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G.W. Panther

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G.W. Panther

AnnoG49_G_Panther.png
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,380,000  Credits Cost
36072 HP Hit Points
29.61/3218.17/32 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
  5. Loader
Mobility
325350 hp Engine Power
46/12 km/h Speed Limit
2426 deg/s Traverse
10.9819.26 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||


HE/HE/HEAT







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||


HE/HE/HEAT
Shells




















980/1170/1110




















1120/1280/1240
Shell Cost
600/730/400600/730/400 HP Damage
39/49/18839/49/224 mm Penetration



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2.13 r/m 

Standard Gun

Reload Times
Nominal: 28.2 s
50% Crew: 34.93 s
75% Crew: 30.5 s
100% Crew: 27.04 s
Rammer: 24.34 s
Vents: 26.44 s
Both: 23.8 s
Both and BiA: 23.28 s
Both and Max Crew %: 22.32 s

See Crew, Consumables, or Equipment for more information.



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2.22 r/m 

Standard Gun

Reload Times
Nominal: 27 s
50% Crew: 33.45 s
75% Crew: 29.2 s
100% Crew: 25.89 s
Rammer: 23.3 s
Vents: 25.32 s
Both: 22.79 s
Both and BiA: 22.29 s
Both and Max Crew %: 21.37 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1278

Standard Gun

Using Shell Type 1 (600 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1278
50% Crew: 1032
75% Crew: 1182
100% Crew: 1332
100% Crew
Vents: 1362
Rammer: 1482
Both: 1512
Both and BiA: 1548
Both and Max Crew %: 1614

Advantageous Damage Per Minute
First-shot DPM: 1878
50% Crew: 1632
75% Crew: 1782
100% Crew: 1932
100% Crew
Rammer: 2082
Vents: 1962
Both: 2112
Both and BiA: 2148
Both and Max Crew %: 2214

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (730 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1554.9
50% Crew: 1255.6
75% Crew: 1438.1
100% Crew: 1620.6
100% Crew
Vents: 1657.1
Rammer: 1803.1
Both: 1839.6
Both and BiA: 1883.4
Both and Max Crew %: 1963.7

Advantageous Damage Per Minute
First-shot DPM: 2284.9
50% Crew: 1985.6
75% Crew: 2168.1
100% Crew: 2350.6
100% Crew
Rammer: 2533.1
Vents: 2387.1
Both: 2569.6
Both and BiA: 2613.4
Both and Max Crew %: 2693.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 852
50% Crew: 688
75% Crew: 788
100% Crew: 888
100% Crew
Vents: 908
Rammer: 988
Both: 1008
Both and BiA: 1032
Both and Max Crew %: 1076

Advantageous Damage Per Minute
First-shot DPM: 1252
50% Crew: 1088
75% Crew: 1188
100% Crew: 1288
100% Crew
Rammer: 1388
Vents: 1308
Both: 1408
Both and BiA: 1432
Both and Max Crew %: 1476

See here, here, or here for more information.






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1332

Standard Gun

Using Shell Type 1 (600 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1332
50% Crew: 1074
75% Crew: 1230
100% Crew: 1392
100% Crew
Vents: 1422
Rammer: 1548
Both: 1584
Both and BiA: 1614
Both and Max Crew %: 1686

Advantageous Damage Per Minute
First-shot DPM: 1932
50% Crew: 1674
75% Crew: 1830
100% Crew: 1992
100% Crew
Rammer: 2148
Vents: 2022
Both: 2184
Both and BiA: 2214
Both and Max Crew %: 2286

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (730 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1620.6
50% Crew: 1306.7
75% Crew: 1496.5
100% Crew: 1693.6
100% Crew
Vents: 1730.1
Rammer: 1883.4
Both: 1927.2
Both and BiA: 1963.7
Both and Max Crew %: 2051.3

