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Jaguar

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Legends_Jaguar_splash.png
Tier IV | Type: Destroyer
Preceded bySucceeded by
BourrasqueGuépard
Vauquelin
Cost 500 000
XP Required24 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints16 600 
Armor3 - 10 
Torpedo Damage Reduction%
Artillery
Main Battery
130mm/40 Mle 19195x1 
Firing Range10.1 km
Reload Time6.6 s
180 Turn Time18 s
HE Max Damage2050 
HE Fire Chance%
HE Penetration22 mm
AP Max Damage2450 
Torpedo
550mm lance-torpilles2x3 
Reload Time90 s
Max Damage14 833 
Detectability by Sea1.4 km
Rangekm
Speed68 kn
AA Defense
AA Armament 1
13.2mm/76 Mle 19292x2 
DPS
Range1.2 km
AA Armament 2
37mm/50 Mle 19332x2 
DPS
Rangekm


Maneuverability
Maximum Speed35.5 kn
Turning Circle Radius660 m
Rudder Shift Times
Concealment
Detectability by Seakm
Detectability by Airkm
Detectability firing in smoke2.3 km
Legends_Jaguar.png

Jaguar — Tech Tree Tier IV Destroyer.

An ancestor of a sub-type of large destroyers (French "contre-torpilleurs") that were fast-moving ships, their speed being typical of the French Navy. In contrast to destroyers of that time, these ships had large dimensions and powerful artillery armament.

Entered Service: 1923
Ships in a series: 6


Ship Traits
Legends_Agile_trait.png Legends_No_Smoking_trait.png
Agile:
Above average ability to change direction.
No Smoking:
This destroyer lacks a smokescreen generator.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 12 800 3 10 0 5x1 2 5.7 0
Hull B 16 600 3 10 0 5x1 2 4 100 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
130mm/40 Mle 1919 5x1 6.6 18 2050 9 2450
130mm/40 Mle 1919 5x1 6.6 18 2050 9 2450
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 9.1 km 0
Targeting System PCA n°4 Mle 2 10 % 10.1 km 12 500
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
550mm lance-torpilles 2x3 95s 7.2s 14 833 7 66 1.4 0
550mm lance-torpilles 2x3 90s 7.2s 14 833 7 68 1.4 12 500
Legends_Engine.png Maximum Speed
Stock 35.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Engine_Boost.png
Engine Boost
Legends_dpadup.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +20%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Changes

Big Small Changes

  • HE shell damage increased from 1900 to 2050
  • AP shell damage increased from 2300 to 2450
  • Stock torpedo reload time increased from 90 s to 95 s
  • Stock torpedo speed increased from 57 kts to 66 kts
  • Upgraded torpedo reload time increased from 88 s to 90s
  • Upgraded torpedo speed increased from 59 kts to 68 kts
  • Both stock & upgraded torpedoes:
  • Torpedo detectability range increased from 1.2 km to 1.4 km
  • Torpedo damage reduced from 18 400 to 14 833
  • Torpedoes are less likely to disable modules

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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