Fighters were a key class of frontline aircraft in the U.S.S.R. Designed for action at low to mid altitude, they featured a good balance of speed performance and maneuverability. The primary mission of fighters was to protect Soviet strike aircraft and counter enemy strike aircraft.
The first Soviet jet aircraft were based on the technology of captured German aircraft engines and British aircraft engines. After the war, securing air superiority and intercepting high-altitude enemy bombers became top priority.
Battlefield strike aircraft are represented in the game by heavily-armored Ilyushin attack aircraft.
Soviet fighters generally have good maneuverability, better than average speed, average guns, below average altitude performance (they are best close to the ground) and low health pools. Early on, they are all the same until you get to tier 5. They break off into three manufactures: Lavochkin (Prefix LaGG) Mikoyan Gurevich (Prefix MiG) and Yakolev (Prefix Yak).
Soviet attack aircraft are currently are the only researchable attack planes in the game. Compared to heavy fighters, they have larger health pools yet some lack a rear gunner.