Sturer Emil
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The Sturer Emil is somewhat of a departure from the previous two German tank destroyers, the Pz.Sfl. IVc and the Nashorn. Unlike its predecessors, it has absolutely no problems with gun depression. In fact, the gun depression is so amazing, it allows the use of tactics other tanks could only dream of. However, it has a very low top speed and poor acceleration due to a measly, weak engine, making it a somewhat inflexible machine. It also retains the very poor armor and large size of its predecessors, making it a vulnerable target. Its top gun has extreme alpha damage and penetration for its tier, almost matching those of tier 9 heavy tanks, but it can only carry 15 rounds of ammunition. If the driver of this tank is using this gun, they must be absolutely sure to make every shot count. Beware - the Sturer's win rate is among the lowest in the game. This is most likely due to the long grind to unlock the top gun. The stock gun performs better than most other stock guns at this tier, although it will be mediocre in tier VIII and IX battles, as even the tank two tiers earlier has better penetration on its best gun.
The <value_unset_error> marks the end of its line.
Modules / Available Equipment and Consumables
Player Opinion
Pros and Cons
Pros:
- The 12,8cm has amazing alpha damage and penetration for its tier
- Ridiculous gun depression, a whopping -15 degrees
Cons:
- Low hitpoint pool, open-topped, and poor armor
- Poor camouflage for a tank destroyer
- Very poor mobility, forward/reverse speed is very low
- The 12,8cm gun has a long reload
- The 12,8cm gun has a very low ammo capacity and no premium ammunition
Performance
A very "by the book" tank destroyer, the Sturer Emil is good at one thing and one thing only - dealing massive damage at unsuspecting targets with its upgraded gun.
If spotted or forced into close quarters, the tank is nearly helpless and will be easily destroyed, and sometimes even made into a priority target due to its gun.
All in all, the Sturer Emil is an uptiered and upgunned Dicker Max, and plays exactly the same. As long as it can stay hidden and snipe from range with its huge cannon, it will get the job done. Anywhere else, and it will be an easy pick for the enemy team.
Early Research
- Nothing carries over from the Nashorn. You might have the radios unlocked from other German tanks, but the gun and engine are unique to the Sturer Emil.
- Unlock the gun first. You absolutely want that damage and especially the penetration. You may need to demount gear once you unlock the gun, however, as with the stock suspension you will only have roughly 100 kg left over for equipment
- Unlock the suspension so you can equip everything you want.
- The engine can be unlocked whenever: It's a minimal boost but 1200 exp is gotten on a single decent 2x so researching it won't slow you down a whole lot.
Suggested Equipment
Gallery
Historical Info
The chassis was left over from Henschel's submission for the canceled VK30.01 heavy tank program, but the hull was stretched and an extra road wheel added to accommodate the large gun, which was mounted on a pedestal ahead of the engine. A large, open-topped, fighting compartment was built where the turret was intended to go in the original design.
Two vehicles (named Max and Moritz) were built, both of which served on the Eastern Front. One vehicle was destroyed, the other captured at Stalingrad in January 1943, with 22 kill marks painted on the barrel. This captured vehicle is now displayed in the collection on the Kubinka Tank Museum.
Historical Gallery
Sources and External Links
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