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StuG III Ausf. G

StuG III Ausf. G

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StuG III Ausf. G

AnnoG05_StuG_40_AusfG.png
Battle Tier
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Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
422,000  Credits Cost
350350 HP Hit Points
22.68/22.9423.56/25.69 t Weight Limit
Crew
  1. Commander
  2. Driver
  3. Gunner
  4. Loader (Radio Operator)
Mobility
320440 hp Engine Power
40/10 km/h Speed Limit
3947 deg/s Traverse
14.1118.68 hp/t Power/Wt Ratio
YesYes Pivot
Armor
80/30/50 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















70/2800/38




















109/2800/98
Shell Cost
110/110/175135/135/175 HP Damage
103/139/38150/194/38 mm Penetration



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15.38 r/m 

Standard Gun

Reload Times
Nominal: 3.9 s
50% Crew: 4.83 s
75% Crew: 4.22 s
100% Crew: 3.74 s
Rammer: 3.37 s
Vents: 3.66 s
Both: 3.29 s
Both and BiA: 3.22 s
Both and Max Crew %: 3.09 s

See Crew, Consumables, or Equipment for more information.



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13.33 r/m 

Standard Gun

Reload Times
Nominal: 4.5 s
50% Crew: 5.57 s
75% Crew: 4.87 s
100% Crew: 4.31 s
Rammer: 3.88 s
Vents: 4.22 s
Both: 3.79 s
Both and BiA: 3.71 s
Both and Max Crew %: 3.56 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1698.4

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1698.4
50% Crew: 1370.6
75% Crew: 1569.7
100% Crew: 1771
100% Crew
Vents: 1810.6
Rammer: 1967.9
Both: 2011.9
Both and BiA: 2057
Both and Max Crew %: 2146.1

Advantageous Damage Per Minute
First-shot DPM: 1808.4
50% Crew: 1480.6
75% Crew: 1679.7
100% Crew: 1881
100% Crew
Rammer: 2077.9
Vents: 1920.6
Both: 2121.9
Both and BiA: 2167
Both and Max Crew %: 2256.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1698.4
50% Crew: 1370.6
75% Crew: 1569.7
100% Crew: 1771
100% Crew
Vents: 1810.6
Rammer: 1967.9
Both: 2011.9
Both and BiA: 2057
Both and Max Crew %: 2146.1

Advantageous Damage Per Minute
First-shot DPM: 1808.4
50% Crew: 1480.6
75% Crew: 1679.7
100% Crew: 1881
100% Crew
Rammer: 2077.9
Vents: 1920.6
Both: 2121.9
Both and BiA: 2167
Both and Max Crew %: 2256.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2702
50% Crew: 2180.5
75% Crew: 2497.25
100% Crew: 2817.5
100% Crew
Vents: 2880.5
Rammer: 3130.75
Both: 3200.75
Both and BiA: 3272.5
Both and Max Crew %: 3414.25

Advantageous Damage Per Minute
First-shot DPM: 2877
50% Crew: 2355.5
75% Crew: 2672.25
100% Crew: 2992.5
100% Crew
Rammer: 3305.75
Vents: 3055.5
Both: 3375.75
Both and BiA: 3447.5
Both and Max Crew %: 3589.25

See here, here, or here for more information.






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1799.55

Standard Gun

Using Shell Type 1 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1799.55
50% Crew: 1452.6
75% Crew: 1663.2
100% Crew: 1876.5
100% Crew
Vents: 1918.35
Rammer: 2084.4
Both: 2131.65
Both and BiA: 2178.9
Both and Max Crew %: 2273.4

Advantageous Damage Per Minute
First-shot DPM: 1934.55
50% Crew: 1587.6
75% Crew: 1798.2
100% Crew: 2011.5
100% Crew
Rammer: 2219.4
Vents: 2053.35
Both: 2266.65
Both and BiA: 2313.9
Both and Max Crew %: 2408.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1799.55
50% Crew: 1452.6
75% Crew: 1663.2
100% Crew: 1876.5
100% Crew
Vents: 1918.35
Rammer: 2084.4
Both: 2131.65
Both and BiA: 2178.9
Both and Max Crew %: 2273.4

Advantageous Damage Per Minute
First-shot DPM: 1934.55
50% Crew: 1587.6
75% Crew: 1798.2
100% Crew: 2011.5
100% Crew
Rammer: 2219.4
Vents: 2053.35
Both: 2266.65
Both and BiA: 2313.9
Both and Max Crew %: 2408.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2332.75
50% Crew: 1883
75% Crew: 2156
100% Crew: 2432.5
100% Crew
Vents: 2486.75
Rammer: 2702
Both: 2763.25
Both and BiA: 2824.5
Both and Max Crew %: 2947

