Welcome to Wargaming.net Wiki!
Variants
In other languages

Difference between revisions of "Crew"

Jump to: navigation, search
Revision as of 03:54, 2 March 2015Revision as of 12:21, 4 April 2015
Line 2:Line 2:
 No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew varies, depending on the vehicle. In-game crews range from a minimum of 2 to a maximum of 6 crew members. Crew members fill one of five designated roles, or [[Crew#Major_Qualification|'''''Major Qualifications''''']] within a vehicle. The 5 roles are ''Commander'', ''Gunner'', ''Driver'', ''Radio Operator'', and ''Loader''.  No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew varies, depending on the vehicle. In-game crews range from a minimum of 2 to a maximum of 6 crew members. Crew members fill one of five designated roles, or [[Crew#Major_Qualification|'''''Major Qualifications''''']] within a vehicle. The 5 roles are ''Commander'', ''Gunner'', ''Driver'', ''Radio Operator'', and ''Loader''.
  
?Just as vehicles accumulate experience for every battle, so do crew members. Each crew member has a [[Crew#Personal_File|'''''Personal File''''']], which records his battle statistics, medals, his [[Crew#Training_Level|Training Level]] in his qualification, and his training level in any [[Crew#Skills|Skills]] and/or [[Crew#Perks|Perks]] he has acquired. Credits or gold can be used to immediately train a crew member up to 75% (using credits) or 100% (using gold) in his qualification. Credits/gold cannot be used to boost the training of Skills and/or Perks.+Just as vehicles accumulate experience for every battle, so does a crew. For training level purposes, the Commander represents the crew as a whole. Credits or gold can be used to immediately train a crew up to 75% (using credits) or 100% (using gold) in his qualification. Credits/gold cannot be used to boost the training of Skills and/or Perks.
  
?Each crew member's [[Crew#Proficiency|'''''Proficiency''''']] directly affects and improves the performance of their vehicle in battle. If a crew member is knocked out in battle, the vehicle's performance will suffer, especially in the area affected by his role. A knocked out Driver, for example, would reduce the acceleration, speed, and maneuverability of your vehicle. Since the Commander provides a bonus to the rest of the crew, losing the Commander will slightly degrade the performance of all remaining crew members. Skills/Perks belonging to a knocked out crew member are also disabled. +A crew's [[Crew#Proficiency|'''''Proficiency''''']] directly affects and improves the performance of their vehicle in battle. If a crew member is knocked out in battle, the vehicle's performance will suffer, especially in the area affected by his role. A knocked out Driver, for example, would reduce the acceleration, speed, and maneuverability of your vehicle. Since the Commander provides a bonus to the rest of the crew, losing the Commander will slightly degrade the performance of all remaining crew members. Skills/Perks belonging to a knocked out crew member are also disabled.
  
 If all crew members are knocked out, the vehicle will become inoperable.  If all crew members are knocked out, the vehicle will become inoperable.
Line 31:Line 31:
 For each crew member, his [[Crew#Training_Level|'''''Training Level''''']] in his Major Qualification, and the levels of each and every [[Crew#Skills|'''''Skill''''']] or [[Crew#Perks|'''''Perk''''']] he has acquired, all combine to constitute his overall '''"Proficiency"'''.  For each crew member, his [[Crew#Training_Level|'''''Training Level''''']] in his Major Qualification, and the levels of each and every [[Crew#Skills|'''''Skill''''']] or [[Crew#Perks|'''''Perk''''']] he has acquired, all combine to constitute his overall '''"Proficiency"'''.
  
?The degree of Proficiency of each individual crew member is important because the factors contributing to it are all used in the game mechanics calculations. A crew member's Proficiency directly affects and improves the properties of certain modules installed on his vehicle, the respective handling and performance characteristics of those modules, and the vehicle's overall performance in battle. The Proficiency of the crew members also impacts the speed at which damaged modules are repaired, and how much damage fires do and whether or not fires are extinguished before it's too late. Proficiency also affects the effectiveness of the vehicle's camouflage, serving to hide the vehicle from its enemies and avoid detection.+The degree of Proficiency of the crew is important because the factors contributing to it are all used in the game mechanics calculations. A crew's Proficiency directly affects and improves the properties of certain modules installed on his vehicle, the respective handling and performance characteristics of those modules, and the vehicle's overall performance in battle. The Proficiency of the crew also impacts the speed at which damaged modules are repaired, and how much damage fires do and whether or not fires are extinguished before it's too late. Proficiency also affects the effectiveness of the vehicle's camouflage, serving to hide the vehicle from its enemies and avoid detection.
  
