Bismarck
Tier VII | Type: Battleship | |
Preceded by | Succeeded by |
Gneisenau | F. der Große G. Kurfürst |
Cost | 18 000 000 |
Variants | Bismarck B |
XP Required | 210 000 |
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints69 200 |
Armor19 - 360 |
Torpedo Damage Reduction22 % |
Artillery
Main Battery
380mm L/52 SK C/344x2 |
Firing Range17.3 km |
Reload Time26 s |
180 Turn Time36 s |
HE Maximum Damage4400 |
HE Fire Chance34 % |
HE Penetration95 mm |
AP Maximum Damage11 600 |
Sigma1.95 |
Secondary Armament 1
105mm L/65 Dop. L. C/378x2 |
Firing Range7.5 km |
Reload Time3.3 s |
HE Maximum Damage1200 |
HE Fire Chance5 % |
HE Penetration20 mm |
Secondary Armament 2
150mm L/55 SK C/286x2 |
Firing Range7.5 km |
Reload Time7.5 s |
HE Maximum Damage1700 |
HE Fire Chance8 % |
HE Penetration38 mm |
AA Defense
AA Armament 1
20mm Flak 3814x1 |
DPS42 |
Range2 km |
AA Armament 2
20mm Flakvierling 3816x4 |
DPS96 |
Range2 km |
AA Armament 3
37mm Flakzwilling 3010x2 |
DPS103 |
Range3.5 km |
AA Armament 4
105mm L/65 DOP. L. C/318x2 |
DPS133 |
Range4.5 km |
Maneuverability
Maximum Speed31 kn |
Turning Circle Radius850 m |
Rudder Shift Time16 s |
Concealment
Detectability by Sea15.4 km |
Detectability by Air12.3 km |
Detectability while firing in smoke14.1 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|
Stock | 64 500 | 19 | 360 | 22 | 4x2 | 22.4 | 0 |
Hull B | 69 200 | 19 | 360 | 22 | 4x2 | 16 | 3 600 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
380mm L/52 SK C/34 | 4x2 | 26 | 36 | 4400 | 34 | 11 600 |
380mm L/52 SK C/34 | 4x2 | 26 | 36 | 4400 | 34 | 11 600 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 15.8 km | 0 |
Targeting System Typ 7 mod. 2 | 10 % | 17.3 km | 450 000 |
Maximum Speed | Purchase Price | |
---|---|---|
Stock | 28.5 kn | 0 |
Engine: 163 000 hp | 31 kn | 450 000 |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Sonar
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Observation Seaplane
Temporarily tightens main battery shell grouping. |
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Enhanced Secondary Targeting
Lower the dispersion and improve the shell grouping of your secondary armament. |
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Player Opinion
Pros:
- Large HP pool
- Good Sigma value at 1.95
- Good set of consumables
- High top speed at 31 knots
- Long-ranged secondary guns with high HE penetration
Cons:
- Very large superstructure and freeboard makes Bismarck easy to damage
- Poor torpedo damage reduction
- German main battery dispersion makes the ship rather trolly
- Short-ranged AA armament
Performance
Changes
- Main battery accuracy improved by about 3%.
- Guaranteed ricochet angle for main battery shells increased from 60 to 65 degrees
- Penetration of AP shells increased by about 4%
- Shell grouping increased by 5%
Gallery
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