Advantageous Damage Per Minute
First-shot DPM: 2507.75
50% Crew: 2058
75% Crew: 2331
100% Crew: 2607.5
100% Crew
Rammer: 2877
Vents: 2661.75
Both: 2938.25
Both and BiA: 2999.5
Both and Max Crew %: 3122

See here, here, or here for more information.
Damage Per Minute


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew


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0.33 m 

With 50% Crew: 0.409 m
With 75% Crew: 0.357 m
With 100% Crew: 0.316 m
With BiA: 0.309 m
With BiA and Vents: 0.303 m
Maximum possible: 0.29 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Gun Traverse Speed
20° Gun Arc
-8°/+23°-7°/+20° Elevation Arc
4436 rounds Ammo Capacity
General
2020 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 446.1 m

For more details, see Skills or Equipment


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415 m 

With 50% Crew: 326.1 m
With 75% Crew: 370.6 m
With 100% Crew: 415 m
With 100% Signal Boost: 498 m
When affected by 100% Relaying: 456.5 m
Maximum possible: 597.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


The StuG III Ausf. G is a German tier 5 tank destroyer.

This vehicle first saw combat in France in 1940. It was produced, in several modifications, on the basis of the Pz. III tank until 1945. By 1944, 9,346 of these self-propelled guns destroyed about 20,000 enemy vehicles. Some vehicles were in operation until 1967 and were even deployed in the Six-Day War by some countries of the Arab world against Israel.

It is exceptionally maneuverable, being based on the Pz.Kpfw. III chassis, and can reach its top speed very quickly. While its stock cannon is powerful against equal-tier opponents, it is rendered useless against anything past tier 6. However, once upgraded with the 7.5 cm StuK 42 L/70, the StuG III can deal significant damage to higher-tier vehicles. It is easy to fall into the trap of thinking you're a medium tank with the StuG III's rapid acceleration and high maneuverability, but you will soon learn that you can not take hits like a medium tank. In fact, the StuG can easily die even to tier 3 opponents if they find a way to attack its sides. Even so, experienced players will enjoy running the "StuG life" in this powerful sniper.

The StuG III Ausf. G leads to the Jagdpanzer IV.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 7,5 cm Stu.K. 40 L/43 103/139/38 110/110/175 15.38 0.39 1.7 1437 25000
V 7,5 cm Pak 39 L/48 110/158/38 110/110/175 15.38 0.37 1.7 1520 27380
VI 7,5 cm Pak 42 L/70 150/194/38 135/135/175 13.33 0.33 1.7 1740 53000
V 10,5 cm Stu.H. 42 L/28 64/104/53 350/350/410 8.33 0.53 1.7 2100 28000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Maybach HL 108 TR 320 20 450 9460
IV Maybach HL 120 TR 350 20 510 10430
IV Maybach HL 120 TRM 440 20 510 19900

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

III StuG III Ausf. F 22.94 39 0 5350 1660
IV StuG III Ausf. G 25.69 47 0 5850 4740

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160


Compatible Equipment

Medium Spall Liner Camouflage Net Coated Optics Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Additional Grousers Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Chocolate 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Superb firepower and accuracy
  • Excellent acceleration and maneuverability
  • Good camo rating
  • Reasonable front armour that can bounce shots if they hit the sloped portions.


Cons:


  • Low view range. Optics or Binocs are recommended
  • Horrible reverse speed makes it harder to get out of a bad situation
  • Low ammo capacity coupled with the high fire rate with top gun - only 36 rounds
  • Poor side and rear armour - flat and thin, along with very weak lower frontal glacis
  • Terrible dispersion while on move


Performance

The StuG III is an absolute nightmare to opponents if used correctly. It can be both a close combat unit with the inaccurate, hard hitting 10,5cm, or can be an excellent sniper with the 7,5cm L/70. The 10,5cm can be excellent for taking out lower tiered enemies in one shot, but it is not useful against higher tiered tanks.

The true strength of the StuG lies in its insane camo and sniping abilities. Therefore, it is highly recommended to use the 7,5cm and to buy a camo net. With the Tank Gun Rammer and the Enhanced Gun Laying Drive along with 100% crew with camo and repair as secondary perks combined with hiding in a bush, this tank is virtually invisible, even when firing. Adding binoculars to further increase sniping ability is recommended. Sniping from afar, you'll often get many opportunities at the sides and rears of tanks. Even against many tier 7 tanks, the 7,5cm gun will still be able to defeat its targets frontally.