  
Line 61:Line 61:
 }} }}
  
?{{ panel content toc 
?|title= Crew Management 
?|content= 
?The Barracks is where players can find all their crew members, whether the crewman is assigned to a tank in the Garage or is a resident in the Barracks itself. On the left side of the Garage view screen players will see a list of the crew members that are assigned to the vehicle that is currently selected and displayed in the Garage.  
? 
? 
?===Barracks and Garage Views=== 
?The Barracks view entry tab is located in the Garage view, top center-right. Players start with sixteen bunks in their Barracks, and can increase the number of bunks by additional increments of 16 bunks at a cost of 300 [[Gold_Economy|Gold]] by scrolling down and selecting the '''Enlarge Barracks''' button. Only crew members who are not assigned to a tank in the Garage actually take up a bunk in the Barracks. Those crew members who are currently assigned to vehicles in the Garage are listed in the Barracks window, but do not occupy a bunk in the Barracks. By using the toggles and drop-down menus on the left side of the Barracks window, a player can sort his crew members by their nationality, Vehicle Competence, Major Qualification, and location (whether assigned to a tank or not).  
? 
?In the Garage view, hovering the cursor over a crew member will provide information about that crewman. A left-click on a crew member will bring up a small pop-up menu which will allow replacement of the crew member with 1) a new Recruit or 2) with another crewman of same Major Qualification already resident in a bunk in the Barracks. A right-click on a crew member will bring up a small pop-up menu, which will allow players to 1) view the selected crew member's Personal File, 2) send him to the Barracks, or 3) send the entire crew to the Barracks.  
? 
? 
?===Personal File=== 
?Players can review a crew member's Personal File by right clicking on the crew member's icon in either the Barracks view or the Garage view. On the left side of the window that opens is a list of the crew member's basic information, including: 
?* The crew member's Avatar image, his Rank, and his Full Name. 
?* The name of the Vehicle he is currently crewing if in Garage. (''Nothing if he is a resident in a bunk in the Barracks.'') 
?* His Major Qualification, meaning the role and job he is trained for. 
?* His Training Level in his Major Qualification expressed as a percent. 
?* Modifiers to his Major Qualification Training Level. 
?* His Vehicle Competence: The name of the vehicle in which he has a Major Qualification. 
?* His assigned Skills and Perks, and whether each is trained to 100% or, if not, the level so far achieved. 
? 
? 
?On the right side of the Personal File window are four additional tabs. Clicking on one of these four tabs will opens a sub-window on the right side of the Personal File screen which displays additional information about the crew member, including his: 
? 
?* '''Service Record''': - displays information about the crew member's service record which includes the number of battles he has fought and awards he has received over the course of his career. Battles and awards stay with him, even if the crew member is retrained and transferred to another vehicle. This tab also shows the amount of experience and estimated battles needed to upgrade any Skills or Perks to 100%. 
? 
?* '''Training''': - displays information about either 1) increasing crew member's Training Level in his Major Qualification on his current vehicle or 2) retraining him for a different vehicle prior to a transfer to a different vehicle. ''See also:'' [[#Training.2FRetraining|Retraining]]. 
? 
?* '''Skills''': - displays information about the Skills and Perks that are currently available for the selected crew member to learn. When a crewman is ready to start his training on a skill/perk, a button will appear which will allow the player to commence the crew member's training. ''See also:'' [[#Skills_and_Perks|Skills and Perks]]. 
? 
?* '''Personal Data''': - displays the photo/avatar, first name, and last name of the crew member. From this screen, at a cost 50 [[Gold_Economy|Gold]], players can change the names and avatar of each crew member by selecting from lists of pre-defined names and faces. 
  
  
Line 100:Line 68:
 * '''Moving an Experienced Crew Member to a Different Vehicle''' - A crew member may be moved from one vehicle to another as long as the move is to a role with the same Major Qualification he already has and new vehicle is of the same Nation as the one he is leaving. He will require retaining in the new vehicle as described in the following section. * '''Moving an Experienced Crew Member to a Different Vehicle''' - A crew member may be moved from one vehicle to another as long as the move is to a role with the same Major Qualification he already has and new vehicle is of the same Nation as the one he is leaving. He will require retaining in the new vehicle as described in the following section.
  
?* '''Dismissals''' - A crew member may be dismissed from service at any time. However, remember that dismissal is permanent and cannot be undone. All the dismissed crew member's accumulated experience, Training Level, and any Skills or Perks he has earned are also permanently lost. A crewman can be dismissed by right clicking on his icon in the Garage view and selecting dismiss. From the Barracks view, a crew member can be dismissed by clicking on the "Dismiss" button his icon.+* '''Dismissals''' - A crew may be dismissed from service at any time. However, remember that dismissal is permanent and cannot be undone. All the dismissed crew's accumulated experience, Training Level, and any Skills or Perks he has earned are also permanently lost.
  
