While the new update is being rolled out, the server will be down
from: Wed. Aug. 10 3:00 AM PT / Wed. Aug. 10 5:00 AM Central
until: Wed. Aug. 10 6:00 AM PT / Wed. Aug. 10 8:00 AM Central
Update 0.11.7: Puerto Rico Dockyard
Update 0.11.7 brings the following new features:
● Dockyard ● Celebrations marking the 200th anniversary of Brazil's independence ● Battle Camera Improvements ● British Battleships: Part 2 ● Clan Battles ● Brawls ● Themed Web Campaign ● Submarine Tweaks ● Matchmaker Changes ● Technical Updates ● Armory ● Content Additions and Changes ● Other Changes and Improvements
- 1 Update 0.11.7: Puerto Rico Dockyard
- 1.1 Dockyard
- 1.2 Celebrations Marking the 200th Anniversary of Brazil's Independence
- 1.3 Battle Camera Improvements
- 1.4 British Battleships: Part II
- 1.5 Clan Battles
- 1.6 Brawls
- 1.7 Themed Web Campaign
- 1.8 Submarine Tweaks
- 1.9 Matchmaker Changes
- 1.10 Technical Updates
- 1.11 Armory
- 1.12 Content Additions and Changes
- 1.13 Other Changes and Improvements
In Update 0.11.7, you will have another opportunity to build X Puerto Rico at the Dockyard! The ship is armed with twelve 305 mm guns placed in four turrets. The cruiser's AP shells have good damage-dealing capabilities and enhanced ricochet angles. The ship also has a large HP pool and good armor protection.
Rules of the Dockyard
- The construction process comprises 40 phases.
- These shipbuilding phases can be completed by progressing through Dockyard combat missions or by spending 1,750 Doubloons to pass through each phase.
- Combat missions will be available to complete during updates 0.11.7 and 0.11.8, as well as the first 3 weeks of Update 0.11.9. The Dockyard will remain available until the start of Update 0.11.10.
- In total, you can progress through 34 out of 40 shipbuilding phases by completing Dockyard combat missions.
- Upon completing the construction process, you will receive X Puerto Rico in the Ceremonial permanent camouflage with a Port slot, Commander with 10 skill points, and commemorative flag.
If you already have X Puerto Rico, building her in the Dockyard will bring you a Puerto Rico Certificate, which can be exchanged in the Armory for one of the following rewards: 35,000 Doubloons; 33,000 Steel; or 63,000 Research Points. If you do not exchange your Puerto Rico Certificate for one of the listed resources before the release of Update 0.11.10, you will automatically receive 35,000 Doubloons when the update goes live.
All details about building X Puerto Rico will be available in a dedicated article.
Celebrations Marking the 200th Anniversary of Brazil's Independence
The following items have been added to the game to celebrate the 200th anniversary of Brazil's independence:
V Rio de Janeiro is a unique seven-turret dreadnought battleship that was built in Great Britain during the early 1910s for the Brazilian Navy.
The ship is armed with fourteen 305 mm main guns with good accuracy and a solid salvo weight. Her HE shells are capable of dealing high damage and have good armor penetration capabilities and chances of causing fire. However, her AP shells are weaker than those of most battleships of the same tier. The ship has a decent HP pool, but she is slow and lacks AA defenses. The battleship will become available in early September in exchange for 53,000 Coal.
The White Swan permanent camouflage for V Rio de Janeiro will be the final reward for completing a special combat mission chain.
Battle Camera Improvements
The Battle Camera has been improved in Update 0.11.7 to make game play experience more comfortable. We've changed the default base viewing angle in the Port and in battle. The camera is now focused more directly on the player's ship. This change does not affect the Binocular mode.
You also have the option to set up the camera yourself. For example, to return the Field of View parameter to the values of Update 0.11.6, you need to set the corresponding slider in the settings window to "50." The "Camera height" parameter differs from ship to ship, so it is impossible to find a universal value that would make the camera position completely identical to how it was in Update 0.11.6. However, you can set the camera height to “2” to get a similar camera position.
Aiming when using Spotting Aircraft has changed. To make it more comfortable, we offer you two camera positions to choose from*:
- Lower position, similar to the camera position without Spotting Aircraft.
- Upper position, similar to the current camera position when using Spotting Aircraft.
* You can switch positions in Binocular mode by pressing the C key.