Being based on the Panzer III's chassis, the StuG III can dart around the battlefield. Use this speed to stay far from combat and relocate efficiently. Use your gun to take out the tanks your allies are having trouble with; your gun's high penetration can shear through nearly any tank if aimed correctly. If the tables turn on you and there's nowhere to run, don't be afraid to engage in close-quarters combat, since your high maneuverability can keep up with a flanker. Even so, your low armor and HP will be your bane, so in general, keep to sniping.

Care must be taken when firing with this vehicle, as it has a very low ammunition capacity of 36 rounds. Coupled with its high rate of fire and low damage per round, running out of ammunition is a very real possibility.

Important to note is that in contrast to the StuG III's good forward acceleration and maneuverability, its reverse speed is very slow, a problem when trying to move back from enemy fire. Make sure you have a well-defended position with an escape route, otherwise your enemies will be very happy to pay back what you've done to them.


Early Research

  • The 7,5 cm PaK 39 L/48 and 10,5 cm StuH 42 L/28 guns carry over from the Hetzer, but they're too heavy for the stock suspension.
  • If you played the Pz.Kpfw. III Ausf. A or the Pz.Kpfw. IV previously, the Maybach HL 120 TRM engine will already be unlocked as well as the FuG 7 radio.
  • Research the upgraded suspension first for additional weight capacity and a whopping 7 deg/s increase to traverse speed. The 7,5 cm doesn't have enough penetration to deal with higher tiered opponents, so install the 10,5 cm howitzer and use HE ammunition.
  • Research the 7,5 cm L/70 gun for superior firepower.
  • Go from there.


It's recommended that you research the suspension and engines first. This will allow you to outmaneuver most tanks on your tier, be it in order to flee, or to keep them in front of you during a close range dogfight. After the suspension and engines are mounted, you should head towards the L/70 for higher penetration and accuracy. Until this high-performance weapon is available, you should consider using the 10.5cm howitzer.


Suggested Equipment


Improved VentilationTank Gun Rammer Binocular Telescope Camouflage Net 


Gallery

Historical Info

StuG III Ausf. F/8 (Sd.Kfz.142/1) at Belgrade Military Museum, Serbia

The Sturmgeschütz III (StuG III) assault gun was Germany's most produced armored fighting vehicle during World War II. It was built on the chassis of the proven Panzer III tank. Initially intended as a mobile, armored light gun for infantry support, the StuG was continually modified and widely employed as a tank-destroyer.

Development

The Sturmgeschütz III originated from German experiences in World War I, when it was discovered that during the offensives on the western front, the infantry lacked the means to effectively engage fortifications. The artillery of the time was heavy and not mobile enough to keep up with the advancing infantry to destroy bunkers, pillboxes, and other minor obstacles with direct-fire. Although the problem was well-known in the German army, it was General Erich von Manstein, who is considered the father of the Sturmartillerie, that saw the solution. The initial proposal was from (then) Colonel Erich von Manstein, and submitted to General Ludwig Beck in 1935, suggesting that Sturmartillerie ("assault artillery") units should be used in a direct-fire support role for infantry divisions. On June 15, 1936, Daimler-Benz AG received an order to develop an armored infantry-support vehicle capable of mounting a 75 mm (2.95 in) artillery piece. The gun mount's fixed, fully-integrated casemate superstructure was to allow a limited traverse of a minimum of 25° and provided overhead protection for the crew. The height of the vehicle was not to exceed that of the average man. Daimler-Benz AG used the chassis and running gear of its recently designed Pz.Kpfw. III medium tank as a basis for the new vehicle. Prototype manufacture was passed over to Alkett, which produced five examples in 1937 of the experimental 0-series StuG based upon the Pz.Kpfw. III Ausf. B. These prototypes featured a mild-steel superstructure and Krupp’s short-barreled 75 mm StuK 37 L/24 cannon. This model was known as the Sturmgeschütz Ausführung A.

Side drawing of a Assault Gun III, Variant A
Side drawing of a Assault Gun III, Variant G (December 1942)

While the StuG III was considered self-propelled artillery, it was not initially clear which arm of the Wehrmacht would handle the new weapon. The Panzer arm, who was the natural user of tracked fighting vehicles, had no resources to spare for the formation of StuG units, and neither did the infantry branch. It was agreed, after a discussion, it would best be employed as part of the artillery arm.

The StuGs were organized into battalions (later renamed "brigades" for disinformation purposes) and followed their own specific doctrine. Infantry support using direct-fire was its intended role. Later, there was also a strong emphasis on destroying enemy armor whenever encountered. As the StuG III was designed to fill an infantry close support combat role, early models were fitted with a low-velocity 75 mm StuK 37 L/24 gun to destroy soft-skin targets and fortifications. After the Germans encountered the Soviet KV-1 and T-34 tanks, the StuG III was equipped with a high-velocity 75 mm StuK 40 L/43 main gun (Spring 1942) and later, the 75 mm StuK 40 L/48 (Autumn 1942) anti-tank gun. These versions were known as the Sturmgeschütz 40 Ausführung F, Ausf. F/8, and Ausf. G. When the StuG IV entered production in late 1943 and early 1944, the "III" was added to the name to separate it from the Panzer IV-based assault guns. All previous and following models were thereafter known as Sturmgeschütz III.

