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Albemarle

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Legends_Albemarle_splash.png
Tier VII | Type: Cruiser
Preceded bySucceeded by
SurreyDrake
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints43 800 
Armor16 - 152 
Torpedo Damage Reduction19 %
Artillery
Main Battery
203mm/50 BL Mk IX3x3 
Firing Range15.5 km
Reload Time12.5 s
180 Turn Time20 s
HE Max Damage3300 
HE Fire Chance17 %
HE Penetration34 mm
AP Max Damage4500 
Secondary Armament 1
114mm/45 RP 41 Mk VI6x2 
Firing Rangekm
Reload Times
HE Max Damage1600 
HE Fire Chance%
HE Penetration19 mm
Torpedo
533mm QR Mk II2x4 
Reload Time96 s
Max Damage15 533 
Detectability by Sea1.3 km
Range10 km
Speed62 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk V16x2 
DPS98 
Rangekm
AA Armament 2
40mm Bofors Mk II6x4 
DPS95 
Range3.5 km
AA Armament 3
114mm/45 RP 41 Mk VI6x2 
DPS107 
Rangekm
Maneuverability
Maximum Speed33 kn
Turning Circle Radius720 m
Rudder Shift Time10.7 s
Concealment
Detectability by Sea12.1 km
Detectability by Air7.2 km
Detectability firing in smoke6.8 km
Legends_Albemarle.png

Albemarle — British Tech Tree Tier VII Cruiser.

A project for a well-protected heavy cruiser drafted shortly after the outbreak of World War II. One of the fundamental differences in comparison to ships of previous generations was the placement of the main battery guns in three-gun turrets.


Year of Design: 1940


Ship Traits
Legends_Sequential_trait.png Legends_Hidden_trait.png Legends_Pyromania_trait.png
Sequential:
Torpedoes can be launched one by one.
Hidden:
Good concealment means the ship can get closer to enemies before being detected.
Pyromania:
Above average chance for HE shells to cause a fire.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 39 400 16 152 19 3x3 2 15 0
Hull B 43 800 16 152 19 3x3 2 10.7 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
203mm/50 BL Mk IX 3x3 13 22.5 3300 17 4500 0
203mm/50 BL Mk IX 3x3 12.5 20 3300 17 4500 450 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.1 km 0
Targeting System Mk VII mod. 2 10 % 15.5 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm QR Mk II 2x4 96s 7.2s 15 533 10 62 1.3
533mm QR Mk II 2x4 96s 7.2s 15 533 10 62 1.3
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +875
  • Duration: 20s
  • Reload time: 60s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpaddown.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9km
  • Duration: 30s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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