Advantageous Damage Per Minute
First-shot DPM: 2350.6
50% Crew: 2036.7
75% Crew: 2226.5
100% Crew: 2423.6
100% Crew
Rammer: 2613.4
Vents: 2460.1
Both: 2657.2
Both and BiA: 2693.7
Both and Max Crew %: 2781.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 888
50% Crew: 716
75% Crew: 820
100% Crew: 928
100% Crew
Vents: 948
Rammer: 1032
Both: 1056
Both and BiA: 1076
Both and Max Crew %: 1124

Advantageous Damage Per Minute
First-shot DPM: 1288
50% Crew: 1116
75% Crew: 1220
100% Crew: 1328
100% Crew
Rammer: 1432
Vents: 1348
Both: 1456
Both and BiA: 1476
Both and Max Crew %: 1524

See here, here, or here for more information.
Damage Per Minute


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0.68 m 

With 50% Crew: 0.842 m
With 75% Crew: 0.736 m
With 100% Crew: 0.652 m
With BiA: 0.638 m
With BiA and Vents: 0.624 m
Maximum possible: 0.598 m

For more details, see Crew


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0.64 m 

With 50% Crew: 0.793 m
With 75% Crew: 0.692 m
With 100% Crew: 0.614 m
With BiA: 0.6 m
With BiA and Vents: 0.587 m
Maximum possible: 0.563 m

For more details, see Crew
Accuracy


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5.7 s 

With 50% Crew: 7.061 s
With 75% Crew: 6.165 s
With 100% Crew: 5.465 s
With GLD: 4.969 s
With BiA: 5.345 s
With BiA and Vents: 5.229 s
With both and GLD: 4.753 s
Maximum possible: 4.556 s

For more details, see Crew or Equipment


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5.1 s 

With 50% Crew: 6.318 s
With 75% Crew: 5.516 s
With 100% Crew: 4.89 s
With GLD: 4.446 s
With BiA: 4.782 s
With BiA and Vents: 4.678 s
With both and GLD: 4.253 s
Maximum possible: 4.077 s

For more details, see Crew or Equipment
Aim time
1010 deg/s Gun Traverse Speed
52° Gun Arc
-3°/+45°-3°/+45° Elevation Arc
3030 rounds Ammo Capacity
General
2020 % Chance of Fire






275 m 

With 50% Crew: 216.1 m
With 75% Crew: 245.6 m
With 100% Crew: 275 m
With Recon and Situational Awareness: 288.9 m
With Coated Optics: 302.5 m
With Binocular Telescope: 343.75 m
Maximum possible: 393.7 m

For more details, see Skills or Equipment






275 m 

With 50% Crew: 216.1 m
With 75% Crew: 245.6 m
With 100% Crew: 275 m
With Recon and Situational Awareness: 288.9 m
With Coated Optics: 302.5 m
With Binocular Telescope: 343.75 m
Maximum possible: 393.7 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 446.1 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 557.8 m
With 75% Crew: 634 m
With 100% Crew: 710 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1021.6 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VII

AnnoG49_G_Panther.png

1380000

The G.W. Panther is a German tier 7 self-propelled gun.

Developed by the Krupp company in 1943 and 1944. A scale model of the SPG was built, but no full-size prototypes were ever produced.

It is a good artillery for its tier, with the widest (along with the M37) gun traverse arc of any non-turreted artillery thanks to its limited turret rotation - making it easy to move to new targets without having to move the hull of your tank. The GW Panther starts with the Hummel's gun, but gets a more accurate and powerful gun once researched. The GW Panther cannot excel in the role of a tank destroyer, as the Hummel did due to its size and lack of gun depression, but it can do the job in an emergency. The GW Panther is decently mobile for a tier 7 SPG, which gives the player a chance to relocate in the event of detection. It is nicknamed "Dracula", due to its Dracula cape-like armour on the rear and side of its gun.

The G.W. Panther leads to the G.W. Tiger (P).

