunderer
X Marceau
X Hayate
X Småland
X Salem
X Napoli
X Yoshino
X Moskva
X Smolensk
IX Missouri
IX Georgia
IX Jean Bart
IX Musashi
IX Benham
IX Neustrashimy
IX Friesland
IX Alaska
IX Kronshtadt
VIII Enterprise
VIII Massachusetts
VIII Lenin
VIII Asashio
VIII Mikhail Kutuzov
VII Z-39
VII Haida
VII Nelson
VII Flint
VII Belfast
VI Erich Loewenhardt
VI Admiral Graf Spee
VI T-61

Tier VIII and IX ships:

IX Pommern
IX Marco Polo
IX Ägir
IX Azuma
IX Z-44
IX Groningen
VIII Saipan
VIII Indomitable
VIII Graf Zeppelin
VIII Alabama
VIII Constellation
VIII Vanguard
VIII Gascogne
VIII Champagne
VIII Flandre
VIII Tirpitz
VIII Borodino
VIII Congress
VIII Wichita
VIII Cheshire
VIII Tiger '59
VIII Belfast '43
VIII Bayard
VIII Prinz Eugen
VIII Mainz
VIII Atago
VIII Ochakov
VIII Pyotr Bagration
VIII Irian
VIII Cossack
VIII Le Terrible
VIII Orkan
VIII Loyang
VIII Fenyang
VIII Siliwangi

Tier V-VII ships:

VII Florida
VII California
VII Hood
VII Duke of York
VII Strasbourg
VII Scharnhorst
VII Ashitaka
VII Hyūga
VII Poltava
VII Atlanta
VII Indianapolis
VII Boise
VII München
VII Weimar
VII Duca degli Abruzzi
VII Gorizia
VII Lazo
VII Nueve de Julio
VII Yukon
VII Sims
VII Yūdachi
VII Leningrad
VII Błyskawica
VI Ark Royal
VI W. Virginia 1941
VI Arizona
VI Warspite
VI Dunkerque
VI Prinz Eitel Friedrich
VI Mutsu
VI London
VI De Grasse
VI Duca d'Aosta
VI Molotov
VI Admiral Makarov
VI Perth
VI Mysore
VI Huanghe
VI Ise
VI Monaghan
VI Gallant
VI Aigle
VI Leone
VI Juruá
VI Anshan
V Texas
V Agincourt
V Oktyabrskaya Revolutsiya
V Viribus Unitis
V Marblehead
V Marblehead Lima
V Exeter
V Genova
V Yahagi
V Murmansk
V Krasny Krym
V Mikoyan
V Kirov
V Hill
V Siroco
V Okhotnik

New Year's Night

One of the primary features of our New Year celebrations is a temporary event called New Year's Night. Magic stars brought three snow giants to life, and those snow giants now have the responsibility to prepare the festive celebrations. Each star entrusted its snow giant an errand in preparation for the celebrations. Help them contribute to the celebration!

The New Year's Night event is similar to the Aircraft Bureaus Rivalry and Battle of the Beasts events but with some small interface tweaks—we've updated the tooltips on the team selection screen and above the mission cards.

Event rules

The event starts 2 weeks after the release of the update and runs until the end of Update 0.10.11. It is divided into four stages, with each stage running for 1 week.

Once each week, you can choose one of three teams named after the magic stars: Modus, Sertum, or Munera. During the event, you need to complete personal missions that are issued daily to all participants. The missions can be completed throughout the day in Random, Co-op, and Ranked Battles. Completing the missions will advance you through personal and team progress bars and unlock rewards.

Each team offers different unique rewards such as themed Commanders—the snow giants with 6 skill points—and V Omaha, V Jaguar, or V Conte di Cavour in the Snow and Stars permanent camouflage. The first time you earn a unique reward from any team, you will also receive the New Year's Night achievement.

Other rewards include a new temporary resource — Star Tokens, Christmas and New Year in the Navy collection containers, and New Year Sky expendable camouflages.

You can receive up to 600 Star Tokens for taking part in the event. Apart from that, you can obtain up to 300 Star Tokens in exchange for Credits in the Armory, or alternatively, you can also purchase them with Doubloons.

Full details of the New Year's Night event will be revealed in a dedicated article.

