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N/A | N/A | Tier
Tech Tree Position
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stock
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_name_0;aaName0;aa_name_1;aaName1;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletSpeedHE_0;atba_burnProbHE_0;atba_caliber_0;atba_damageHE_0;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_name_0;atbaName0;atba_numBarrels_0;atba_numGuns_0;atba_piercingHE_0;atba_shotDelay_0;atba_shotSpeed;atba_shotSpeed_0;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMass;planes_dive_bomb_bulletMassHE;planes_dive_bomb_bulletSpeed;planes_dive_bomb_bulletSpeedHE;planes_dive_bomb_burnProb;planes_dive_bomb_burnProbHE;planes_dive_bomb_damageHE;planes_dive_bomb_nameHE;planes_dive_bomb_numBombsHE;planes_dive_forsageRestore;planes_dive_forsageTime;planes_dive_hangarVolume;planes_dive_level;planes_dive_maxSpeed;planes_dive_name;planes_dive_numAttackers;planes_dive_numInSquadron;planes_dive_numSquadrons;planesDiveNumsquadrons;planes_dive_planesRestoreTime;planes_dive_speed;planes_dive_visibility;planes_dive_vitality;planes_fighter_forsageRestore;planes_fighter_forsageTime;planes_fighter_hangarVolume;planes_fighter_level;planes_fighter_maxSpeed;planes_fighter_name;planes_fighter_numAttackers;planes_fighter_numInSquadron;planes_fighter_numSquadrons;planesFighterNumsquadrons;planes_fighter_planesRestoreTime;planes_fighter_rocket_bulletMassHE;planes_fighter_rocket_bulletSpeedHE;planes_fighter_rocket_burnProbHE;planes_fighter_rocket_damageHE;planes_fighter_rocket_nameHE;planes_fighter_rocket_numBombsHE;planes_fighter_speed;planes_fighter_visibility;planes_fighter_vitality;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

IDS__descr

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
Reserve Battery Unit Modification 1
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion


Pros:

  • Excellent concealment allows her work in very close to targets before launching torpedoes.
  • Highly maneuverable.
  • Low, flush-deck profile makes her a difficult target.
  • Torpedoes reload amazingly fast.

Cons:

  • Very little armor.
  • Anti-aircraft suite is essentially useless; luckily, she shouldn't see aircraft carriers.
  • Sheds a lot of speed while maneuvering.
  • Main battery reload time is painfully slow.

Research

Availability of researchable upgrades for ' is as follows:

  • Hull: Upgrade to Hull (B) for a touch more health, improved rudder shift speed, and an extra AA gun. Research of this module unlocks progression to Wickes.
  • Torpedoes: The upgraded torpedoes move notably quicker, as well as hitting a little harder. Their range does not improve. Hull (B) must be researched in order to research this module.
  • Gun Fire Control System: Upgrade to Mk3 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration


Consumables

' can equip the following consumables:

Historical Info

Historical Gallery

References

  1. USS Sampson (DD-63) - Wikipedia
  2. Sampson-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.2.2 (alpha) as a Tier 3 tech tree destroyer.
  • Update 0.3.0:
    • Moved from Tier III to Tier II.
  • Update 0.5.0:
    • Main battery turret rotation speed increased from 10 to 11.5 degrees per second.
    • The Experience and Credit earnings were reduced by a value in the range of 5-10%.
  • Update 0.5.2:
    • Credit earnings increased by 5%.
  • Update 0.5.3:
    • Credit earnings increased by 2%.
  • Update 0.5.7:
    • The armor model of the hull was refined.
  • Update 0.5.8:
    • The rotation sector of the main battery turret No. 1 is equal to 360°.
  • Update 0.6.9:
    • Improved appearance with the use of a special technology for improved rendering of thin elements (rigging).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 1.95 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.9:
    • Range of stock and upgraded torpedoes increased from 4.5 to 5 km.
  • Update 0.8.3:
    • The ship's detectability in smoke after firing was rounded up to 2 km.
  • Update 0.8.5:
    • Credit earnings decreased by 5%.
    • Experience earnings reduced by 5%.
  • Update 0.10.5:
    • Fixed geometry and textures of the ship.
  • Update 0.11.6:
    • Ship's 3D model changed, resulting in:
      • 0.02 m decrease in draught.
      • 0.1 m increase in hull height.
      • 0.06 m decrease in waterline length.
      • 0.03 m increase in total length.
    • 457 mm torpedoes have been replaced with 533 mm torpedos. The technical characteristics of the torpedoes did not change.
    • Aiming sector of the first and second torpedo launchers increased by 5 degrees.
    • Mid-range AA defenses of Hull A has been decreased to short-range:
      • AA defenses action range decreased from 2.5 to 1.5 km.
      • Damage increased from 7 to 17.
      • Hit chances decreased from 100% to 95%.
    • Amount of HP in the superstructure of Hull A increased from 200 to 300.
    • Amount of HP in the stern of Hull A decreased from 900 to 800.
    • Amount of HP in the superstructure of Hull B increased from 200 to 300.
  • Update 0.11.9:
    • Minor fixes to geometry and textures of the ship.

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