Ignis Purgatio
STOCK STATS
Survivability
Hitpoints59 500 |
Armor6 - 457 mm |
Torpedo Damage Reduction25 % |
Artillery
Main Battery
410mm 3rd Year Type4x2 |
Firing Range16.7 km |
Reload Time28 s |
180° Turn Time40 s |
HE Maximum Damage7200 |
HE Fire Chance45 % |
HE Penetration95 mm |
AP Maximum Damage11 000 |
Sigma1.9 |
Secondary Armament 1
127mm Type89 A14x2 |
Firing Range5 km |
Reload Time5 s |
HE Maximum Damage2100 |
HE Fire Chance8 % |
HE Penetration21 mm |
Secondary Armament 2
140mm 3rd Year Type18x1 |
Firing Range5 km |
Reload Time8 s |
HE Maximum Damage2400 |
HE Fire Chance10 % |
HE Penetration23 mm |
AA Defense
AA Armament 1
25mm Type96 mod. 124x1 |
DPS43 |
Range3.1 km |
AA Armament 2
25mm Type96 mod. 112x2 |
DPS60 |
Range3.1 km |
AA Armament 3
25mm Type96 mod. 114x3 |
DPS85 |
Range3.1 km |
AA Armament 4
127mm Type89 A14x2 |
DPS40 |
Range5 km |
Maneuverability
Maximum Speed27 kn |
Turning Circle Radius770 m |
Rudder Shift Time12.2 s |
Concealment
Detectability by Sea14.2 km |
Detectability by Air11.9 km |
Detectability while firing in smoke14.4 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Rudder Shift (s) | |
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Stock | 59 500 | 6 | 457 | 25 | 4x2 | 12.2 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
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410mm 3rd Year Type | 4x2 | 28 | 40 | 7200 | 45 | 11 000 |
Main Battery Firing Range | |
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Stock | 16.7 km |
Maximum Speed | |
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Stock | 27 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Repair Party
Partially restores the ship's HP by repairing light damage. |
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Catapult Fighter
Follows the ship and automatically attacks enemy aircraft. |
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Observation Seaplane
Temporarily tightens main battery shell grouping. |
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Enhanced Secondary Targeting
Lower the dispersion and improve the shell grouping of your secondary armament. |
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Main Battery Reload Booster
Temporarily accelerates the reload speed of the main battery guns. |
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Player Opinion
Pros:
- Decent speed, impressive handling and good ergonomics for a dreadnought.
- Decent main battery reload time.
- Powerful, hard-hitting 410mm guns with fairly good accuracy, penetration and damage on both AP and HE shells.
- Good rudder shift time.
- Good HP pool.
- Access to the Main Battery Reload Boosterconsumable.
Cons:
- Armor is quite weak and citadel is quite vulnerable, though this can be mitigated by angling and good positioning.
- Anti-aircraft suite is subpar, with most of her AA damage being concentrated at medium range.
- Despite the guns being rather accurate, the dispersion itself is sometimes wonky at long range.
- Rudder often gets knocked out by near misses or when dodging because of the weak armor protecting her rudder.
Performance
Changes
- Citadel armor belt is now 126 mm instead of 76 mm.
- Repair Party now restores 32% more HP per second over the same duration.
- A single charge of Main Battery Reload Booster has been added to the third consumable slot.
- Main battery firing range increased from 16 to 16.65 km
- Main battery HE shell damage increased from 6000 to 7200
- Main battery HE shell penetration increased from 68 mm to 95 mm
- Main battery HE shell fire-setting chances increased from 26% to 45%
- Main battery HE shell splash damage increased
- Ship HP increased from 50 000 to 59 500
- Engine HP increased from 50 000 to 59 500
- Bow HP increased from 2600 to 3100
- Casemate HP increased from 9000 to 10 700
- Stern HP increased from 1800 to 2200
- Hull HP increased from 37 500 to 44 600
- Magazine HP increased from 25 000 to 29 800
- Steering gear HP increased from 15 000 to 17 900
- Superstructure HP increased from 1600 to 1900
- Repair Party duration increased from 28 s to 32 s
- Damage Control Party duration increased from 10 s to 20 s
- Ship traits updated
- Removed "Sure Shot"
- "Frail" swapped to "Superior HE Damage"
- Added "Superior HE Pen"
Gallery
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