Sturer Emil
Sturer Emil
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1.300.000 Kosten |
850170 HP Struktur |
33.48/36.523.08/38.5 t Höchstgewicht |
- Kommandant
- Funker
- Fahrer
- Richtschütze
- Ladeschütze
300310 hp Motorleistung |
25/12 km/h Höchstgeschwindigkeit |
3236 deg/s Wendegeschwindigkeit |
8.9613.43 hp/t Leistungsgewicht |
YesYes Pivot |
// mm Wannenpanzerung |
AP/APCR/HE
AP/HE Granaten |
300/300/380490/630/380 HP Schaden |
169/227/53231/65/53 mm Durchschlag |
r/m ▲
7.69 r/m Standard Gun ▲
4.35 Feuerrate Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2307 Standard Gun ▲
Standard Gun
▼
Standard Gun ▲
2131.5 Schaden pro Minute Standard Gun
|
m ▲
0.36 m With 50% Crew: 0.446 m ▲
0.36 Genauigkeit With 50% Crew: 0.446 m |
s 2.3 s 2.5 Einzielzeit |
2828 deg/s Gun Wendegeschwindigkeit |
12° Waffenwinkel |
-15°/+10°-15°/+10° Richtwinkel |
6015 rounds Munitionskapazität |
2015 % Brandwahrscheinlichkeit |
m 370 m 370 Sichtweite |
m 265 m 700 Funkreichweite |
VII
1300000
Der Sturer Emil ist ein deutscher Jagdpanzer der Stufe 7.
Ein Versuchsjagdpanzer. Basierend auf dem erweiterten Chassis des Panzers VK 30.01 (H) trug dieses Fahrzeug den Prototyp eines 128-mm-Panzerabwehrgeschützes. Es wurden nur zwei Fahrzeuge gebaut. Sie kämpften von Sommer bis Herbst des Jahres 1942 an der Südfront. Die Erprobung brachte einige Probleme ans Tageslicht, das Fahrzeug wurde nie für die Serienfertigung freigegeben.
The Sturer Emil is somewhat of a departure from the previous two German tank destroyers, the Pz.Sfl. IVc and the Nashorn. Unlike its predecessors, it has absolutely no problems with gun depression. In fact, the gun depression is so amazing, it allows the use of tactics other tanks could only dream of. However, it has a very low top speed and poor acceleration due to a measly, weak engine, making it a somewhat inflexible machine. It also retains the very poor armor and large size of its predecessors, making it a vulnerable target. Its top gun has extreme alpha damage and penetration for its tier, almost matching those of tier 9 heavy tanks, but it can only carry 15 rounds of ammunition. If the driver of this tank is using this gun, they must be absolutely sure to make every shot count. Beware - the Sturer's win rate is among the lowest in the game. The majority of players do not find this tank's play style rewarding.
Der Sturer Emil führt zum Rhm.-Borsig Waffenträger.
Module / Verfügbare Zubehörteile und Verbrauchsgegenstände
Module
Stufe | Motor | Leistung (hp) |
Brandwahrscheinlichkeit (%) |
Gewicht (kg) |
Kosten ()
| |
---|---|---|---|---|---|---|
IV | Maybach HL 116 | 300 | 20 | 750 | 9300 | |
V | Maybach HL 116 S | 310 | 15 | 750 | 15200 |
Verfügbare Zubehörteile
Verfügbare Verbrauchsgegenstände
Player Opinion
Pros and Cons
Pros:
- Very high penetration and damage on top gun, enough to get through all but the toughest targets
- Good accuracy on both guns
- Excellent view range
- Great gun depression. Hills are almost a non-factor for this TD
Cons:
- Poor armor, with almost none on the superstructure
- Huge profile
- Open-topped -- vulnerable to artillery and high explosive shells
- Very low top speed, mobility and acceleration
- Narrow gun arc, long-ish aim time and low shell count on top gun
Performance
The Sturer Emil is a rather inflexible tank. It is fragile, very slow, and slow to turn. Its open top and light armor means that it's very vulnerable to artillery. However, this tank can excel by using its amazing gun depression on maps with hills and ridges. It is best at peeking over the top of a rise, taking a shot with that awesome alpha, and then pulling back down out of sight. If ridges are not available, the Sturer Emil can also play a traditional tank destroyer role and use its 370m view range to outspot the enemy at extreme distances. With its poor acceleration, slow rotation speed, and light armor, the Sturer Emil is not good at peek-a-boom around corners, nor at retreating if it is spotted. On a city map it is often best to stay behind a line of heavies and carefully shoot over and around them as they move back and forth. Use their armor to protect you as much as possible.
The grind to the top gun is not fun. The stock 105 mm doesn't do enough damage to intimidate opponents. It requires the Sturer Emil to be exposed more often to deal damage. With the 128 mm top gun the alpha damage is great. Getting to a place that you can inflict that damage is the challenge. The more that you can leverage this tank destroyer's amazing gun depression, the better: hills are a Sturer Emil's best friend and should be relentlessly abused. Maps with a lot of flanking and movement will be a trial, though. Try to stay near friendlies who can keep you from being over run. Your primary job is to support your friendly tanks so they can keep you alive.
The aim time on the 128 mm is a mediocre 2.5 seconds. With only 15 shells available you want to ensure that you hit with every one possible. Don't underestimate the value of a 630 damage HE shell on the rare enemies that are too hard for you to penetrate. Keep in mind that it only takes 2 or 3 hits for a reasonably good game. Get 4 or more hits, and you'll be having fun!
Early Research
- Nothing carries over from the Nashorn. You might have the radios unlocked from other German tanks, but the gun and engine are unique to the Sturer Emil.
- Unlock the gun first. You absolutely want that damage and especially the penetration. You may need to demount gear once you unlock the gun, however, as with the stock suspension you will only have roughly 100 kg left over for equipment
- Unlock the suspension so you can equip everything you want.
- The engine can be unlocked whenever: It's a minimal boost but 1200 exp is gotten on a single decent 2x so researching it won't slow you down a whole lot.
Suggested Equipment
Galerie
Historical Info
The chassis was left over from Henschel's submission for the canceled VK30.01 heavy tank program, but the hull was stretched and an extra road wheel added to accommodate the large gun, which was mounted on a pedestal ahead of the engine. A large, open-topped, fighting compartment was built where the turret was intended to go in the original design.
Two vehicles (named Max and Moritz) were built, both of which served on the Eastern Front. One vehicle was destroyed, the other captured at Stalingrad in January 1943, with 22 kill marks painted on the barrel. This captured vehicle is now displayed in the collection on the Kubinka Tank Museum.