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VK 16.02 Leopard

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VK 16.02 Leopard

AnnoG26_VK1602.png
Germany | Light Tank | Tier V
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
355 000  Credits Cost
380380 HP Hit Points
21.27/21.922/24 t Weight Limit
Crew
  1. Comandante (Observador avanzado)
  2. Operador de radio
  3. Conductor
  4. Cargador
Mobility
460550 hp Engine Power
60/22 km/h Speed Limit
3336 deg/s Traverse
21.6325 hp/t Power/Wt Ratio
YesYes Pivot
Armor
50/30/30 mm Hull Armor
50/30/3050/30/30 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















32/1200/6




















30/2000/18
Shell Cost
30/30/4070/70/90 HP Damage
95/110/15100/130/25 mm Penetration



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37.82 r/m 

Magazine-fed Gun

Burst Length: 3 rounds
Magazine Size: 12 rounds
Cycle Time: 0.14 s
Magazine Reload Times
Nominal: 17.5 s
50% Crew: 21.68 s
75% Crew: 18.93 s
100% Crew: 16.78 s
With Vents: 16.41 s
With Vents and BiA: 16.05 s

Click here for more information.



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26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.85 s
75% Crew: 2.49 s
100% Crew: 2.21 s
Rammer: 1.99 s
Vents: 2.16 s
Both: 1.95 s
Both and BiA: 1.9 s
Both and Max Crew %: 1.82 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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390.9

Magazine-fed Gun

Using Shell Type 1 (30 Damage):


Theoretical Damage Per Minute
Nominal: 390.9
50% Crew: 336
75% Crew: 370.2
100% Crew: 402.3
With Vents: 396.9
With Vents and BiA: 402.9

Advantageous Damage Per Minute
Loaded-mag DPM: 636.9
50% Crew: 598.2
75% Crew: 622.5
100% Crew: 645
With Vents: 641.4
With Vents and BiA: 645.6

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (30 Damage):


Theoretical Damage Per Minute
Nominal: 390.9
50% Crew: 336
75% Crew: 370.2
100% Crew: 402.3
With Vents: 396.9
With Vents and BiA: 402.9

Advantageous Damage Per Minute
Loaded-mag DPM: 636.9
50% Crew: 598.2
75% Crew: 622.5
100% Crew: 645
With Vents: 641.4
With Vents and BiA: 645.6

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (40 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 521.2
50% Crew: 448
75% Crew: 493.6
100% Crew: 536.4
With Vents: 529.2
With Vents and BiA: 537.2

Advantageous Damage Per Minute
Loaded-mag DPM: 849.2
50% Crew: 797.6
75% Crew: 830
100% Crew: 860
With Vents: 855.2
With Vents and BiA: 860.8

Click here for more information.






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1826.3

Standard Gun

Using Shell Type 1 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1826.3
50% Crew: 1474.2
75% Crew: 1688.4
100% Crew: 1904.7
100% Crew
Vents: 1947.4
Rammer: 2116.1
Both: 2163.7
Both and BiA: 2212
Both and Max Crew %: 2307.9

Advantageous Damage Per Minute
First-shot DPM: 1896.3
50% Crew: 1544.2
75% Crew: 1758.4
100% Crew: 1974.7
100% Crew
Rammer: 2186.1
Vents: 2017.4
Both: 2233.7
Both and BiA: 2282
Both and Max Crew %: 2377.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1826.3
50% Crew: 1474.2
75% Crew: 1688.4
100% Crew: 1904.7
100% Crew
Vents: 1947.4
Rammer: 2116.1
Both: 2163.7
Both and BiA: 2212
Both and Max Crew %: 2307.9

Advantageous Damage Per Minute
First-shot DPM: 1896.3
50% Crew: 1544.2
75% Crew: 1758.4
100% Crew: 1974.7
100% Crew
Rammer: 2186.1
Vents: 2017.4
Both: 2233.7
Both and BiA: 2282
Both and Max Crew %: 2377.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (90 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2348.1
50% Crew: 1895.4
75% Crew: 2170.8
100% Crew: 2448.9
100% Crew
Vents: 2503.8
Rammer: 2720.7
Both: 2781.9
Both and BiA: 2844
Both and Max Crew %: 2967.3