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 15 cm s.F.H. 18 L/29.5 39/49/188 600/730/400 2.13 0.68 5.7 1880 61730
VII 15 cm s.F.H. 43 39/49/224 600/730/400 2.22 0.64 5.1 2000 102300

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

V Maybach HL 110 P30 325 20 425 17400
VI Maybach HL 130 P50 350 20 600 26500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VI G.W. Panther 32 24 0 15000 16700
VII G.W. Panther verstärkteketten 32 26 0 15000 22070

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Innovative Loading System Enhanced Gun Laying Drive Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Very good accuracy allows consistent team supporting fire
  • Good mobility for an artillery piece, able to relocate and move around the map
  • Wide firing arc means minimal aiming resets
  • Low shell arc means low shell travel time
  • Decent reload speed (Good crew can get below 22 seconds)


Cons:


  • Not the best camouflage value
  • Low shell arc makes shooting over cover difficult
  • Not the best splash or stun, but much better than Pre-9.18
  • 5 man crew, no Radio Operator, makes crew transfers to and from SPG to other SPGs in the line difficult


Performance

Slightly more sluggish than the Hummel, the GW Panther trades some mobility for firepower. Thankfully however, it doesn't give much away for a large gain in power; maintaining maneuverability and speed compared to the other Tier 7 SPGs.

The G.W. Panther is a very solid SPG, having struggled a bit after the 8.6 SPG nerfs (though not as much as the other SPG's) the 9.18 SPG rebalance turned this SPG back into a truly formidable opponent. With a skilled crew and equipment, a player can expect to have an under 22-second reload time, the best in tier for Artillery, and 0.58 accuracy without food (0.62 originally). This is better accuracy than a standard KV-2 running the 152mm, and the best accuracy in tier for SPGs. And with the 3rd best Aim Time in tier for SPGs at 5.1 coupled with your semi-turret gun arc means that a well-positioned, and well-versed G.W. Panther driver can provide accurate long-range support for his/her team with ease.

And when the going gets tough, the SPG has the second best-in-class top speed for its tier, making a quick get-away possible. That said, the Power-to-Weight ratio is the 3rd worst in class at tier 7. The SPG tank traverse however is 2nd in class for its tier, meaning that you do not lose as much speed when cornering, compared to some of the other SPGs. Coupled with 'Clutch Braking' and 'Off Road Driving' you can up this to 30+ degrees a second allowing you to further maintain your hard-gained speed when escaping from a fallen flank.

This SPG is often a favourite in class at this tier for avid SPG players and a "keeper" tank due to its reliable and accurate gun, decent mobility, and good Rate of Fire. This is also coupled with the fact that the Commander is playing as your Radio Operator making this a 5 man SPG rather than the 6 man crew of the Hummel and G.W. Tiger P, G.W. Tiger, and G.W. E-100. This means that it is possibly in ones best interest to train a new crew for just this SPG unless they are willing to let one crew man go without one whole tank grinds worth of Skill/Perk experience which is generally considered to not be a good idea...


Early Research

  • Research and mount upgraded 15 cm s.F.H. 43 gun
  • Research Engine
  • Research Suspension


Suggested Equipment


Medium-Caliber Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

In 1942, German designers started the development of a new series which would utilize chassis and components of various tanks and use them as mountings for various heavy weapons. Designs of the Grille Series incorporated many new technical modifications in order to mount heavy weapons. Some vehicles of the Grille Series were designed to be weapon carriers - Waffenträger. Some of those vehicles reached prototype stage, but none of them entered production that was planned for mid 1945. The Grille 12/15 was one such project, and was to be based on a Panther chassis.


The Grille 12/15 had wooden models ready in January 1943, and prototype vehicles were to be ready by September 1943. However, it was decided in April that year to only produce one prototype, and eventually the Grille was cancelled late in 1943. Only a wooden mock-up was ever produced.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The G.W. Panther's historical name was the “12,8cm K. 43 (Sfl.) Kp.II” or the Grille 12/15
  • The SPG historically had a 128 mm K43 gun, but was up-gunned to the 15 cm gun used by other Krupp Panther SPG proposals.


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ja:Tank:G49 G Panther