  
Line 129:Line 97:
 * '''Rapid Courses''' - For free, the player's selection of the Rapid Courses option will cause the existing crew memberuit to immediately obtain the default Major Qualification Training Level equivalent to 50%, or to 80% of his former Training Level, whichever is greater; if he is retraining to a new vehicle of the same type. For example, moving from one TD to a different TD. If the move is from a vehicle of one type to another, a TD to SPG, then the Regimental School option retrains him to 50%, or 60% of his former level, whichever is greater. In either such case no new Skill or Perk selection will become available until the crew member's Training Level in his Major Qualification reaches 100% through experience earned in battle.  * '''Rapid Courses''' - For free, the player's selection of the Rapid Courses option will cause the existing crew memberuit to immediately obtain the default Major Qualification Training Level equivalent to 50%, or to 80% of his former Training Level, whichever is greater; if he is retraining to a new vehicle of the same type. For example, moving from one TD to a different TD. If the move is from a vehicle of one type to another, a TD to SPG, then the Regimental School option retrains him to 50%, or 60% of his former level, whichever is greater. In either such case no new Skill or Perk selection will become available until the crew member's Training Level in his Major Qualification reaches 100% through experience earned in battle.
  
?* '''Effect on Pre-Existing Skills and Perks''' - If the crew member has already acquired any Skills or Perks prior to retraining by Rapid Courses or by Regimental School, then each of them will carry over to the new vehicle without any reduction in the same percentage level earned prior to the move. They will remain effective in the new vehicle at their current percentage levels. However, their icons will be greyed out and such Skills and Perks will not resume accumulating additional experience through battle and increasing in effectiveness until such time as the Training Level in the Major Qualification in the new vehicle reaches 100%. Thereafter, such Skills and Perks will all be restored to active, their icon will illuminate, and once again they will start accumulating additional experience through battle.+* '''Effect on Pre-Existing Skills and Perks''' - If a crew has already acquired any Skills or Perks prior to retraining by Rapid Courses or by Regimental School, then each of them will carry over to the new vehicle without any reduction in the same percentage level earned prior to the move. They will remain effective in the new vehicle at their current percentage levels. However, their icons will be greyed out and such Skills and Perks will not resume accumulating additional experience through battle and increasing in effectiveness until such time as the Training Level in the Major Qualification in the new vehicle reaches 100%. Thereafter, such Skills and Perks will all be restored to active, their icon will illuminate, and once again they will start accumulating additional experience through battle.
  
  

Revision as of 12:21, 4 April 2015

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew varies, depending on the vehicle. In-game crews range from a minimum of 2 to a maximum of 6 crew members. Crew members fill one of five designated roles, or Major Qualifications within a vehicle. The 5 roles are Commander, Gunner, Driver, Radio Operator, and Loader.

Just as vehicles accumulate experience for every battle, so does a crew. For training level purposes, the Commander represents the crew as a whole. Credits or gold can be used to immediately train a crew up to 75% (using credits) or 100% (using gold) in his qualification. Credits/gold cannot be used to boost the training of Skills and/or Perks.

A crew's Proficiency directly affects and improves the performance of their vehicle in battle. If a crew member is knocked out in battle, the vehicle's performance will suffer, especially in the area affected by his role. A knocked out Driver, for example, would reduce the acceleration, speed, and maneuverability of your vehicle. Since the Commander provides a bonus to the rest of the crew, losing the Commander will slightly degrade the performance of all remaining crew members. Skills/Perks belonging to a knocked out crew member are also disabled.

If all crew members are knocked out, the vehicle will become inoperable.



New Recruits, Transfers, and Dismissals

  • New Recruits - A new crew member may be recruited at any time. New recruits are randomly generated by the game mechanics and arrive with a pre-set Major Qualification for a specific Vehicle Competence as chosen by the player.
  • Moving an Experienced Crew Member to a Different Vehicle - A crew member may be moved from one vehicle to another as long as the move is to a role with the same Major Qualification he already has and new vehicle is of the same Nation as the one he is leaving. He will require retaining in the new vehicle as described in the following section.
  • Dismissals - A crew may be dismissed from service at any time. However, remember that dismissal is permanent and cannot be undone. All the dismissed crew's accumulated experience, Training Level, and any Skills or Perks he has earned are also permanently lost.


Training and Retraining in the Major Qualification

Regardless of whether a player is recruiting a new crew or a single new crew member for a vehicle, or retraining an existing crew or single crew member for a move to a different vehicle, the player will be presented with a series of screens displaying three choices to set or reset his Training Level for his Major Qualification. These three options are:

CrewTrainingTankAcademy.png
CrewTrainingRegimentalSchool.png
CrewTrainingRapidCourses.png
Tank Academy
Regimental School
Rapid Courses

Choices for Training a New Recruit in His Major Qualification

  • Tank Academy - At the cost of 200 Gold, the player's selection of the Tank Academy option will cause the new recruit to immediately obtain a 100% Training Level in his Major Qualification, and thereby automatically unlock and make available the further selection of a first Skill or Perk.
  • Regimental School - At the cost of 20,000 credits, the player's selection of the Regimental School option will cause the new crew member to immediately obtain a 75% Training Level in his Major Qualification. In such case no Skill or Perk selection will become available until the crew member's Training Level in his Major Qualification reaches 100% through experience earned in battle.
  • Rapid Courses - For free, the player's selection of the Rapid Courses option will cause the new recruit to obtain the default of a 50% Training Level in his Major Qualification. In such case no Skill or Perk selection will become available until the crew member's Training Level in his Major Qualification reaches 100% through experience earned in battle.


Choices for Re-Training a Crew Member for Move to a Different Vehicle

  • Tank Academy - At the cost of 200 Gold, the player's selection of the Tank Academy option will cause the existing crew member to immediately obtain a 100% Training Level in his Major Qualification for the new vehicle. If the crew member has no existing Skills or Perks, then this option will automatically unlock and make available the further selection of a first Skill or Perk. If the crew member has already acquired any Skills or Perks, then each of them will carry over to the new vehicle and immediately become active without any reduction in the same percentage level earned prior to the move.
  • Regimental School - At the cost of 20,000 credits, the player's selection of the Regimental School option will cause the existing crew member to immediately obtain a new Major Qualification Training Level equivalent to 75%, or to 90% of his former Training Level, whichever is greater; if he is retraining to a new vehicle of the same type. For example, moving from one TD to a different TD. If the move is from a vehicle of one type to another, a TD to SPG, then the Regimental School option retrains him to 75%, or 80% of his former level, whichever is greater. In either such case no new Skill or Perk selection will become available until the crew member's Training Level in his Major Qualification reaches 100% through experience earned in battle.
  • Rapid Courses - For free, the player's selection of the Rapid Courses option will cause the existing crew memberuit to immediately obtain the default Major Qualification Training Level equivalent to 50%, or to 80% of his former Training Level, whichever is greater; if he is retraining to a new vehicle of the same type. For example, moving from one TD to a different TD. If the move is from a vehicle of one type to another, a TD to SPG, then the Regimental School option retrains him to 50%, or 60% of his former level, whichever is greater. In either such case no new Skill or Perk selection will become available until the crew member's Training Level in his Major Qualification reaches 100% through experience earned in battle.
  • Effect on Pre-Existing Skills and Perks - If a crew has already acquired any Skills or Perks prior to retraining by Rapid Courses or by Regimental School, then each of them will carry over to the new vehicle without any reduction in the same percentage level earned prior to the move. They will remain effective in the new vehicle at their current percentage levels. However, their icons will be greyed out and such Skills and Perks will not resume accumulating additional experience through battle and increasing in effectiveness until such time as the Training Level in the Major Qualification in the new vehicle reaches 100%. Thereafter, such Skills and Perks will all be restored to active, their icon will illuminate, and once again they will start accumulating additional experience through battle.


Reasons to Re-Train and Transfer Crew Members After your grind is finished and you plan on selling your vehicle and purchasing the one in the next higher tier, it is almost always a good idea to send your crew from the sold vehicle to the Barracks prior to its sale, buy the new higher tier vehicle with "No Crew" option box checked, and then move the old crew to the new vehicle and retrain them for it. This is especially true if you have any Skills and Perks among the crew.It takes a lot of experienced gained in battles or a substantial amount of gold to train a crew to 100% in their Major Qualifications. It takes a lot more hard fought battle experience over a long period of time for a crewman to acquire 1, 2, or 3 Skills or Perks. You have a big investment in your crew member's training. That investment translates into improved performance on the battlefield of any vehicle the experienced crew member serves on.

If a crew member has any accumulated Skills or Perks at all it is not a good idea to dismiss him, even if you have to buy additional bunks for the Barracks to keep him available for a future vehicle. A fresh recruit, even if with a 100% Training Level in his Major Qualification purchased with gold at the time of recruitment will start with his one new Skill or Perk at 0% level. Since Skills and Perks are retained through retraining, it is almost always a good idea to retrain crew members who have already obtained them.

Even if your crew does not yet have any Skills or Perks it may make sense to retrain. For example, if your existing crew member has already reached more than 83% Training Level in his Major Qualification, retraining him to a vehicle of the same type in the Regimental School at 90% of his former level will leave him with a training level that is still higher than the 75% for a crew member recruited fresh out of Regimental School. You should avoid retraining between vehicle types or use gold which retrains to 100% regardless of the type.

A crew member's rank and the medals he has earned are retained through retraining. Although neither have any affect on the crew member's performance, you may be interested to continue a crew member's career to further their rank and achievements.

}}