Added new settings:
- Field of view: Allows you to set the viewing angle yourself. The setting does not affect the Binocular mode.
- Camera height: Allows you to raise and zoom the camera out from a ship.
The camera viewing angle in the torpedo launcher view is now similar to that in the main battery view. Transitioning between them has become smoother. The torpedo launcher viewing angle has been expanded to make it easier to assess the battle situation.
Added animation of the camera zooming out from a ship during the countdown before the start of battle.
The camera now moves more smoothly when tracking flying shells. Shell models have also been updated.
When changing the weapon type, shell type, or torpedo cone width, the camera returns to the ship.
We've improved the camera performance in replays:
- Added the ability to track shells.
- Added the ability to attach a free camera to a squadron, similar to attaching it to a ship (the Ctrl+B key combination).
British Battleships: Part II
Early Access to British battleships continues.
Equipped with torpedoes and main guns that do not have a particularly long range of fire, the new sea giants will show their worth at medium- to knife-duel distances. The Repair Party consumable they have on board can regenerate a significant amount of any lost HP.
The battleships' HE shells have standard penetration characteristics and average accuracy. The AP shells they fire have a typically British short fuse time. They are also less likely to overpenetrate and are therefore more efficient against lightly armored targets. The guns have a solid caliber — up to 457 mm at Tier X.
Starting from Tier V, the ships are equipped with Engine Boost; from Tier VI, with Defensive AA Fire; and from Tier IX, Repair Party is replaced with Specialized Repair Teams.
- In Update 0.11.7, you can spend the British Tokens you earned throughout Update 0.11.6. You can obtain the new Tokens from random bundles available for Doubloons or purchase them for Community Tokens.
- IV Queen Mary, V Tiger, VI Renown, VII Rooke, and VIII Hawke, which arrived in Early Access in Update 0.11.6, are still available in sequential bundles in the Armory for British Tokens.
- Once you've obtained all the sequential bundles for Tokens, you'll be able to grab X St. Vincent for Doubloons.
- IX Duncan, along with other rewards, is available in random bundles for Doubloons.
The Port of London has been updated to celebrate the event.
Added the Golden Age of Industry container and Golden Age of Industry Premium container. You can obtain Golden Age of Industry containers by completing combat missions and in exchange for Community Tokens. The contents and drop rates for the containers will be available with the release of the update via this link.
When Update 0.11.8 goes live, the British battleships will become available for all players to research.
Update 0.11.7 kicks off the 18th Clan Battles season — Sirenidae — in a 6 vs. 6 format with Tier VIII ships.
Starts: Wed. Aug. 17 4:30 AM PT / Wed. Aug. 17 6:30 AM Central
Ends: Sun. Oct. 02 8:30 PM PT / Sun. Oct. 02 10:30 PM Central
- No aircraft carriers.
- No more than one battleship per team.
- No more than three mercenaries per Division.
We'll release more details about the new Clan Battles season in a dedicated article.
Update 0.11.7 will feature three Brawls.
Starts: Mon. Aug. 15 9:00 AM PT / Mon. Aug. 15 11:00 AM Central
Ends: Mon. Aug. 22 2:00 AM PT / Mon. Aug. 22 4:00 AM Central
Format: 12 vs.12 playing Tier VI battleships [!! - Ed.]
Starts: Mon. Aug. 22 9:00 AM PT / Mon. Aug. 22 11:00 AM Central
Ends: Mon. Aug. 29 2:00 AM PT / Mon. Aug. 29 4:00 AM Central
Format: 4 vs.4 with Tier IV ships
Restrictions: No more than one aircraft carrier, three battleships, three cruisers, and three destroyers per team.
Starts: Mon. Aug. 29 9:00 AM PT / Mon. Aug. 29 11:00 AM Central
Ends: Mon. Sep. 05 2:00 AM PT / Mon. Sep. 05 4:00 AM Central
Format: 3 vs.3 with Tier IV ships
Restrictions: No more than one aircraft carrier, two battleships, two cruisers, and two destroyers per team
You can take part in the Brawl only during the time period specified for your server.
Themed Web Campaign
A themed web campaign begins two weeks after Update 0.11.7 goes live. Players will have to choose a team and travel the world to uncover the secrets of navigators—ancient sailors and explorers of the depths.
The reward for completing the campaign is a temporary resource — Navigator Tokens.
You can spend these Tokens in the Armory to purchase special random bundles. VIII Hampshire is the most valuable prize within them, as well as her Cloud Privateer themed permanent camouflage.
VIII Hampshire is a heavy cruiser that embodies the development of the Surrey class. The ship is armed with ten 203 mm main battery guns that fire only AP shells with enhanced ricochet angles. This feature allows the cruiser to effectively deal with any opponent. The ship performs best in medium- and long-range encounters.
VIII Hampshire is also armed with two quadruple-tube torpedo launchers with tube-by-tube launching capabilities and has special engine settings like cruiser X Minotaur—she can quickly gain speed.
She is equipped with the Hydroacoustic Search and Defensive AA Fire consumables in different slots, and she has a choice between Fighter and Spotting Aircraft in a single slot.
Additional Navigator Tokens can be purchased from the Armory for Doubloons or the Premium Shop, and you'll also have access to several bundles with them in exchange for Credits.
During the campaign, VIII Hampshire will also be available in Admiral bundles in the Premium Shop, and after that, she will become available for purchase early next year. Full details about the web campaign will be revealed in a dedicated article.
Submarines receive a number of changes in Update 0.11.7.
We've split the Hydrophone consumable into two consumables—Hydrophone and Submarine Surveillance.
- Hydrophone shows the position of surface ships and submarines at periscope level, and it highlights the sea bottom topography.
- Submarine Surveillance allows you to detect submarines at the underwater and periscope depths.
Hydrophone previously combined two different functions, while it was often used to perform only one task. The second task was performed without purpose. Splitting the consumable enables you to activate exactly the function you need at a given time. The settings of the new consumables are different from the former version of Hydrophone.
We've disabled guaranteed detection for submarines in the submerged position. Due to interaction specifics, it was common for submarines to accidentally detect each other. Because of this, they came under airstrikes and entered duels with no possibility to safely disengage. Now, you can use Submarine Surveillance if you want to attack an enemy submarine.
The visual effects above a submarine when using sonar are now also displayed for the submarine herself.
We expect these changes to make playing submarines clearer and allow you to better understand how opponents interact with your submarine.
After the release of Update 0.11.5, we received feedback that there were more incomplete or asymmetrical battles in terms of types and tiers. This was because of additional matchmaker restrictions that were added in the update.
To improve the gaming experience and quality of matched battles, we have changed the existing limit on the total number of destroyers and submarines. Previously, after 40 seconds of waiting time spent by the first player in the queue, there could be a total of five of them in a team (a maximum of four destroyers or two submarines). The waiting time before reaching this limit is now 25 seconds. Subsequent restrictions have also been made less strict.
In Update 0.11.7, we have improved in-game shadow rendering for all presets. We have improved the level of detail for the High and Maximum presets and added a new one—Very High.
The game now requires full support for DirectX 11 Shader Model 5.0 to run. The minimum system requirements are available here.
We've completely reworked the sound interface in the Port. Each button now has its own unique click and hover sounds based on its function, shape, and animation.
Special sound effects have been added to complement various actions: changing camouflage, mounting flags, switching armor layers, changing an emblem or patch, interacting with collections, and switching toggle switches in the Settings window.
We updated ship changing and Port loading sounds, as well as background sound effects when switching Port tabs.
Read more here.
X Sevastopol — a Project 69I large artillery ship with technical characteristics close to high-speed "small battleships" — will become available in the Armory when the update goes live.
The ship is armed with six 380 mm guns that take a long time to reload but fire AP shells that have enhanced ricochet angles and a reduced fuse delay. The concept of the cruiser involves conducting surprise attacks utilizing her low detectability and accurate guns, and then making a quick retreat.
The ship cannot endure enemy fire for long, and her large size makes her an easy target. But if you choose the right moment to retreat, she can show good results in battle thanks to Engine Boost, Fast Damage Control Team, and a variant of Repair Party that's similar to the British cruiser variant.
See the featured items in the Armory.
Content Additions and Changes
Updated the special permanent camouflages for researchable European Tier V–X destroyers, as well as destroyer X Småland. They are now called "Traditions of the North."
Updated the drop rates of items from the "Two Titans—One King" Premium container. The containers that players have on their accounts will be changed accordingly with the release of the update:
- Chances of dropping expendable camouflages reduced from 29% to 21%.