Advantageous Damage Per Minute
First-shot DPM: 2438.1
50% Crew: 1985.4
75% Crew: 2260.8
100% Crew: 2538.9
100% Crew
Rammer: 2810.7
Vents: 2593.8
Both: 2871.9
Both and BiA: 2934
Both and Max Crew %: 3057.3

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
4040 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
36064 rounds Ammo Capacity
General
2020 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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700 m 

With 50% Crew: 565.1 m
With 75% Crew: 647.2 m
With 100% Crew: 730.1 m
With 100% Signal Boost: 840 m
When affected by 100% Relaying: 770 m
Maximum possible: 1050.8 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


V

annoVK1602.png

355000

The VK 16.02 Leopard is a German tier 5 light tank.

El diseño del VK 16.02, conocido como Leopard, se basó en el Panzer II Ausf. J (VK 16.01) y el Panzer II Ausf. M (VK 13.01) desarrollados previamente. Un vehículo de madera estaba listo en mayo-junio de 1942, y se fabricó el primer prototipo el 1 de septiembre de 1942. Según el "Panzerprogramm 41", que era lo que ordenaba su fabricación, debían fabricarse 339 vehículos (105 en diciembre de 1943, y 150 a mediados de 1944). La producción en masa debía comenzar en abril de 1943, pero nunca lo hizo. Más tarde, se montó la torreta del Leopard en el Sd.Kfz.234/2, designado como Puma.

The VK 16.02 Leopard is less maneuverable than the Pz.Kpfw. II Luchs, but it has more than twice as much effective armor, a top turret that works well for circling and a much longer signal range. Due to the unusually thick frontal armour and heavy weight, the Leopard can bounce a surprising number of shots and can also be used to ram other tanks and especially arty if there's not enough time to shoot them apart. In update 0.8.4, this tank, along with the Pz.Kpfw. II Luchs and the VK 28.01, has been moved up a tier and has been rebalanced. Due to the small turret size, it has better gun depression on the sides than the front and rear, meaning you should position the tank at an angle when on slopes.

The VK 16.02 Leopard leads to the VK 28.01.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 5 cm Kw.K. 39 L/60L 100/130/25 70/70/90 26.09 0.39 1.7 700 34400
V 3 cm M.K. 103A 95/110/15 30/30/40 37.75 0.46 1.7 141 34300

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

V VK 16.02 Leopard 50/30/30 40 360 2000 9380

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Maybach HL 120 TRM L 460 20 510 14000
V Maybach HL 157 P A 550 20 580 19900

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

IV VK 16.02 Leopard 21.9 33 0 6000 4230
V VK 16.02 Leopard verstärkteketten 24 36 0 6000 12740

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
VIII Fu.Spr.Ger. "a" 700 150 27000


Compatible Equipment

Estabilizador vertical Mk 1 Planchas antifragmentación ligeras Red de camuflaje Ópticas recubiertas Sistema de equipamiento estabilizador Ópticas experimentales Cierre de retícula duradero Sistema de ventilación Kit de piezas de repuesto ampliado Cierre de retícula mejorado Barras de torsión mejoradas clase 1 t Ventilación mejorada clase 1 Telescopio binocular Caja de herramientas 

Compatible Consumables

Estabilizador engrasado Extintor automático de incendios Cobertura natural Chocolate Calibración de ópticas Cierre de retícula afinado Expertos en extinción de incendios Gasolina de 100 octanos Gasolina de 105 octanos Extintor manual de incendios Purga de gases Botiquín de primeros auxilios grande Kit de reparación grande El deber ante todo Organizador de proyectiles Enfoque en el objetivo Concentración aumentada Botiquín de primeros auxilios pequeño Kit de reparación pequeño Caja de cambios compleja Mano firme Mantenimiento previo a la batalla Curso de combate 


Player Opinion

Pros and Cons

Pros:


  • Good signal/view range
  • Good armor for a tier 5 scout,(the hull armor is the same as the M4 Sherman) good counter-reconnaisance tank
  • Great for ramming other light tanks and artillery
  • 3cm autocannon with high penetration and burst damage for its tier. Capable of destroying a tier 4 within 2 seconds
  • Turns like crazy when fully upgraded


Cons:


