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G.W. Panther

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G.W. Panther

AnnoG49_G_Panther.png
Germany | SPG | Tier VII
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1 380 000  Credits Cost
36072 HP Hit Points
29.61/3218.17/32 t Weight Limit
Crew
  1. Comandante (Operador de radio)
  2. Conductor
  3. Artillero
  4. Cargador
  5. Cargador
Mobility
325350 hp Engine Power
46/12 km/h Speed Limit
2426 deg/s Traverse
10.9819.26 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||


HE/HE/HEAT







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||


HE/HE/HEAT
Shells




















980/1170/1110




















1120/1280/1240
Shell Cost
600/730/400600/730/400 HP Damage
39/49/18839/49/224 mm Penetration



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2.13 r/m 

Standard Gun

Reload Times
Nominal: 28.2 s
50% Crew: 34.93 s
75% Crew: 30.5 s
100% Crew: 27.04 s
Rammer: 24.34 s
Vents: 26.44 s
Both: 23.8 s
Both and BiA: 23.28 s
Both and Max Crew %: 22.32 s

See Crew, Consumables, or Equipment for more information.



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2.22 r/m 

Standard Gun

Reload Times
Nominal: 27 s
50% Crew: 33.45 s
75% Crew: 29.2 s
100% Crew: 25.89 s
Rammer: 23.3 s
Vents: 25.32 s
Both: 22.79 s
Both and BiA: 22.29 s
Both and Max Crew %: 21.37 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1278

Standard Gun

Using Shell Type 1 (600 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1278
50% Crew: 1032
75% Crew: 1182
100% Crew: 1332
100% Crew
Vents: 1362
Rammer: 1482
Both: 1512
Both and BiA: 1548
Both and Max Crew %: 1614

Advantageous Damage Per Minute
First-shot DPM: 1878
50% Crew: 1632
75% Crew: 1782
100% Crew: 1932
100% Crew
Rammer: 2082
Vents: 1962
Both: 2112
Both and BiA: 2148
Both and Max Crew %: 2214

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (730 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1554.9
50% Crew: 1255.6
75% Crew: 1438.1
100% Crew: 1620.6
100% Crew
Vents: 1657.1
Rammer: 1803.1
Both: 1839.6
Both and BiA: 1883.4
Both and Max Crew %: 1963.7

Advantageous Damage Per Minute
First-shot DPM: 2284.9
50% Crew: 1985.6
75% Crew: 2168.1
100% Crew: 2350.6
100% Crew
Rammer: 2533.1
Vents: 2387.1
Both: 2569.6
Both and BiA: 2613.4
Both and Max Crew %: 2693.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 852
50% Crew: 688
75% Crew: 788
100% Crew: 888
100% Crew
Vents: 908
Rammer: 988
Both: 1008
Both and BiA: 1032
Both and Max Crew %: 1076

Advantageous Damage Per Minute
First-shot DPM: 1252
50% Crew: 1088
75% Crew: 1188
100% Crew: 1288
100% Crew
Rammer: 1388
Vents: 1308
Both: 1408
Both and BiA: 1432
Both and Max Crew %: 1476

See here, here, or here for more information.






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1332

Standard Gun

Using Shell Type 1 (600 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1332
50% Crew: 1074
75% Crew: 1230
100% Crew: 1392
100% Crew
Vents: 1422
Rammer: 1548
Both: 1584
Both and BiA: 1614
Both and Max Crew %: 1686

Advantageous Damage Per Minute
First-shot DPM: 1932
50% Crew: 1674
75% Crew: 1830
100% Crew: 1992
100% Crew
Rammer: 2148
Vents: 2022
Both: 2184
Both and BiA: 2214
Both and Max Crew %: 2286

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (730 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1620.6
50% Crew: 1306.7
75% Crew: 1496.5
100% Crew: 1693.6
100% Crew
Vents: 1730.1
Rammer: 1883.4
Both: 1927.2
Both and BiA: 1963.7
Both and Max Crew %: 2051.3