- Chances of dropping permanent camouflages increased from 7% to 12%.
- Chances of dropping Commanders increased from 14% to 15%.
- Chances of dropping expendable economic bonuses increased from 40% to 42%.
- Number of containers that must be opened to guarantee the acquisition of one of the permanent camouflages — unless dropped from one of the open containers — reduced from 35 to 20.
The update brings the following items to the game:
- Commander William Lymington
- Obon Matsuri and Compass patches
- Around the World, Scarlet Rose, Malta, Velos, and Vallejo flags
The following ships have been added for testing by developers, supertesters, and community contributors: IX Vallejo, IX Velos, and X Malta.
We decided to carry out an experiment to familiarize newcomers with the game. To do this, we've added special ships that have identical characteristics to VI La Galissonnière and VIII Richelieu. They will be given to new players. You can helm these ships into Co-op or Training Battles only.
Other Changes and Improvements
- Improved buoys. Increased model quality and added soft lamp flashing.
- Fixed the textures for the permanent camouflage “Gold Bug” for Gearing.
- When moving the camera vertically, the ship now remains in the player's field of view.
- Changed the shader for shells.
- Made minor visual improvements to the Tech Tree window.
- The notification text about receiving a container now includes the name of the received container.
- Updated collection icons, as well as achievement icons for completing them.
- Fixed bugs in the display of shadows.
- Added new portraits for Pan-Asian and Spanish Commanders, and updated existing portraits for Pan-Asian Commanders.
- Added the Greek naval ensign and Commander portraits.
- Fixed the Jolly Roger achievement group.
- Fixed a bug that caused the damage of X Halland's torpedoes to be 11,467 instead of 10,700 in Update 0.11.6.
- When conducting end-to-end research of a branch in the Tech Tree, you can now immediately purchase a supership, provided that you have access to them.
- Fixed the content of the tooltip that appears if the type of the selected ship is not suitable for the battle type.
- Fixed incorrect display of the summary when there are a large number of battles on an account.
- Fixed display of text in scrollable windows—the text now always fits into the window.
- Fixed case in the names of some collection items.
- Fixed the geometry and textures for the following ships: ★ Patrie, X Gearing, III Dreadnought, VIII Vittorio Cuniberti, VII Atlanta, VII Flint, IX Black, IV Queen Mary, X Vermont, X Montana, IX Iwami, VI Renown, VIII Benson, VI Mutsu, X Grosser Kurfürst, VIII Hsienyang, VII Gneisenau, VIII Champagne, IX Iowa, VI Farragut, VIII Hawke, VI Leander, IX Fletcher, and IX Benham.
- Fixed the geometry and textures for the following permanent camouflages: Avenger for VIII Amagi, Gold Bug for IX Fletcher, Freedom Fighter for IX Iowa, Lord of the Seekers for VIII August von Parseval, Crush’n’Destroy for IX Tashkent, and Crocosaur for X Montana.
- Supplemented descriptions and changed type and form of rewards in the windows associated with account registration in the MS Store, Epic Games, and Steam clients.
- Adjusted main battery camera for submarines. In all positions except the surface one, the main battery gun of submarines returns to its original position. The detectability penalty applied after firing the main battery gun is removed when the submarine submerges.
- Fixed errors that occurred when switching the main battery camera to the airstrike camera.
- Added the ability to research a ship by right-clicking in the Tech Tree window.
- Fixed button text in the window with received rewards when opening all containers.
- Fixed a bug that sometimes caused the contents of the container to be displayed through the model when opening Naval Aviation and Unsinkable Sam containers, as well as Unsinkable Sam Premium containers.
- Fixed a bug that caused mice to move with their tails forward in Port Azur Lane — Dorm.
- Fixed the display of the expendable bonus symbol in the reward model in the More Camouflages container.
- Fixed a bug that sometimes caused a torpedo to deal damage without colliding with a ship.
- Fixed a number of models and animations in the Port of London.
- Fixed the bow and stern gun models for VII Sims B.
- Fixed camera position for the Exterior tab when selecting flags for VIII Massachusetts and VIII Massachusetts B.
- Fixed the number of depth charges for VI Farragut and the amount of damage they deal.
- Fixed the settings for the Free Look Camera available in battle by clicking the right mouse button for X Forrest Sherman.
- Fixed a bug that caused the chat window to automatically become active when the chat window was open and ships were switched.