  • Lower traverse speed than its peers until upgraded
  • Poor penetration unless using the 3cm autocannon
  • Prone to being "tracked", due to their size
  • Low DPM and long reload for the 3cm cannon
  • KwK 39 L/60 has low penetration


Performance

Its top speed of 60 km/h is easily achieved with the upgraded 585hp engine, making it an impossible target to hit for players who auto-aim, and a harder target for more experienced players too. With its 700m upgraded radio range, it ensures that targets will be relayed to artillery and teammates. While its top speed is 4 km/h slower than the A-20, it turns much faster at high speeds, so it makes up for the slight lack of speed with more maneuverability. Its acceleration and turning speeds have been increased compared to update 8.3, making it turn very quickly, even rivaling the lightning-quick Pz.Kpfw. III/IV and M4A3E8 Sherman.

It has a powerful 50mm gun, which can easily destroy any artillery within a minute, and a 3cm autocannon with surprisingly high penetration, allowing it to penetrate the sides of most enemy Tier 7 tanks with ease. The leopard is much harder to kill with lower tier tanks than the other scouts. It offers a great amount of armor and a large HP pool, but the armor is irrelevant against most high-penetration, large-caliber cannons at its matchmaking tier. Due to its weight and speed, ramming enemy artillery and scouts might be a viable strategy in 1v1 engagements, much like the later VK 2801.

The Leopard is not as maneuverable as the T-50, but it can definitely give one a run for their money in a 1v1 fight as the T-50's guns can't reliably penetrate the Leopard's front. It is also a better light tank and scout when compared with the Pz.Kpfw. 38 (t) n.A. and the M5 Stuart.

Since the 8.4 update this Tank has seen a noticeable change, no longer is it a difficult tank to drive, it has seen its hit points bolstered up to 440hp, and has been equipped with a new autocannon, which is quite capable of penetrating the sides and rear of higher tier tanks at close range, this tanks acceleration and maneuverability is now just behind that of the T-50, and in a face to face battle it will win easily. When fighting on slopes, it is recommended to position your hull at an angle as you have better gun depression on the sides than the front and rear.

Suggested Crew Skills

  • Off-Road Driving - This skill will help the Leopard maintain higher speeds instead of slowing way down with every turn or slight incline. It seems to be particularly useful for the Leopard compared with other scouts. It seems to help more than Clutch Braking since more speed is maintained through the turn.
  • Repair - A tracked scout is a dead scout, then again it will be quite hard to gain speed and escape after a full stop.
  • Camouflage - Active even when moving, this skill allow you to remain undetected longer, decreasing the risk of being shot at as long as you don't ram people.
  • Controlled Impact - While it does have a decent gun, it bleeds speed in turns. Not as much as its bigger brother, the VK2801, but sometimes ramming enemies may be preferred over trying to circle them.


Equipment and Ammunition

Adding Enhanced Torsion Bars 1 t Class will make the tank harder to de-track. This also gives the tracks a significant increase in the chance to remain fully intact, even when going over a cliff or steep bank. it will save you time and time again.

Using a Spall Liner will make it less vulnerable to splash damage from enemy arty trying to defend itself, and decreases ramming damage done to your own vehicle when ramming or rammed by an enemy vehicle, usually scouts and arty. Just take note of the added weight.

The Leopard should only use armor-piercing (AP) projectiles. This will easily destroy light tanks, will provide an opportunity to engage in battle with the medium tanks, and even have a good chance to penetrate high tier self-propelled guns. High-explosive projectiles (HE) are useless against tanks at high levels (considering the Leopard's low caliber gun).


Early Research

  • The 3cm MK 103 auto cannon and the FuG 7 radio carry over from the Pz.Kpfw. II Luchs. Mount them immediately for a better signal range and a much needed boost in firepower. If you already have the top radio from another line, mount it instead.
  • If you already have any of the engine upgrades unlocked, mount them immediately.
  • If you don't have any of the upgraded engines, get the Maybach HL 120 TRM for a needed speed boost.
  • Now you have a choice. The top engine can be fitted on the stock suspension if the MK 103 cannon and the top radio are equipped, but you will not have enough weight capacity to mount equipment. Research the suspension and top engine in the order of your choosing.
  • Finish any incomplete research and go from there.


