Albemarle
Stock Stats
Upgraded Stats
Survivability
Hitpoints43 800 |
Armor16 - 152 |
Torpedo Damage Reduction19 % |
Artillery
Main Battery
203mm/50 BL Mk IX3x3 |
Firing Range15.5 km |
Reload Time12.5 s |
180 Turn Time20 s |
HE Max Damage3300 |
HE Fire Chance17 % |
HE Penetration34 mm |
AP Max Damage4500 |
Secondary Armament 1
114mm/45 RP 41 Mk VI6x2 |
Firing Range5 km |
Reload Time3 s |
HE Max Damage1600 |
HE Fire Chance7 % |
HE Penetration19 mm |
Torpedo
533mm QR Mk II2x4 |
Reload Time96 s |
Max Damage15 533 |
Detectability by Sea1.3 km |
Range10 km |
Speed62 kn |
AA Defense
AA Armament 1
20mm Oerlikon Mk V16x2 |
DPS98 |
Range2 km |
AA Armament 2
40mm Bofors Mk II6x4 |
DPS95 |
Range3.5 km |
AA Armament 3
114mm/45 RP 41 Mk VI6x2 |
DPS107 |
Range5 km |
Maneuverability
Maximum Speed33 kn |
Turning Circle Radius720 m |
Rudder Shift Time10.7 s |
Concealment
Detectability by Sea12.1 km |
Detectability by Air7.2 km |
Detectability firing in smoke6.8 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 39 400 | 16 | 152 | 19 | 3x3 | 2 | 15 | 0 |
Hull B | 43 800 | 16 | 152 | 19 | 3x3 | 2 | 10.7 | 3 600 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | Purchase Price | |
---|---|---|---|---|---|---|---|
203mm/50 BL Mk IX | 3x3 | 13 | 22.5 | 3300 | 17 | 4500 | 0 |
203mm/50 BL Mk IX | 3x3 | 12.5 | 20 | 3300 | 17 | 4500 | 450 000 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 14.1 km | 0 |
Targeting System Mk VII mod. 2 | 10 % | 15.5 km | 450 000 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
---|---|---|---|---|---|---|---|
533mm QR Mk II | 2x4 | 96s | 7.2s | 15 533 | 10 | 62 | 1.3 |
533mm QR Mk II | 2x4 | 96s | 7.2s | 15 533 | 10 | 62 | 1.3 |
Maximum Speed | |
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Stock | 33 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Defensive AA Fire
Increases the efficiency of AA fire. |
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Surveillance Radar
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen. |
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Player Opinion
Performance
Gallery
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