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Albemarle

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WoWsLIconBlack.pngAlbemarle
Legends_Albemarle_splash.png

Legends_Cruiser_Icon.png Albemarle — British • Tech Tree • Tier VII • Cruiser.

A project for a well-protected heavy cruiser drafted shortly after the outbreak of World War II. One of the fundamental differences in comparison to ships of previous generations was the placement of the main battery guns in three-gun turrets.

Legends_UK.png

WoWsLIconBlack.png Navy: UK
WoWsLIconBlack.png Ship: British
WoWsLIconBlack.png Nation: United Kingdom
WoWsLIconBlack.png Categoy: Tech Tree

WoWsLIconBlack.png Tier: VII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: 18 000 000
WoWsLIconBlack.png XP: 210 000

WoWsLIconBlack.png Year of Design: 1940
WoWsLIconBlack.png Predecessor: Surrey
WoWsLIconBlack.png Successors: Drake

WoWsLIconBlack.pngShip TraitsWoWsLIconBlack.png

Legends_Sequential_trait.png
Sequential: Torpedoes can be launched one by one.

Legends_Hidden_trait.png
Hidden: Good concealment means the ship can get closer to enemies before being detected.

Legends_Pyromania_trait.png
Pyromania: Above average chance for HE shells to cause a fire.



WoWsLIconBlack.pngSurvivability StatsWoWsLIconBlack.png
SURVIVBILITY STOCK UPGRADED
• Hitpoints 42 100 47 000
• Armor (mm) 16 - 152 -
• Torpedo Damage Reduction (%) 19 19
WoWsLIconBlack.pngManeuverabilityWoWsLIconBlack.png
MANEUVERABILITY STOCK UPGRADED
• Maximum Speed (kn) 33 33
• Turning Circle Radius (m) 720 720
• Rudder Shift Time (sec) 15 10.7
WoWsLIconBlack.pngConcealmentWoWsLIconBlack.png
CONCEALMENT STOCK UPGRADED
• Detectability by Sea (km) 12.1 -
• Detectability by Air (km) 7.2 -
• Detectability while firing in smoke (km) 6.8 -
WoWsLIconBlack.pngTorpedosWoWsLIconBlack.png
TORPEDOS STOCK UPGRADED
• Name 533mm QR Mk II 533mm QR Mk II
• Arrangement 2x4 2x4
• Reload Time (sec) 96 96
• 180° Turn Time (sec) 7.2 7.2
• Maximum Damage 15 533 15 533
• Detectability by Sea (km) 1.3 1.3
• Range (km) 10 10
• Speed (kn) 62 62
WoWsLIconBlack.pngMain Artillery StatsWoWsLIconBlack.png
MAIN BATTERY STOCK UPGRADED
• Main Artillery Name 203mm/50 BL Mk IX 203mm/50 BL Mk IX
• Main Artillery Arrangement 3x3 3x3
• Firing Range (km) 14.1 15.5
• Reload Time (sec) 13 12.5
• 180° Turn Time (sec) 22.5 20
• HE Maximum Damage 3300 3300
• HE Fire Chance (%) 17 17
• HE Penetration (mm) 34 34
• AP Maximum Damage 4500 4500
• Sigma 2.0 -
WoWsLIconBlack.pngSecondary Artillery StatsWoWsLIconBlack.png
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 114mm/45 RP 41 Mk VI 114mm/45 RP 41 Mk VI
• Arrangement 6x2 6x2
• Firing Range (km) 5 5
• Reload Time (sec) 3 3
• HE Maximum Damage 1600 1600
• HE Fire Chance (%) 7 7
• HE Penetration (mm) 19 19
WoWsLIconBlack.pngAnti-Aircraft Artillery StatsWoWsLIconBlack.png
AA ARMAMENT 1 STOCK UPGRADED
• Name 20mm Oerlikon Mk IV 20mm Oerlikon Mk V
• Arrangement 16x1 16x2
• DPS 58 98
• Range (km) 2 2
AA ARMAMENT 2 STOCK UPGRADED
• Name 40mm Vickers 2-PDR. Mk VII 40mm Bofors Mk II
• Arrangement 2x4 6x4
• DPS 28 95
• Range (km) 2.5 3.5
AA ARMAMENT 3 STOCK UPGRADED
• Name 40mm Vickers 2-PDR. Mk VIII 114mm/45 RP 41 Mk VI
• Arrangement 4x8 6x2
• DPS 79 107
• Range (km) 2.5 5
AA ARMAMENT 4 STOCK UPGRADED
• Name 114mm/45 RP 41 Mk VI -
• Arrangement 6x2 -
• DPS 107 -
• Range (km) 5 -


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Albemarle




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 42 100 16 152 19 3x3 2 15 0
Hull B 47 000 16 152 19 3x3 2 10.7 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
203mm/50 BL Mk IX 3x3 13 22.5 3300 17 4500 0
203mm/50 BL Mk IX 3x3 12.5 20 3300 17 4500 450 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.1 km 0
Targeting System Mk VII mod. 2 10 % 15.5 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm QR Mk II 2x4 96s 7.2s 15 533 10 62 1.3
533mm QR Mk II 2x4 96s 7.2s 15 533 10 62 1.3
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

Cruiser - Albemarle
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Cruiser - Albemarle
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +940
  • Duration: 20s
  • Reload time: 60s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpadright.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpaddown.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpaddown.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 9km
  • Duration: 30s
  • Reload time: 180s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Albemarle

Pros:

  • Large HP pool.
  • Good HE shell damage and fire chance.
  • Usable torpedoes with wide arcs, good range and decent speed.
  • Great set of consumables; including an improved version of the Repair PartyLegends_Repair_Party.pngconsumable.
  • Relatively good concealment for a cruiser that size.



Cons:

  • Relatively long main battery reload time.
  • Mediocre gun firing arcs that require exposing broadside to fire a full salvo.
  • Slugglish handling; accelerates and stops awfully slow with mediocre rudder shift time.
  • Huge citadel block that rises well above the waterline which is also stepped, making it easier to citadel it from multiple angles


Performance

Changes

Cruiser - Albemarle

Crimson Tale

  • Stock hull total health increased from 39 400 to 42 100
  • Stock hull engine HP reduced from 59 400 to 47 000
  • Stock hull bow HP increased from 1500 to 1600
  • Stock hull auxiliary room HP increased from 4900 to 5200
  • Stock hull stern HP increased from 2300 to 2500
  • Stock hull HP increased from 29 600 to 31 600
  • Stock hull steering gear HP increased from 11 800 to 12 600
  • Stock hull superstructure HP increased from 3100 to 3300
  • Upgraded hull total health increased from 43 800 to 47 000
  • Upgraded hull engine HP reduced from 59 400 to 47 000
  • Upgraded hull bow HP increased from 1700 to 1800
  • Upgraded hull auxiliary room HP increased from 5400 to 5800
  • Upgraded hull stern HP increased from 2600 to 2800
  • Upgraded hull HP increased from 32 900 to 35 300
  • Upgraded hull steering gear HP increased from 13 100 to 14 100
  • Upgraded hull superstructure HP increased from 3400 to 3700
WoWsLIconBlack.pngContent LinksWoWsLIconBlack.png