Beginning with the StuG III Ausf. G, a 7.92 mm MG34 could be mounted on a shield on top of the superstructure for added anti-infantry protection from December 1942. Some of the F/8 models were retrofitted with a shield as well. Many of the later StuG III Ausf. G models were equipped with an additional coaxial 7.92 mm MG34. The vehicles of the Sturmgeschütz series were cheaper and faster to build than contemporary German tanks; at 82,500 RM, a StuG III Ausf G was cheaper than a Panzer III Ausf. M, which cost 103,163 RM. This was due to the omission of the turret, which greatly simplified manufacture and allowed the chassis to carry a larger gun than it could otherwise. By the end of the war, 10,619 StuG IIIs and StuH 42s had been built.

Operational history

A StuG III destroyed in Normandy, 1944. This vehicle likely suffered a catastrophic internal explosion.

Overall, Sturmgeschütz-series assault guns proved very successful and served on all fronts as assault guns and tank-destroyers. Although Tigers and Panthers have earned a greater notoriety, assault guns collectively destroyed more tanks. Because of their low silhouette, StuG IIIs were easy to camouflage and a difficult target. Sturmgeschütz crews were considered to be the elite of the artillery units. Sturmgeschütz units held a very impressive record of tank kills: some 20,000 enemy tanks by the spring of 1944. As of April 10, 1945, there were 1,053 StuG IIIs and 277 StuH 42s in service. Approximately 9,500 StuG IIIs of various types were produced until March 1945 by Alkett and a small number by MIAG.

In terms of the resources expended in their construction, the StuG assault guns were extremely cost-effective compared to the heavier German tanks, though in the anti-tank role, it was best used defensively, as the lack of a traversable turret would be a severe disadvantage in the assault role. As the German military situation deteriorated later in the war, more and more StuG guns were constructed in comparison to tanks: an effort to replace losses and bolster defences against the encroaching Allied forces.

In 1944, the Finnish Army received 59 StuG III Ausf. Gs from Germany (30 Stu 40 Ausf.G and 29 StuG III Ausf. G) and used them against the Soviet Union. These destroyed at least 87 enemy tanks for a loss of only 8 StuGs[2] (some of these were destroyed by their crews to avoid capture). After the war, they were the main combat vehicles of the Finnish Army until the early 1960s. These StuGs gained the nickname "Sturmi" which can be found in some plastic kit models.

Sturmgeschütz III Ausf G, captured from the Syrian Army, in Yad la-Shiryon Museum, Israel.

100 StuG III Ausf. G were delivered to Romania in the autumn of 1943. They were officially known as TAs (or TAs T3 to avoid confusion with TAs T4) in the army inventory. By February 1945, 13 units were still in use with the 2nd Armored Regiment. None of this initial batch survived the end of the war. 31 TAs were on the army inventory in November 1947. Most of them were probably StuG III Ausf. Gs and a small number of Panzer IV/70 (V)s, known as TAs T4s. These TAs were supplied by the Red Army or were damaged units repaired by the Romanian Army. All German equipment was scrapped in 1954 due to the Army's decision to use Soviet armor. StuG IIIs were also exported to other nations such as Bulgaria, Hungary, Italy, and Spain.

Many German Sturmgeschütz IIIs were captured by Yugoslav Partisans. After the war, they were used by the Yugoslav Peoples Army until the 1950s.

After the Second World War, the Soviet Union donated some of their captured German vehicles to Syria, which continued to use them, along with other war surplus AFVs (like long-barreled Panzer IVs and T-34/85s), during the fifties and up until the The War over Water against Israel in the mid 60s. By the time of the Six Days War, all of them had been either destroyed, stripped for spare parts, or interred on the Golan Heights as static pillboxes.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The 7,5 cm Pak 42 L/70 gun was never developed for the StuG III Ausf G. Such a configuration existed only as a wooden mockup which had a completely redesigned superstructure.
  • One of the StuG III Ausf G's historical modifications, the Schürzen side-armour panels, are missing.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIISpähpanzer Ru 251 VIIIleKpz M 41 90 mm GF
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XMaus XVK 72.01 (K) XPz.Kpfw. VII
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 IXAMX 50 Foch XAMX 50 Foch (155)
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B