Advantageous Damage Per Minute
First-shot DPM: 2350.6
50% Crew: 2036.7
75% Crew: 2226.5
100% Crew: 2423.6
100% Crew
Rammer: 2613.4
Vents: 2460.1
Both: 2657.2
Both and BiA: 2693.7
Both and Max Crew %: 2781.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 888
50% Crew: 716
75% Crew: 820
100% Crew: 928
100% Crew
Vents: 948
Rammer: 1032
Both: 1056
Both and BiA: 1076
Both and Max Crew %: 1124

Advantageous Damage Per Minute
First-shot DPM: 1288
50% Crew: 1116
75% Crew: 1220
100% Crew: 1328
100% Crew
Rammer: 1432
Vents: 1348
Both: 1456
Both and BiA: 1476
Both and Max Crew %: 1524

See here, here, or here for more information.
Damage Per Minute


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0.68 m 

With 50% Crew: 0.842 m
With 75% Crew: 0.736 m
With 100% Crew: 0.652 m
With BiA: 0.638 m
With BiA and Vents: 0.624 m
Maximum possible: 0.598 m

For more details, see Crew


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0.64 m 

With 50% Crew: 0.793 m
With 75% Crew: 0.692 m
With 100% Crew: 0.614 m
With BiA: 0.6 m
With BiA and Vents: 0.587 m
Maximum possible: 0.563 m

For more details, see Crew
Accuracy


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5.7 s 

With 50% Crew: 7.061 s
With 75% Crew: 6.165 s
With 100% Crew: 5.465 s
With GLD: 4.969 s
With BiA: 5.345 s
With BiA and Vents: 5.229 s
With both and GLD: 4.753 s
Maximum possible: 4.556 s

For more details, see Crew or Equipment


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5.1 s 

With 50% Crew: 6.318 s
With 75% Crew: 5.516 s
With 100% Crew: 4.89 s
With GLD: 4.446 s
With BiA: 4.782 s
With BiA and Vents: 4.678 s
With both and GLD: 4.253 s
Maximum possible: 4.077 s

For more details, see Crew or Equipment
Aim time
1010 deg/s Gun Traverse Speed
52° Gun Arc
-3°/+45°-3°/+45° Elevation Arc
3030 rounds Ammo Capacity
General
2020 % Chance of Fire






275 m 

With 50% Crew: 216.1 m
With 75% Crew: 245.6 m
With 100% Crew: 275 m
With Recon and Situational Awareness: 288.9 m
With Coated Optics: 302.5 m
With Binocular Telescope: 343.75 m
Maximum possible: 393.7 m

For more details, see Skills or Equipment






275 m 

With 50% Crew: 216.1 m
With 75% Crew: 245.6 m
With 100% Crew: 275 m
With Recon and Situational Awareness: 288.9 m
With Coated Optics: 302.5 m
With Binocular Telescope: 343.75 m
Maximum possible: 393.7 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


The G.W. Panther is a German tier 7 self-propelled gun.

Desarrollado por la compañía Krupp en 1943 y 1944. Se fabricó un modelo a escala de la AAP, sin embargo ningún prototipo a tamaño real llegó a fabricarse.

It is a good artillery for its tier, with the widest (along with the M37) gun traverse arc of any non-turreted artillery thanks to its limited turret rotation - making it easy to move to new targets without having to move the hull of your tank. The GW Panther starts with the Hummel's gun, but gets a more accurate and powerful gun once researched. The GW Panther cannot excel in the role of a tank destroyer, as the Hummel did due to its size and lack of gun depression, but it can do the job in an emergency. The GW Panther is highly maneuverable for a tier 7 SPG, which allows easy relocation in the event of detection. It is nicknamed "Dracula", due to its Dracula cape-like armor on the rear and side of its gun.

The G.W. Panther leads to the G.W. Tiger (P).

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Creditos)

VI 15 cm s.F.H. 18 L/29.5 39/49/188 600/730/400 2.13 0.68 5.7 1880 61730
VII 15 cm s.F.H. 43 39/49/224 600/730/400 2.22 0.64 5.1 2000 102300

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Creditos)

V Maybach HL 110 P30 325 20 425 17400
VI Maybach HL 130 P50 350 20 600 26500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Creditos)

VI G.W. Panther 32 24 0 15000 16700
VII G.W. Panther verstärkteketten 32 26 0 15000 22070

