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Pz.Kpfw. II Ausf. G

Pz.Kpfw. II Ausf. G

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Pz.Kpfw. II Ausf. G

AnnoG82_Pz_II_AusfG.png
Germany | Light Tank | Tier III
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
39 700  Credits Cost
40585 HP Hit Points
10.45/10.74.74/13 t Weight Limit
Crew
  1. Comandante (Artillero, Cargador)
  2. Conductor
  3. Operador de radio
Mobility
150180 hp Engine Power
65/20 km/h Speed Limit
4044 deg/s Traverse
14.3537.97 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
14.5/14.5/14.530/14.5/14.5 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


AP/APCR







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















3/400




















32/1200/6
Shell Cost
11/11/30/30/40 HP Damage
23/46/95/110/15 mm Penetration



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118.34 r/m 

Magazine-fed Gun

Burst Length: 2 rounds
Magazine Size: 10 rounds
Cycle Time: 0.13 s
Magazine Reload Times
Nominal: 3.9 s
50% Crew: 4.83 s
75% Crew: 4.22 s
100% Crew: 3.74 s
With Vents: 3.66 s
With Vents and BiA: 3.58 s

Click here for more information.



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22.71 r/m 

Magazine-fed Gun

Burst Length: 3 rounds
Magazine Size: 6 rounds
Cycle Time: 0.17 s
Magazine Reload Times
Nominal: 15 s
50% Crew: 18.58 s
75% Crew: 16.22 s
100% Crew: 14.38 s
With Vents: 14.06 s
With Vents and BiA: 13.76 s

Click here for more information.
Rate of Fire






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54.01

Magazine-fed Gun

Using Shell Type 1 (11 Damage):


Theoretical Damage Per Minute
Nominal: 54.01
50% Crew: 43.89
75% Crew: 50.05
100% Crew: 56.21
With Vents: 55.11
With Vents and BiA: 56.32

Advantageous Damage Per Minute
Loaded-mag DPM: 159.83
50% Crew: 150.59
75% Crew: 156.2
100% Crew: 161.92
With Vents: 160.93
With Vents and BiA: 162.03

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (11 Damage):


Theoretical Damage Per Minute
Nominal: 54.01
50% Crew: 43.89
75% Crew: 50.05
100% Crew: 56.21
With Vents: 55.11
With Vents and BiA: 56.32

Advantageous Damage Per Minute
Loaded-mag DPM: 159.83
50% Crew: 150.59
75% Crew: 156.2
100% Crew: 161.92
With Vents: 160.93
With Vents and BiA: 162.03

Click here for more information.






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300.6

Magazine-fed Gun

Using Shell Type 1 (30 Damage):


Theoretical Damage Per Minute
Nominal: 300.6
50% Crew: 261
75% Crew: 285.9
100% Crew: 308.7
With Vents: 304.8
With Vents and BiA: 309

Advantageous Damage Per Minute
Loaded-mag DPM: 414.3
50% Crew: 383.7
75% Crew: 402.9
100% Crew: 420.6
With Vents: 417.6
With Vents and BiA: 420.9

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (30 Damage):


Theoretical Damage Per Minute
Nominal: 300.6
50% Crew: 261
75% Crew: 285.9
100% Crew: 308.7
With Vents: 304.8
With Vents and BiA: 309

Advantageous Damage Per Minute
Loaded-mag DPM: 414.3
50% Crew: 383.7
75% Crew: 402.9
100% Crew: 420.6
With Vents: 417.6
With Vents and BiA: 420.9

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (40 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 400.8
50% Crew: 348
75% Crew: 381.2
100% Crew: 411.6
With Vents: 406.4
With Vents and BiA: 412

Advantageous Damage Per Minute
Loaded-mag DPM: 552.4
50% Crew: 511.6
75% Crew: 537.2
100% Crew: 560.8
With Vents: 556.8
With Vents and BiA: 561.2

Click here for more information.
Damage Per Minute


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0.57 m 

With 50% Crew: 0.706 m
With 75% Crew: 0.617 m
With 100% Crew: 0.547 m
With BiA: 0.534 m
With BiA and Vents: 0.523 m
Maximum possible: 0.501 m

For more details, see Crew


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0.5 m 

With 50% Crew: 0.619 m
With 75% Crew: 0.541 m
With 100% Crew: 0.479 m
With BiA: 0.469 m
With BiA and Vents: 0.459 m
Maximum possible: 0.44 m

For more details, see Crew
Accuracy


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1.6 s 

With 50% Crew: 1.982 s
With 75% Crew: 1.731 s
With 100% Crew: 1.534 s
With GLD: 1.395 s
With BiA: 1.5 s
With BiA and Vents: 1.468 s
With both and GLD: 1.334 s
Maximum possible: 1.279 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4442 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-8°/+16° Elevation Arc
640318 rounds Ammo Capacity
General
2020 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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700 m 

With 50% Crew: 565.1 m
With 75% Crew: 647.2 m
With 100% Crew: 730.1 m
With 100% Signal Boost: 840 m
When affected by 100% Relaying: 770 m
Maximum possible: 1050.8 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Pz.Kpfw. II Ausf. G


III

annoPz_II_AusfG.png

39700

The Pz.Kpfw. II Ausf. G is a German tier 3 light tank.

Este carro ligero de reconocimiento de Alemania de la II GM era una modificación del Pz. II. El vehículo poseía un casco y una suspensión mejorados, un motor más potente y dispositivos de observación para el operador de radio y el conductor, lo que aumentó el alcance de visión.

The Pz.Kpfw. II Ausf. G leads to the Pz.Kpfw. II Luchs.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Creditos)

II 2 cm Flak 38 39/51 11/11 127.66 0.45 1.5 110 3160
I 2 cm Kw.K. 38 23/46 11/11 127.66 0.57 1.5 70 1920
V 3 cm M.K. 103 95/110/15 30/30/40 22.74 0.5 2.3 141 33500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Creditos)

IV Maybach HL 66 P 180 20 550 8650
III Maybach HL 45 P 150 20 500 5600

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Creditos)

II VK 9.01 10.7 40 0 2700 660
III Pz.Kpfw. II Ausf. G 13 44 0 2700 2160

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Creditos)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
VIII Fu.Spr.Ger. "a" 700 150 27000


Compatible Equipment

Sistema de extracción silencioso clase 3 Red de camuflaje clase 3 Ópticas recubiertas clase 3 Ópticas experimentales Cierre de retícula duradero Sistema de ventilación Cierre de retícula mejorado clase 3 Temple mejorado clase 3 Garras tractoras adicionales clase 3 Ventilación mejorada clase 3 Telescopio binocular clase 3 Turbocompresor clase 3 

Compatible Consumables

Extintor automático de incendios Cobertura natural Chocolate Calibración de ópticas Cierre de retícula afinado Expertos en extinción de incendios Gasolina de 100 octanos Gasolina de 105 octanos Extintor manual de incendios Purga de gases Botiquín de primeros auxilios grande Kit de reparación grande El deber ante todo Organizador de proyectiles Enfoque en el objetivo Concentración aumentada Botiquín de primeros auxilios pequeño Kit de reparación pequeño Caja de cambios compleja Mano firme Curso de combate 


Player Opinion

Pros and Cons

Pros:


  • Very good penetration on final gun.
  • Rare. You can catch many opponents on surprise since this tank is much less known & popular than the Pz.Kpfw. I Ausf. C
  • Top radio gives co-best-in-Tier-3 signal range (same radio in Pz.Kpfw. I Ausf. C).
  • Good Maneuverability, can pivot, high top speed
  • Great training tank for later American/French autoloader tanks


Cons:


  • Very long reload on top gun.
  • Unreliable accuracy due to the second shell in a burst coming right after the first.
  • Bleeds off speed quickly in sharp turns and uphill, due to relatively low engine power.


Performance

Although disregarded by many players in favor of the Pz.Kpfw. I Ausf. C, this tank can fight off tier 5 heavy tanks with its 3cm MK103 autocannon. This gun fires a 2-round burst each time you pull the trigger. It has a clip with 6 rounds so you can get off 6 shots pretty much as fast as you pull the trigger three times. The problem is a gruesome reload time, 18 seconds to reload the 6 round magazine on a stock tank and crew. This is far to long to survive most Tier-3 to 5 encounters unless you kill right away. It is best to engage from a distance behind cover or adopt a hit and run tactic on wounded or distracted opponents. The small size and good speed of this tank will help it escape to reload. The long range accuracy is not good, primarily because the 2nd round of the 2-round burst does not land where the first round does. The good news about the gun is the high pen for its tier so you don't get many bounces even on a Tier-5. This tank requires an adjustment to your play style when compared to other tanks of similar tier. However, learning how to effectively operate it will be good training for the high tier autoloaders such as the T69, T57, or BatChat 25t.

The armor on this tank is decent for its tier but should be just slightly angled to promote bounces. Proper angling can make the tank virtually immune to its very popular brother: the Pz.Kpfw. I Ausf. C.

The tank is surprisingly agile with the only issue being a lack of acceleration. Offering a good top speed and not much speed loss with turning, high speed hit and runs as well as dodging fire is not very difficult. Still, one should prioritize taking the high ground as soon as possible to counter the lack of acceleration, as the tank has a very good top speed but cannot get to that speed without a hill to start from.

Overall while this tank is quite rare, it can be very fun and unlike every other tier III light tank in the game, this tank has the unique ability to have more then enough penetration to anihilate tier V tanks with proper use of cover and team support.


Early Research

  • The 2cm Flak 38L/112 gun and the FuG-7 and FuG Spr.1 radios carry over from the Pz.II and should be mounted if already researched.
  • Prioritize the 2nd turret which must be mounted before next mounting the 3cm MK103 top gun.
  • Tracks next followed by the 2nd engine.
  • Last, but not least, mount the Tier-8 radio for co-best-in-tier signal range.


Suggested Equipment


Improved VentilationEnhanced Gun Laying Drive Coated Optics 


Gallery

Historical Info

The fourth and final suspension configuration used for the Panzer II tanks was the five overlapping road wheel configuration termed Schachtellaufwerk by the Germans. This was used as the basis for the redesign of the Panzer II into a reconnaissance tank with high speed and good off-road performance. The Ausf. G was the first Panzer II to use this configuration, and was developed with the experimental designation VK 901. There is no record of the Ausf. G being issued to combat units, and only twelve full vehicles were built from April 1941 to February 1942 by MAN. The turrets were subsequently issued for use in fortifications.


Historical Gallery

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
en:Tank:G82 Pz II AusfG