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M2 Medium Tank

M2 Medium Tank

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For the light tank, see M2 Light Tank.











































































M2 Medium Tank

AnnoA25_M2_med.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
31,000  Credits Cost
35575 HP Hit Points
20.47/21.57.11/23.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Radio Operator
  6. Loader
Mobility
340400 hp Engine Power
43/18 km/h Speed Limit
3540 deg/s Traverse
16.6156.26 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
25.4/25/2538/25/25 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















18/800/10




















18/800/10
Shell Cost
40/40/5040/40/50 HP Damage
48/70/1956/78/19 mm Penetration



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24 r/m 

Standard Gun

Reload Times
Nominal: 2.5 s
50% Crew: 3.1 s
75% Crew: 2.7 s
100% Crew: 2.4 s
Rammer: 2.16 s
Vents: 2.35 s
Both: 2.11 s
Both and BiA: 2.07 s
Both and Max Crew %: 1.98 s

See Crew, Consumables, or Equipment for more information.



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26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.85 s
75% Crew: 2.49 s
100% Crew: 2.21 s
Rammer: 1.99 s
Vents: 2.16 s
Both: 1.95 s
Both and BiA: 1.9 s
Both and Max Crew %: 1.82 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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960

Standard Gun

Using Shell Type 1 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 960
50% Crew: 774.8
75% Crew: 887.6
100% Crew: 1001.2
100% Crew
Vents: 1023.6
Rammer: 1112.4
Both: 1137.6
Both and BiA: 1162.8
Both and Max Crew %: 1213.2

Advantageous Damage Per Minute
First-shot DPM: 1000
50% Crew: 814.8
75% Crew: 927.6
100% Crew: 1041.2
100% Crew
Rammer: 1152.4
Vents: 1063.6
Both: 1177.6
Both and BiA: 1202.8
Both and Max Crew %: 1253.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 960
50% Crew: 774.8
75% Crew: 887.6
100% Crew: 1001.2
100% Crew
Vents: 1023.6
Rammer: 1112.4
Both: 1137.6
Both and BiA: 1162.8
Both and Max Crew %: 1213.2

Advantageous Damage Per Minute
First-shot DPM: 1000
50% Crew: 814.8
75% Crew: 927.6
100% Crew: 1041.2
100% Crew
Rammer: 1152.4
Vents: 1063.6
Both: 1177.6
Both and BiA: 1202.8
Both and Max Crew %: 1253.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (50 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1200
50% Crew: 968.5
75% Crew: 1109.5
100% Crew: 1251.5
100% Crew
Vents: 1279.5
Rammer: 1390.5
Both: 1422
Both and BiA: 1453.5
Both and Max Crew %: 1516.5

Advantageous Damage Per Minute
First-shot DPM: 1250
50% Crew: 1018.5
75% Crew: 1159.5
100% Crew: 1301.5
100% Crew
Rammer: 1440.5
Vents: 1329.5
Both: 1472
Both and BiA: 1503.5
Both and Max Crew %: 1566.5

See here, here, or here for more information.






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1043.6

Standard Gun

Using Shell Type 1 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1043.6
50% Crew: 842.4
75% Crew: 964.8
100% Crew: 1088.4
100% Crew
Vents: 1112.8
Rammer: 1209.2
Both: 1236.4
Both and BiA: 1264
Both and Max Crew %: 1318.8

Advantageous Damage Per Minute
First-shot DPM: 1083.6
50% Crew: 882.4
75% Crew: 1004.8
100% Crew: 1128.4
100% Crew
Rammer: 1249.2
Vents: 1152.8
Both: 1276.4
Both and BiA: 1304
Both and Max Crew %: 1358.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1043.6
50% Crew: 842.4
75% Crew: 964.8
100% Crew: 1088.4
100% Crew
Vents: 1112.8
Rammer: 1209.2
Both: 1236.4
Both and BiA: 1264
Both and Max Crew %: 1318.8

