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Ragnarok

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Legends_Ragnarok_splash.png
Tier VI | Type: Battleship
Cost (Special)
VariantsNagato, Ignis Purgatio
Stock Stats
Survivability
Hitpoints50 000 
Armor6 - 457 mm
Torpedo Damage Reduction25 %
Artillery
Main Battery
410mm 3rd Year Type4x2 
Firing Range16 km
Reload Time28 s
180 Turn Time40 s
HE Max Damage6000 
HE Fire Chance26 %
HE Penetration68 mm
AP Max Damage11 000 
Sigma1.9 
Secondary Armament 1
127mm Type89 A14x2 
Firing Rangekm
Reload Times
HE Max Damage2100 
HE Fire Chance%
HE Penetration21 mm
Secondary Armament 2
140mm 3rd Year Type18x1 
Firing Rangekm
Reload Times
HE Max Damage2400 
HE Fire Chance10 %
HE Penetration23 mm
AA Defense
AA Armament 1
25mm Type96 mod. 124x1 
DPS43 
Range3.1 km
AA Armament 2
25mm Type96 mod. 112x2 
DPS60 
Range3.1 km
AA Armament 3
25mm Type96 mod. 114x3 
DPS85 
Range3.1 km
AA Armament 4
127mm Type89 A14x2 
DPS40 
Rangekm
Maneuverability
Maximum Speed27 kn
Turning Circle Radius770 m
Rudder Shift Time12.2 s
Concealment
Detectability by Sea14.2 km
Detectability by Air11.9 km
Detectability firing in smoke14.4 km
Legends_Ragnarok.png

Ragnarok — Japanese Premium Tier VI Battleship.

The vessel is immeasurably ancient. It was built in the shipyards orbiting a world of proud and fearsome warriors. Though the citizens adhered to the Imperial creed and paid their tithes, secret cabals on the planet's surface warshipped Khorne, the Lord of Rage. At the appointed hour, they rose up and tried to overthrow their loyalist masters. They failed. They were defeated in a long, bloody war and all, to a man, perished in flames. But the fickle whims of the Warp decreed that their vengeful spirits would forever haunt the vessel Ragnarok, whose hull was being constructed in the docks above the planet's surface. To this day, Ragnarok and all aboard it cry, "Vengeance! Death! Blood for the Blood God!"

Ragnarok was temporarily released in the store as part of the Warhammer 40k collaboration on June 22nd, 2020.

Entered Service: 30798
Ships in a series: 1


Ship Traits Premium
Legends_Sure_Shot_trait.png Legends_Frail_trait.png Legends_Money_Maker_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Frail:
Below-average base HP rating.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 50 000 6 457 25 4x2 12.2
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
410mm 3rd Year Type 4x2 28 40 6000 26 11 000
Legends_Fire_Control.png Main Battery Firing Range
Stock 16 km
Legends_Engine.png Maximum Speed
Stock 27 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 10s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +250
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 190s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Changes

Two Years Strong

  • Citadel armor belt is now 126 mm instead of 76 mm.
  • Repair Party now restores 32% more HP per second over the same duration.
  • A single charge of Main Battery Reload Booster has been added to the third consumable slot.

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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