The Christmas and New Year in the Navy Collection

The festive collection is dedicated to New Year and Christmas traditions in the navy. It consists of four pages, with six elements on each. The reward for completing each page is 1 day of Warships Premium Account. The reward for completing the entire collection is a Santa’s Big Gift container.

Collection elements drop only from Christmas and New Year in the Navy containers.

These containers can be obtained by participating in the New Year's Night event and in exchange for Star Tokens in the Armory. You can receive a total of:

  • Up to 28 containers in the New Year's Night event
  • Up to 40 containers for Star Tokens received in the New Year's Night event
  • Up to 20 containers for Star Tokens purchased with Credits

The exchange rate for duplicates is 4:1.

In a future update, the Christmas and New Year in the Navy containers will be added to the Armory and be available in exchange for Coal.

New Year Fleet

In Update 0.10.11, five themed groups of the New Year Navy combat missions will become available. To complete them, you need to obtain VI Repulse, which is one of the rewards at the Dockyard.

The reward for completing the first group is the New Year permanent camouflage for Tier VIII ships. Completing groups two, three, and four will earn you VI Weser, VI Fubuki, and VI Izmail, respectively, all in the Snow and Stars permanent camouflage. The ships also come with Commanders with 6 skill points. The reward for completing the last combat mission group is VI Kijkduin in the Snow and Stars permanent camouflage and festive Dutch Commander Sinterklaas with 10 skill points.

All five combat mission groups will become available at the same time, 2 weeks after the event starts. The first combat mission group can only be completed playing VI Repulse.

Details about the mission completion criteria will be available in the game client.

To mark the celebrations, we've updated the Port of London.


Update 0.10.11 offers you the opportunity to start building a new ship. IX BB Marlborough is based on a 1947 project with some of the design solutions borrowed from the Vanguard-class and King George V-class ships. Her primary feature is extensive but not particularly accurate artillery consisting of sixteen 356 mm guns housed in four turrets. While the battleship's armor is rather mediocre, this is compensated for by low detectability and numerous main battery guns that fire quite rapidly for her type and have a decent firing range.

While constructing IX Marlborough, you can also obtain the famous III Dreadnought and a new ship, VI Repulse — one of the Renown-class battleships that fought during the First and Second World Wars. The ship is armed with six 381 mm guns housed in three turrets. The guns have a good reach and decent accuracy, and they reload quickly for a battleship. Repulse enjoys high speed and a large HP pool, but she is relatively poorly armored.

Rules of the Dockyard

  • The construction process at the Dockyard comprises 32 phases.
  • These shipbuilding phases can be progressed through by completing Dockyard combat mission groups or by spending ((Doubloons}} 1,500 to pass through each phase.
  • If you want to complete shipbuilding phases at a discount, you can purchase Starter Packs: eleven shipbuilding phases in exchange for 9,900 Doubloons and five shipbuilding phases in exchange for 5,500 Doubloons.
  • The combat mission groups span two updates — 0.10.11 and 0.11.0 — and the Dockyard itself will remain in your Ports until the end of Update 0.11.1.
  • In total, you can progress through 27 out of 32 shipbuilding phases by completing the Dockyard combat mission groups.
  • You'll receive III Dreadnought in the Snow and Stars permanent camouflage, a 6-skill-point Commander, and a Port slot as a reward for completing the 6th shipbuilding phase.
  • Completing the 18th shipbuilding phase will reward you with VI Repulse in the Snow and Stars permanent camouflage, a 6-skill-point Commander, and a Port slot.
  • Completing other shipbuilding phases will bring you Santa's Gift, Santa's Big Gift, and Santa's Mega Gift containers; New Year Sky expendable camouflages, days of Warships Premium Account, Coal, Steel, Research Points, and other valuable rewards.
  • Upon completing the 32nd shipbuilding phase, you'll receive IX Marlborough in the War Paint camouflage, a Commander with 10 skill points, a Port slot, and a commemorative flag.

If you already have III Dreadnought in your Port, you'll receive 5,250,000 Credits as compensation.

If you decide to complete the construction of IX Marlborough by spending Doubloons, you'll still be able to progress through the Dockyard combat mission groups. However, in that case, instead of the usual rewards for completing the shipbuilding phases, you'll get 250 Steel for each completed phase.

We'll provide you more details on building of IX Marlborough in a separate dedicated article.

German Battleships

When Update 0.10.11 goes live, the German Tier III–X battleships will become available for all players to research.