Advantageous Damage Per Minute
First-shot DPM: 1083.6
50% Crew: 882.4
75% Crew: 1004.8
100% Crew: 1128.4
100% Crew
Rammer: 1249.2
Vents: 1152.8
Both: 1276.4
Both and BiA: 1304
Both and Max Crew %: 1358.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (50 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1304.5
50% Crew: 1053
75% Crew: 1206
100% Crew: 1360.5
100% Crew
Vents: 1391
Rammer: 1511.5
Both: 1545.5
Both and BiA: 1580
Both and Max Crew %: 1648.5

Advantageous Damage Per Minute
First-shot DPM: 1354.5
50% Crew: 1103
75% Crew: 1256
100% Crew: 1410.5
100% Crew
Rammer: 1561.5
Vents: 1441
Both: 1595.5
Both and BiA: 1630
Both and Max Crew %: 1698.5

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
4039 deg/s Turret Traverse
360° Gun Arc
-10°/+25°-20°/+40° Elevation Arc
240210 rounds Ammo Capacity
General
2020 % Chance of Fire






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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265 m 

With 50% Crew: 213.9 m
With 75% Crew: 245 m
With 100% Crew: 276.4 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 397.8 m

For more details, see Skills or Equipment


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615 m 

With 50% Crew: 496.5 m
With 75% Crew: 568.6 m
With 100% Crew: 641.4 m
With 100% Signal Boost: 738 m
When affected by 100% Relaying: 676.5 m
Maximum possible: 923.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
M2 Medium Tank


III

AnnoA25_M2_med.png

31000

The M2 Medium Tank is an American tier 3 medium tank.

The only medium tank to be adopted by the US Army during the interwar period. The vehicle was equipped with a 37 mm gun and six 7.62 mm machineguns, four of which were mounted on rotating fire units. The two non-rotating machineguns were placed on the front of the hull. Despite unimpressive combat characteristics, the M2A1 became a milestone for American tank development from the time of its inception by virtue of being easily adaptable for mass production. In 1940, 94 vehicles were produced.

It has the improved 37mm and a very powerful 75mm howitzer, which requires the M2M7 turret. At first, with the 37mm, the M2 can feel a bit handicapped fire-power wise. Once armed with the 75mm howitzer, it is a force to be reckoned with. This, coupled with its good mobility, makes the M2 a fun tank to play and the grind to M3 Lee* should be quick and painless. *The M3 Lee and M2 Medium are now Collector Vehicles, meaning they are still able to be bought from the Store for credits, but they are no longer in the tech tree.

The M2 Medium Tank marks the end of its American medium line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 37 mm Gun M5 48/70/19 40/40/50 24 0.46 2.1 78 2000
III 37 mm Gun M6 56/78/19 40/40/50 26.09 0.42 1.7 82 8350
III 75 mm Howitzer M3 38/92/19 175/110/50 13.04 0.55 2.3 138 5400

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Wright R-975EC2 400 20 515 11600
III Wright Continental R-975C2 340 20 549 9200

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

II T48 21.5 35 B/2 4800 670
III T49 23.5 40 B/2 4800 2100

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IV SCR 210 325 80 1980
IX SCR 506 615 110 33600
II SCR 200 265 40 0

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Speed and traverse is very good for a medium tank
  • 2nd turret yields almost unheard of view range at its tier
  • Frontal hull armor is sloped and can occasionally bounce shells
  • Excellent signal range
  • Insanely good gun elevation and depression with 2nd turret ( +40/-20 respectively )


Cons:


  • Very low HP for some odd reason ( only 210 when fully upgraded ), 375 as of 1.9
  • Outside of the UFP, the armor sucks, especially vs. higher tier tanks
  • 2nd turret is open top ( Arty will be all over you )
  • The MG housings behind the UFP are very obvious weakspots
  • Statistically a very poor performer in higher tier matches, though 9.18 MM has negated this somewhat


Performance

Firepower wise when equipped with the 75mm howitzer, the M2 Medium tank shines. It can one shot or heavily damage most tanks its tier and below, and have some capability of fighting higher tier tanks frontally (Although flanking is always the best choice.) The 75mm HEAT shell has enough penetration to hurt most tier 5 (4 as of 9.18, tier III can no longer see tier V) vehicles with good aim. The M-6 37mm gun does offer upgraded penetration, accuracy, and rate of fire, but at Tier 3 these traits are negated by the rather low damage per shot versus the raw damage the 75mm gun offers.