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Creditos)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Sistema de extracción silencioso clase 2 Planchas antifragmentación medias Red de camuflaje clase 2 Ópticas recubiertas clase 2 Ópticas experimentales Cierre de retícula duradero Configuración mejorada Sistema de carga experimental Cierre de retícula mejorado clase 2 Configuración modificada clase 2 Mecanismo de giro mejorado clase 2 Telescopio binocular clase 2 Barra de carga clase 2 Turbocompresor clase 2 

Compatible Consumables

Extintor automático de incendios Cobertura natural Chocolate Calibración de ópticas Cierre de retícula afinado Expertos en extinción de incendios Gasolina de 100 octanos Gasolina de 105 octanos Extintor manual de incendios Mantenimiento previo a la batalla Botiquín de primeros auxilios grande Kit de reparación grande El deber ante todo Organizador de proyectiles Depósito de munición ordenado Enfoque en el objetivo Concentración aumentada Botiquín de primeros auxilios pequeño Kit de reparación pequeño Caja de cambios compleja Mano firme Curso de combate 


Player Opinion

Pros and Cons

Pros:


  • Very good gun range for both of the guns
  • Good mobility for an artillery piece, able to relocate and move around the map
  • Wide firing arc, allowing you to keep aiming circle accurate
  • Low shell arc means low shell travel time
  • Decent reload speed


Cons:


  • Not the best camouflage value
  • Low shell arc makes shooting over cover difficult
  • Stock gun HEAT round has low penetration


Performance

Slightly more sluggish than the Hummel, the GW Panther trades some mobility for firepower. Thankfully however, it doesn't give much away for a large gain in power; maintaining maneuverability and speed compared to the other Tier 7 SPGs.

The G.W. Panther is a very solid arty, being one of the few mid tier artillery that is still accurate. The gun has a 1200 damage HE round which, while lower than the damage dealt by the Soviet 203mm gun, is not total overkill against anything under tier 8. Because of this, it has much better accuracy, a faster reload, and better aim time than the Soviet 203mm. The gun is also accurate enough to put its 900 damage, 240 pen HEAT round to good use, meaning you can terrorize even heavily armored higher tier tanks with massive damage, provided RNG is kind to you. The premium HE round provides a noticeable splash radius boost, but at a cost of being much more expensive per shot. If you choose to shoot the HEAT round, Brothers in Arms and Snap Shot are skills that your crew should have to increase your accuracy, and thus, your hit rate. Chocolate can also be used to increase your accuracy and decrease your aim time further. This SPG sees use in certain strategies in WGLNA, being one of the few mid tier artillery pieces which is still effective after the massive nerfs of 0.8.6. The G.W. Panther, like other accurate artillery pieces, benefits greatly from the "Battle Assistant" mod, making it easier to place shots into weaker points for increased damage due to the way HE mechanics work.


Early Research

  • Research and mount upgraded 15 cm s.F.H. 43 gun
  • Research Engine
  • Research Suspension


Suggested Equipment


Medium-Caliber Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

In 1942, German designers started the development of a new series which would utilize chassis and components of various tanks and use them as mountings for various heavy weapons. Designs of the Grille Series incorporated many new technical modifications in order to mount heavy weapons. Some vehicles of the Grille Series were designed to be weapon carriers - Waffenträger. Some of those vehicles reached prototype stage, but none of them entered production that was planned for mid 1945. The Grille 12/15 was to be based on a Panther chassis. Originally, the Grille 10 was built based on the order for heavy anti-tank vehicles to be armed with the 88mm Flak L/56 gun and be used against fortifications of the Maginot Line. In June of 1940, a change of technical specifications occurred: the vehicle build by Krupp was modified to be a self-propelled anti-aircraft gun. It was based on the Pz Sf IVc chassis. The original anti-tank vehicle, designated as 8.8cm K(PzSfl) auf Sonderfahrgestell, was to be armed with the 88mm Pak 43 gun, but only a wooden model was made. In late 1942, three prototypes were made: the Versuchsflakwagen für 8.8cm Flak 37. In 1944, they were re-armed with the 88mm Flak 41 guns and designated the Versuchsflakwagen für 8.8cm Flak 41. A single example was re-armed again with the 88mm Flak 37 and sent for tests to Italy, where it served with Heeres Flakartillerie Abteilung (Sf.) 304, and was assigned to the 26th Panzer Division.


Historical Gallery

Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden