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AT 8

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AT 8

AT_8_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
940,000  Credits Cost
800800 HP Hit Points
41/41.541.38/44.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
340410 hp Engine Power
20/10 km/h Speed Limit
1820 deg/s Traverse
8.299.91 hp/t Power/Wt Ratio
YesYes Pivot
Armor
203.2/101.6/101.6 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















45/2400/32




















175/3200/75
Shell Cost
75/75/100150/150/190 HP Damage
110/180/30171/239/38 mm Penetration



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26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.85 s
75% Crew: 2.49 s
100% Crew: 2.21 s
Rammer: 1.99 s
Vents: 2.16 s
Both: 1.95 s
Both and BiA: 1.9 s
Both and Max Crew %: 1.82 s

See Crew, Consumables, or Equipment for more information.



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13.95 r/m 

Standard Gun

Reload Times
Nominal: 4.3 s
50% Crew: 5.33 s
75% Crew: 4.65 s
100% Crew: 4.12 s
Rammer: 3.71 s
Vents: 4.03 s
Both: 3.63 s
Both and BiA: 3.55 s
Both and Max Crew %: 3.4 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1968.75

Standard Gun

Using Shell Type 1 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1968.75
50% Crew: 1589.25
75% Crew: 1820.25
100% Crew: 2053.5
100% Crew
Vents: 2100
Rammer: 2281.5
Both: 2333.25
Both and BiA: 2385
Both and Max Crew %: 2487.75

Advantageous Damage Per Minute
First-shot DPM: 2043.75
50% Crew: 1664.25
75% Crew: 1895.25
100% Crew: 2128.5
100% Crew
Rammer: 2356.5
Vents: 2175
Both: 2408.25
Both and BiA: 2460
Both and Max Crew %: 2562.75

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1968.75
50% Crew: 1589.25
75% Crew: 1820.25
100% Crew: 2053.5
100% Crew
Vents: 2100
Rammer: 2281.5
Both: 2333.25
Both and BiA: 2385
Both and Max Crew %: 2487.75

Advantageous Damage Per Minute
First-shot DPM: 2043.75
50% Crew: 1664.25
75% Crew: 1895.25
100% Crew: 2128.5
100% Crew
Rammer: 2356.5
Vents: 2175
Both: 2408.25
Both and BiA: 2460
Both and Max Crew %: 2562.75

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2625
50% Crew: 2119
75% Crew: 2427
100% Crew: 2738
100% Crew
Vents: 2800
Rammer: 3042
Both: 3111
Both and BiA: 3180
Both and Max Crew %: 3317

Advantageous Damage Per Minute
First-shot DPM: 2725
50% Crew: 2219
75% Crew: 2527
100% Crew: 2838
100% Crew
Rammer: 3142
Vents: 2900
Both: 3211
Both and BiA: 3280
Both and Max Crew %: 3417

See here, here, or here for more information.






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2092.5

Standard Gun

Using Shell Type 1 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2092.5
50% Crew: 1689
75% Crew: 1935
100% Crew: 2182.5
100% Crew
Vents: 2232
Rammer: 2425.5
Both: 2479.5
Both and BiA: 2535
Both and Max Crew %: 2644.5

Advantageous Damage Per Minute
First-shot DPM: 2242.5
50% Crew: 1839
75% Crew: 2085
100% Crew: 2332.5
100% Crew
Rammer: 2575.5
Vents: 2382
Both: 2629.5
Both and BiA: 2685
Both and Max Crew %: 2794.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2092.5
50% Crew: 1689
75% Crew: 1935
100% Crew: 2182.5
100% Crew
Vents: 2232
Rammer: 2425.5
Both: 2479.5
Both and BiA: 2535
Both and Max Crew %: 2644.5

Advantageous Damage Per Minute
First-shot DPM: 2242.5
50% Crew: 1839
75% Crew: 2085
100% Crew: 2332.5
100% Crew
Rammer: 2575.5
Vents: 2382
Both: 2629.5
Both and BiA: 2685
Both and Max Crew %: 2794.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2650.5
50% Crew: 2139.4
75% Crew: 2451
100% Crew: 2764.5
100% Crew
Vents: 2827.2
Rammer: 3072.3
Both: 3140.7
Both and BiA: 3211
Both and Max Crew %: 3349.7