Features of the branch

  • While they don't have so many main battery guns, and those guns have a rather short range for this ship type, these battleships come out on top against their peers when it comes to accuracy. The shots you do fire will fly true and hit hard.
  • Tier VII ships and higher are armed with long-range torpedoes.
  • Numerous accurate secondary battery guns.
  • Low detectability.
  • Low survivability.
  • Starting from Tier VI, a variant of the Hydroacoustic Search consumable that's similar to the one German cruisers are equipped with.
  • A variant of the Fast Damage Control Team consumable that differs from the standard Damage Control Party by having a reduced cooldown time and limited number of charges.

Submarine Tweaks

The torpedo homing mechanics have been updated:

  • At the maximum launch distance, they will home in strictly on the impact point of a sonar ping without considering the target lead.
  • As the distance to the target decreases, torpedoes will home in with a gradually increasing lead—up to 50%. After reaching half the launch distance, torpedoes will home in strictly on the lead point.
  • At the same time, just like before, torpedoes stop homing when they are within a certain distance of their target.

This change will allow torpedoes to home in on their targets in a more natural way and reduce the frequency of situations where homing torpedoes launched in the proximity of islands at ships highlighted with a sonar ping would hit the land. Moreover, it will be somewhat easier for the target itself to dodge homing torpedoes because removing the sonar ping effect no longer affects the accuracy of torpedoes.

The Hydrophone now becomes available some time after each battle begins. Unlike main battery guns or torpedo launchers, the time that the Hydrophone takes to prepare for battle is longer than its reload time.

This change will reduce the impact of submarines on the game play on enemy submarines at the beginning of each battle and allow them to occupy a more advantageous tactical position without being detected by the Hydrophone at the very start of the battle.

Other Changes

  • Added an underwater torpedo reticle.
  • You can enter Training Battles playing submarines on maps that feature the underwater world.
  • Added the indication of additional dive capacity depletion for a detected enemy submarine.
  • Added information about the additional dive capacity depletion of detected submarines to the post-battle statistics screen.
  • Added new tips for submarines when they launch sonar pings at a target:
  • "The ping will be dispersed"—if the target has the Damage Control Party or Fast Damage Control Team consumable active.
  • "Insufficient time for torpedoes to acquire the target"—if the target is too close for torpedoes to home in.
  • The ship status screen that is brought up by pressing H now displays the ship's detectability from a submarine that is at the operational or periscope depths, as well as when the ship is inside a smoke screen.
  • Added the ability to switch to torpedo launchers from Sonar by pressing 3 for all submarines.


Temporary Coupons

Four single-use coupons for the "Ships for Doubloons" category, which grant 10%, 15%, 20%, and 25% discounts, have been added to the Armory.

Coupons will become available: Wed. Dec. 22 2:00 AM PT / Wed. Dec. 22 5:00 AM EST
Coupons valid through: Fri. Jan. 07 2:00 AM PT / Fri. Jan. 07 5:00 AM EST

Free random bundles

Be on the lookout for Christmas Preparations free random bundles in the Armory. Among them, you can expect to find 4x Santa's Gift containers, Doubloons, days of Warships Premium Account, festive camouflages, and Coal.

A total of 18 bundles will be available until the end of Update 0.10.11, so you can skip more than 3 weeks and still be able to collect all the rewards.

You can obtain only one bundle each day.

Other content

We have added a Dutch Commander — Klaas Janssen — available in exchange for Coal 35,000 Coal. The Commander has two improved skills:

  • For destroyers, cruisers, and battleships: Demolition Expert – +1.5% to the chances of setting a target on fire when hitting it with HE shells (by default: +1%).
  • For cruisers and battleships: Focus Fire Training – +35% to AA damage in the priority sector (by default: +25%).

Added a German Destroyers container, available in exchange for Coal 2,000 Coal. We have also changed the contents of the container.

Each German Destroyers container now includes:

  • An element of the same-name collection
  • 1x "Black, White, Red" camouflage
  • 3x signals of the same type (Zulu, Equal Speed Charlie London, Papa Papa, or Zulu Hotel) or Elite Commander XP 1,500 Elite Commander XP

When the update goes live, the contents of all German Destroyers containers that are currently in players' possession will be updated as well.

Content Additions and Changes

The update brings the following items to the game:

  • Japanese Castle permanent camouflage for VI Fusō.
  • "A Good Cause" commemorative flag and patch.
  • New Year Constellation commemorative flag.
  • Early Morning and For Valiant Service expendable camouflages. Visually, these are identical to the Rising and For Meritorious Service camouflages, but provide a different set of bonuses.

Bonuses provided by the camouflages:

  • −3% to the ship's detectability range by sea
  • +4% to the dispersion of shells fired by enemies at your ship
  • +100% XP per battle
  • +75% Commander XP per battle
  • +50% Free XP per battle
  • +50% Credits per battle

Details on how to obtain these in-game items will be announced later.

We have added new ships that can drop from Supercontainers and Steam Supercontainers.

X Hayate
X Marceau
X Max Immelmann
X Moskva
X Napoli
X Salem
X Småland
X Smolensk
X Thunderer
X Yoshino
IX Groningen
IX Marco Polo
IX Z-44
VIII Belfast '43
VIII Borodino
VIII Congress
VIII Constellation
VIII Fenyang
VIII Flandre
VIII Tiger '59
VII Florida
VII Hyūga
VII München
VII Strasbourg
VII Weimar
VII Yukon
VI Ise
VI Juruá
VI Leone
VI Mysore
V Agincourt

The armor layout of VIII Pobeda has been updated to accommodate the new technology we touched upon in detail in our article about Update 0.10.9.

With future updates, we'll continue reworking ships to gradually accommodate the new armor protection system.

X Forrest Sherman, X Sevastopol, VI Canarias, and VI Dido have been added for testing by developers, volunteers, and community contributors. Canarias ushers in a new nation to the game—Spain.

Other Changes

Game balance changes

We've made changes to the parameters of several ships based on our analysis of their combat efficiency and feedback from players. These changes were required in order to carefully adjust the balance of selected warships. Further changes may follow in future updates, should they be required.

Japanese Tier X CA Zaō

  • HP pool increased from 42,800 to 44,900.

Soviet Tier VIII cruiser Tallinn

  • Minimum shell dispersion decreased, raising accuracy by approximately 10%.

Japanese Tier VI DD Fubuki

  • Detectability range by sea reduced from 7.02 to 6.92 km. Other detectability values were reduced accordingly.

Pan-Asian Tier X DD Yueyang

  • Maximum torpedo damage increased from 17,900 to 18,800.

Italian Tier IX DD Paolo Emilio

Historically, IX Paolo Emilio's 135 mm guns were not dual purpose. Therefore, the ship's main battery will no longer be included in her AA defenses. With that in mind, the integral characteristics and parameters of Paolo Emilio's AA defenses were changed as follows:

  • Integral characteristics value of AA guns decreased from 39 to 28.
  • Continuous damage increased from 95 to 121.
  • Continuous damage per second by short-range AA guns increased from 102 to 127.
  • Maximum AA firing range reduced from 4.6 to 2 km.

Sound presets

Players now have access to a selection of sound presets in the Game Settings. By switching between those presets, you can quickly adjust the audio image of the game to your preferences at any moment.

Available sound presets:

  • Standard: Default sound settings.
  • Cinematic: Sound effects are brought to the foreground; the sound is more vivid and saturated.
  • Simple: The volume of sound effects is reduced; additional sounds and highly distracting audio effects are disabled. This setting will help focus your attention on in-game notifications.
  • Night: The settings are optimized for playing at low and medium volumes and the dynamic range is reduced. At the same time, all effects and notifications are preserved.
  • Custom: Gives you the ability to set up the game sound yourself using the fine-tuning sliders.

Each sound preset is based on the following:

  • Varying loudness of different groups of sounds.
  • Varying audio frequency corrections.
  • Enabling or disabling certain sounds.
  • Varying dynamic characteristics. (compression)

None of the presets, except Custom, offer any fine-tuning capabilities, and you can only adjust the general volume settings. This, however, will let you immerse yourself in the various audio options we've added to the game.

Sound presets can be selected in the Game Settings. The Standard preset is active by default. Any pre-configured sound settings will not be reset with the release of the update. Instead, the Custom option will be enabled.

Ranked Battles Season extension

To avoid a long break between the current and following seasons of Ranked Battles, the Fifth Season will be extended for an extra 2-week long Sprint.

Updated Season completion time: Wed. Feb. 16 12:00 AM PT / Wed. Feb. 16 3:00 AM EST

Changes to Co-op Battles and bot behavior

We've updated the templates for the matchmaker and the behavior of AI-controlled bots in Co-op Battles.

  • The matchmaker start template used for battles of Tier VI and above includes a maximum of three battleships and three destroyers per team. If the waiting time of the first player in the queue for battle exceeds 25 seconds, the maximum allowed number of battleships and destroyers per team changes to four.
  • We have excluded the possibility of matching battles with five battleships or five destroyers per team for all battle tiers.
  • Bots will now fire at targets more accurately.

These changes will provide for better balance in team lineups in Co-op Battles while also making the behavior of bots more realistic.

Changes to the ship purchasing process

We've changed the screen transition sequence after purchasing a ship: Now, when purchasing a new ship from the Tech Tree, you will be taken to the ship demonstration screen. From there, you can navigate to the Equipment tab, to the Port, or back to the Tech Tree.

Ships can now be purchased from the ship viewing window. Added the "To Tech Tree" button to the ship viewing window.

Other changes and improvements

  • Added the underwater world to the following maps: Ring, Defense of Naval Station Newport, Operation Killer Whale, and Raptor Rescue.
  • Added text hints about the condition of the Depth Charges and Airstrike armament in battle.
  • The 150 mm/45 SK L/45 secondary battery guns mounted on VIII Zieten were replaced with 150 mm/55 SK C/28 guns to maintain unified shells ballistics of 150 mm secondary battery guns.
  • VIII Ship Smasha now has two charges of the Depth Charge armament, same as VIII Fenyang.
  • The spawn points for submarines have been slightly changed for all maps.
  • We've reworked the flag with the Warhammer 40,000 logo that's mounted on board VIII Ship Smasha, VIII Cross of Dorn, VIII Ignis Purgatio, and VIII Ragnarok.
  • Fixed a sync issue that caused the position of sub torpedoes to be displayed incorrectly.
  • Fixed an issue that extended the firing range of certain ships beyond their spotting range.
  • Other improvements and changes. For a complete list, please refer to Player Support.
  • Updated the descriptions of completion requirements of certain combat missions in campaigns.
  • Updated the descriptions of Early Access ships.
  • Fixed the incorrect firing sector of Wyoming's secondary guns. The secondary gun arrangement on the ship was changed as a result.
  • Fixed the models and textures of the following ships: Pobeda, Mainz, Prinz Eugen, Karl von Schönberg, Condé, Zorkiy', Komsomolets, Serov, Annapolis, Admiral Nakhimov, Aigle, Siroco, Furutaka, Pyotr Velikiy, Duke of York, Svietlana, King George V, Chester, Flint, Flandre, Massachusetts.
  • Fixed the incorrect display of trees on the Fault Line and Neighbors maps.
  • Fixed an error that caused armament characteristics that are not available for specific battle types to be displayed on the ship status screen that is brought up by pressing "H."
  • Fixed an error that caused the aiming point of main battery guns to be incorrectly displayed on the Minimap when adjusting the scale.
  • Fixed an error that caused the bonus applied by the Superintendent skill to be incorrectly displayed for Commanders with incomplete retraining.
  • Fixed an error that caused the damage increase in the priority sector not to be displayed in ships' characteristics when the Focus Fire Training skill had been selected.
  • Fixed an error that caused the game client to hang when trying to open a large number of containers that can drop ships.
  • Fixed an error that caused the reticle of main battery guns to disappear in positions where firing wasn't possible.
  • Fixed an error that caused quick commands to be displayed incorrectly when playing skip bombers.
  • Fixed an error that caused squadron and ship visibility to be incorrectly displayed in the Minimap settings when operating an airborne squadron.
  • Fixed an error that caused battle UI elements to be displayed on the Battle Results screen.
  • Fixed an error that caused submarine models to be displayed incorrectly when zooming in on them in the Free Camera mode.
  • Fixed an error that caused enemy ships detected with the Hydrophone consumable to have a green glow.
  • Fixed an error that caused bots in Tier I—II Random Battles to be set at an incorrect difficulty level.
  • Fixed an error that caused the horizontal line of sight to be shown for alternative torpedoes of a submarine.
  • Fixed the incorrect display of secondary battery shells on Napoli.
  • Fixed incorrect descriptions of features of the Dutch cruisers branch.
  • Fixed an error that caused ships to get stuck near certain islands on the "Loop" map.

  1. Data from Dev Blog 251.

[transmission ends]