Suggested Equipment


Improved VentilationCoated Optics Enhanced Suspension Toolbox 


Gallery

Historical Info

VK 1602 Leopard.jpg
Specs for the preliminary design:
Weight:21900kg
Crew: 4 men
Engine:Maybach HL157P
12-cylinder
550hp
Speed:50-60km/h
Range:165km
Fuel Capacity:560 litres
Lenght:4.74 or 6.45m
Width:3.10m or 3.27m
Height:2.60m or 2.80m
Armament:50mm KwK39/1 L/60
7.92mm MG34/42
Ammo:50mm - 50 rounds
7.92mm - 2400 rounds
Armor:20-80mm

Since 1941, plans were made for the development of a new reconnaissance tank based on the PzKpfw II Ausf J (VK 1601). In March of 1942, MIAG and Daimler-Benz received orders to build a fast (medium/heavy) reconnaissance tank, designed to operate under heavy combat conditions - Gefechtsaufklarung. MIAG was to construct the chassis, while Daimler-Benz was to construct the turret. Both were to be designed and ready for production by October of 1942. The main purpose of this vehicle was to be at HQ tank-platoons in Panzer units.

Two versions were proposed; the "Leopard (leicht)" lightly armored fast version (18ton) and the "Leopard (schwer)" heavily armored unit (26ton). The light version was quickly dropped in the Summer of 1942, in favor of the heavier one. Design of the VK 1602, named Leopard, was based on the development of previous projects such as the PzKpfw II Ausf J (VK 1601) and PzKpfw II Ausf M (VK 1301). Its hull was similar to that of the Pz.Kpfw. II Ausf J (VK 1601), but was largely influenced by the Pz.Kpfw. V Panther, which was still being developed at the time. Its suspension was made up of interleaved road wheels similar to the PzKpfw II Ausf L - Luchs and the Tiger.

It was planned that the Leopard would eventually replace the lighter PanzerSpahwagen II Ausf L Luchs - Sd.Kfz.123 (VK 1303). A mock-up was ready in May/June of 1942, and the first prototype was to be finished by the September 1st of 1942. Full scale production was to start in April of 1943.

Leopard’s armament consisted of 50mm KwK 39/1 L/60s and a 7.92mm MG34/42 in a newly designed small turret. It was also planned to use the 75mm KwK 41 gun. VK 1602s were heavily armored and had well sloped frontal armor (influenced by the Panther). The Leopard was to be powered by Maybach's HL157P engine with a total power 550hp: allowing the VK 1602 to travel at a maximum speed of 50-60km/h. In order to improve its cross-country ability, 350mm wide tracks were used. It was to be operated by a crew of four men. "Panzerprogramm 41" made provisions to build 339 Leopards (105 by December 1943 and a further 150 by mid 1944). The start of production was previously planned for April of 1943, but the entire production was cancelled in January of 1943, when the first prototype was still incomplete. The reason for cancellation was its heavy weight and lack of heavy armament, which made the vehicle vulnerable to enemy tanks. Additionally, development of the Leopard, being so similar to the Panther, became a hard sell after it was pointed out that reconnaissance Panthers could be developed and produced at a lower cost.

This concept was continued in the Daimler-Benz’s design of improved VK 2801, but this was never completed and the entire program was cancelled on May 8th of 1944. The vehicle was to be powered by Maybach's HL230 (700hp), but Daimler-Benz engines were considered as well.

Finally, the task of combat reconnaissance was taken by the PzKpfw V Panther and PzKpfw IV. Eventually, Leopard’s turret, with its armament, was later utilized on the heavy armored car Sd.Kfz.234/2 Puma. Rheinmetall also planned to utilize the Leopard’s chassis as base for a 105mm leFH howitzer carrier, designated Waffentrager Leopard, and Sturmgeschuetz auf Leopard (L/70) assault gun/tank destroyer armed with the Panther’s main gun (the 75mm KwK L/70, but only wooden mock-ups were made. There was a similar project to use the Leopard as a base for the Flakpanzer armed with either the 20mm Flakvierling or 37mm Flak 36 gun, but it was never realized.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The 5 cm gun was the Leopard's only primary armament. The 3 cm M.K. 103 configuration does not exist.
  • One of the Leopard's historically planned armaments, the 75 mm KwK 41 gun, is missing.
  • One of the Leopard's historical turrets, the PzKpfw II Ausf G, is also missing.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L