The gun depression is extremely excellent, allowing the M2 MT to take up very effective hull-down positions, which is extremely important. In a tier 3 match this will allow you to bounce most small caliber fire.

Armor wise, it has decent frontal armor, but with the second turret being an open top, it becomes very vulnerable to enemy arty and HE (most notably, enemy M2 MT's), so avoid slugging fights where possible and try to end them quickly with the 75mm gun, or your low reload speed may put you in a situation where you will be outgunned quickly by faster firing enemies or their artillery support. Also be aware that the MG ports are large weakspots.

One interesting thing to note is that this tank is the poster child for the Relaying skill. It has the highest signal range for tier 3, excellent view range, and it has two Radio Operators. Tier 3 is low enough that your team can genuinely benefit from Relaying skill. However, since this is still a medium tank, it is not well suited for actively scouting behind enemy lines. Instead, stay back a bit and let the Relaying skill passively boost the signal range of everyone around you. Also of note is that with Binocs, you can have the maximum allowable view range at tier 3. This can be quite powerful on maps like Province and Malinovka. When bottom tier, act as a support tank. Take flanking shots and support bigger allies.


Early Research

  • The SCR 210 and SCR 506 radios carry over from the T2 Medium Tank and can be installed immediately.
  • First research the turret for improved frontal armor and much improved view range.
  • Next research either the 37 mm Gun M-6 or the 75 mm Howitzer M3, depending on you wanting damage and derpeffect or RoF and penetration.
  • You don't need more weight capacity, but get the upgraded suspension for the improved traverse speed.
  • Go from there.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Coated Optics Binocular Telescope 


Gallery

Historical Info

The Medium Tank M2 was a United States Army tank that was first produced in 1939 by the Rock Island Arsenal, just prior to the commencement of the war in Europe. Production was 18 M2 tanks, and 94 slightly improved M2A1 tanks, for a total figure of 112.

The M2's unique features included an unusually large number of machine guns, bullet deflector plates, and sloped armor on the hull front (glacis plate). The main armament was a 37 mm gun, with 32 mm armor. The M2A1 had a 51 mm gun mantlet. For combat it was a poor design, with thin armor, inadequate main armament and a high profile. The four sponson-mounted machine guns proved to be completely unnecessary.

The M2 was already obsolete when it entered service. It compared poorly with the latest European tanks, such as the French S-35, German Panzer III and Soviet BT-7, which could easily withstand 37 mm hits.

The 37 mm main armament of the M2 was equivalent to the 37 mm in the Panzer III, but the BT-7 (45 mm) and the S-35 (47 mm) had more powerful guns. By 1941, Germany had upgunned the Panzer III with a 50 mm L/42 gun, and the Soviets had fielded the vastly superior T-34, with a 76 mm gun and a sloped 52 mm glacis plate. Given this, the M2 was essentially a stopgap measure until more capable tanks like the M3 Lee and M4 Sherman came along in 1942-43. Although 18 M2s and 94 M2A1s were produced, the Ordnance office recommended in 1942 that they should only be used for training purposes, and they were never sent overseas to combat areas.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The only changes to the M2 Medium Tank were an enlarged turret, automotive improvements and thicker armour. There were no plans to replace its original 37 mm gun. Thus the 75 mm howitzer configuration is fake.
  • The open-topped turret configuration on the M2 is also fake.
  • Historical early M2 turret is missing.
  • Historical twin 37 mm M2A1 guns are also missing. This experimental configuration was known as the T5 Phase I (Early).


Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Medium Tanks
USA IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
ja:Tank:A25 M2 med