- Fixed a bug with the position of the reward model in the open Distant Voyages container.
- Changed the description texts for auto-purchase on the screens for economic bonuses and camouflages, as well as the Try Your Luck option on the screen for selecting daily containers.
- Fixed a bug that caused an empty tooltip to be displayed when trying to enter Brawl in a Division while hovering over the "Battle!" button.
- Improved the tooltips indicating the appearance of the Economic Bonuses section in a block with the ship's performance characteristics when gaining access to them.
- Corrected the Watchful Commander skill description.
- Updated the Surveillance Radar consumable description—clarified the nature of interaction with submarines.
- Fixed incorrect display of AA mounts for IX Chung Mu when using the Turtle Ship permanent camouflage.
- Fixed a bug that made it impossible to log in to the game if there were no ships in the Port.
- Fixed a bug that caused some secondary mounts on VII Rooke, IX Duncan, and X St. Vincent to shoot at incorrect angles. In this regard, the firing sectors of some secondary battery mounts at short distances have been slightly reduced. The change will not affect the combat effectiveness of the ships.
For a complete list, please refer to Player Support.
- Fixed a bug that prevented the Guardian of the Galaxy achievement from being displayed in the profile.
- Fixed a bug that caused the autopilot to reset when holding the W or S keys.
- Improved the mechanics for matching teams when waiting for a battle for a long time.
- Fixed a bug that caused the client to crash sometimes when trying to enter the Training Room.
- Fixed a bug that caused the total damage of a shell that destroyed a ship to be taken into account in the spotting damage counter—now, the actual damage dealt is taken into account.
- Fixed a bug that caused the "Complete retraining" button to be displayed after sending a Commander who was in the process of being retrained to the Reserve.
- Fixed a bug that caused a freeze on the loading screen when trying to rewind a replay.
- Fixed a bug that made it impossible to close the client in rare situations.
- Fixed a bug that sometimes prevented a notification about insufficient resources to purchase a ship from being displayed in the block with the ship's characteristics.
- Fixed a bug that caused the selected "Show Elite ships" filter not to be saved when restarting the game client.
- Fixed a bug that sometimes caused the fire and flooding effects to not be displayed on the screen when playing an aircraft carrier.
- Fixed a bug that sometimes caused the dispersion bonus not to be applied to a locked target if it went out of sight for a short time.
- Slightly increased the spawn rate of detected ships in the game world.
- The correct icon is now displayed in the notification window about the imminent expiration of Universal Premium Account.
- Fixed a bug that caused a message about reloading depth charges to be played in Ranked Battles.
- Fixed a bug with selecting the Division window when moving equipment icons.
- The "Battle!" button will now be inactive if an unsuitable ship type for the selected battle type is chosen.
- Updated some game texts.
- When the characteristics panel is hidden, the Armor Layout section will no longer be displayed when previewing the ship in the Port.
- Improved the descriptions of Campaign tasks.
- Fixed a bug that caused a simplified fire effect to be displayed after destroying an aircraft carrier.
- Acoustic torpedoes that travel at depth and do not pose a threat to ships will no longer be counted as potential damage.
- The tooltip text for Elite Commander XP has been updated, and a tooltip has been added for the "Auto-resupply camouflages" line on the Post-Battle Statistics screen.
- Fixed the display of smoke from funnels when a ship is moving at high speed.
- Updated Worcester's No.1 and No.2 main battery turret models to match the actual ship.
- The description of the Try Your Luck daily container in the daily containers window has been updated. It now matches the name of the container — "Small."
- Updated the icon for the Deep Red camouflage.
- Fixed a bug that caused earned and lost Stars not to be displayed on the Post-Battle Statistics screen in Ranked Battles.
- Updated the background image in the Captain's Logbook window.
- Fixed a bug that sometimes caused the game interface to freeze when quickly switching from the Clans tab to the Port and back.
- Fixed a bug that caused an incorrect ship to be indicated in the system notification for XP transfer.
- Fixed a bug that sometimes caused the client to crash.
- Updated icons for some permanent camouflages.
- An anchor has been added to Graf Zeppelin's image in the ship carousel in the Port.
- Fixed a bug that sometimes caused the sound of a collision with a ship to be played in battle when there was no collision.
- Fixed a bug that sometimes prevented the in-game browser from opening.