Advantageous Damage Per Minute
First-shot DPM: 2840.5
50% Crew: 2329.4
75% Crew: 2641
100% Crew: 2954.5
100% Crew
Rammer: 3262.3
Vents: 3017.2
Both: 3330.7
Both and BiA: 3401
Both and Max Crew %: 3539.7

See here, here, or here for more information.
Damage Per Minute


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew


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0.32 m 

With 50% Crew: 0.396 m
With 75% Crew: 0.346 m
With 100% Crew: 0.307 m
With BiA: 0.3 m
With BiA and Vents: 0.294 m
Maximum possible: 0.281 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
14° Gun Arc
-5°/+7°-5°/+7° Elevation Arc
12060 rounds Ammo Capacity
General
2020 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 322.9 m
With 75% Crew: 369.8 m
With 100% Crew: 417.2 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 600.5 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 444 m
With 75% Crew: 508.5 m
With 100% Crew: 573.6 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 825.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

AnnoGB74_AT8.png

940000

The AT 8 is a British tier 6 tank destroyer.

The vehicle was conceived as a breakthrough tank. The design project was prepared on May 29, 1943. No prototypes were built, because Nuffield proposed other projects that eventually saw the development of the A39 Tortoise.

The AT 8 is a natural progression from its predecessor, the AT 2. Unfortunately, many of its stats are near identical such as armor values, traverse speed, and engine power. The main feature of the AT 8 is an improved cannon with twice the alpha damage, improved penetration, and good damage per minute. The AT 8 has many flaws, including poor mobility and top speed, a large commanders cupola, and very poor gun depression and gun arc. Nonetheless the accurate high DPM gun, the large HP pool, and armour that will still bounce its share of shots of range make the AT 8 a dangerous defender.

The AT 8 leads to the AT 7.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII OQF 77 mm AT Gun Mk. II 148/208/38 140/140/190 15.79 0.32 1.7 681 62000
VII OQF 17-pdr AT Gun Mk. VII 171/239/38 150/150/190 13.95 0.32 1.7 826 65000
V QF 6-pdr AT Gun Mk. V 110/180/30 75/75/100 26.09 0.37 1.7 450 35000
V 75 mm AT Gun Mk. V 91/144/38 110/110/175 26.09 0.39 1.7 500 45000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Nuffield Liberty Mk. III 395 20 383 11500
V Nuffield Liberty Mk. V 410 20 383 12500
III Nuffield Liberty Mk. II 340 20 383 500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VI AT 8 41.5 18 0 11000 13000
VI AT 8 Mk. II 44.5 20 0 11000 16000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VII WS No. 19 Mk. II 450 40 21000
VI WS No. 19 Mk. I 400 40 15000
VIII WS No. 19 Mk. III 550 40 22000


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Improved Ventilation Class 3 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Top 17 pdr gun is very formidable with great penetration, rate of fire, accuracy, damage per minute and aim time.

- 800 HP pool is massive for a tier VI TD, closer to that of a heavy tank.

- 203/101/101 armor layout is still fairly effective but retains same weak spots plus a very annoying new one (MG port).

- Well-protected tracks offer some defense against arty splash damage.

- Relatively good camo values.


Cons:

- Armor is flat and contains easy to hit weak spots; at tier 7 and 8 most enemies will have no trouble penetrating you.

- 20 km/h top speed combined with very slow traverse makes it a prime target for flankers and arty.

- Very tight gun arc combined with bad elevation & depression angles doesn't allow much gun movement; you'll be moving a lot.

- Bad view range. Doesn't do well w/o spotters.

- Quite low alpha damage, although this shouldn't pose a problem since it has good reload time.

- Awful stock gun; grind to top gun is irritating and difficult.

- Short height allows enemies to facehug you and hit your roof.


Performance

The AT 8 is very similar to its predecessor in being big, slow, and cumbersome. It retains the 203mm armor but at a very poor flat angle. Thus, its armor cannot be relied upon against higher tiers. As with the AT 2, the AT 8 is very difficult to penetrate while top tier and even its sides and rear are hard to break when angled. However, the very poor gun arc prevents any angling if the AT 8 wants to continue firing. The main weak spot of the AT 8 is the huge commander's copula. The At 8 is very bouncy at a distance but up-close enemies will aim at the big copula and quickly dispatch the AT 8 through it. Do note, however, that there are two well-protected machine gun blocks around the copula. These blocks are very tough and can potentially cover half of the copula, thus, protecting it. Keep in mind that the right side of the tank with the secondary has a large area of poor armour. Experienced players can easily pen you even with some tier IV tanks, so try to keep this half of the tank hidden whenever possible.

The 17-pdr gun is exceedingly accurate and aims very quickly. Thus, using a Toolbox or Vents instead of a Gun Laying Drive is highly recommended. The 17-pdr has decent penetration and alpha damage coupled with good damage per minute and penetration. The 17-pdr can also fire APCR rounds with enough penetration to be effective against Tier 8s. You have better camo than you'd think for such a TD, playing the tank as a sniper makes it harder for opponents to aim at weak spots while your DPM can shred anything that does not dive for cover. Your HP, armour, and accurate high DPM gun allow you to excel at long range and mitigate the tank's weaknesses. The 17-pdr cannon is the main upgrade of the AT 8.

Do note that the grind up to the 17-pdr gun will hurt a lot. The 6-pounder will simply not cut it most of the time without APCR, while the 75mm is actually worse. Only with the 77 mm will the tank start to feel like an upgrade from the previous tier. Unlocking the 17-pdr on the Archer or Achilles is much easier than trying to grind through to it from the stock gun on the AT 8.

Speed and mobility are the main weaknesses of the British tank destroyers. An AT 8 should always keep moving forward whenever possible to prevent being left behind by its team. Also, the poor top speed makes being pushed by teammates ineffective. The poor engine power means that running over trees or stone fences will have a serious impact on speed, coupled with poor acceleration. Once the AT 8 chooses a route it is committed to that route for the rest of the game. There is potential in base defense but enemy artillery and poor view range will severely hinder its effectiveness.

While the AT 2 could be used as an assault gun more often, the armour from the AT 8 on is no longer quite as reliable due to massive weak spots. The AT 8 sets the play style for the AT 7 and beyond, which should be medium-long range sniping to increase the odds shots will miss weak spots.


Early Research

  • The Nuffield Liberty Mk. III Engine and WS No. 19 Mk. III Radio carry over from the AT 2. Mount them immediately.
  • The OQF 17-pdr AT Gun Mk. VII will be unlocked if you played the Archer previously.
  • All modules can be mounted without upgrading the suspension. However, adding equipment can start to bring you to close to the limit. You may be able to save the suspension until after the 77mm gun, but waiting until after the 17 pdr will leave you no room with equipment.
  • The Nuffield Liberty Mk. V Engine requires very little experience, but provides little improvement from the previous engine. It would probably be best to research most or all of the guns before taking the time to research it. If you have already unlocked the engine through the British medium line, immediately mount this engine.


Suggested Equipment


Tank Gun Rammer Improved VentilationBinocular Telescope Toolbox Spall Liner 


Gallery

Historical Info

AT-8 was a slight modification of the AT-7 project. Despite its designation, AT-8 wasn't a descendant of AT-7, but more of a spin off, as they were developed roughly at the same time. Main armament was to be the same 6pdr gun, but this time mounted in the center of the vehicle. The 20mm Polsten autocannon moved from the left sponson to the right sponson. Roof of the vehicle had four machine guns mounted into two mini turrets. The armor remained the same maximum of 203 mm on the front, and 100 mm on the sides and back of the vehicle. The weight was estimated at 41 tons. No prototype was ever built.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The AT 8's only intended primary armament was the 6-pdr gun.
  • No historical records of its performance specifications exist.


UK
Light Tanks IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Tank Destroyers IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
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USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland