Guépard
Tier V | Type: Destroyer | |
Preceded by | Succeeded by |
Jaguar | Vauquelin Le Fantasque |
Cost | 2 400 000 |
Variants | Guépard W |
XP Required | 55 000 |
STOCK STATS
UPGRADED STATS
Survivability
Hitpoints17 200 |
Armor6 - 16 |
Torpedo Damage Reduction0 % |
Artillery
Main Battery
139mm/40 Mle 19235x1 |
Firing Range10.6 km |
Reload Time5.3 s |
180 Turn Time22.5 s |
HE Maximum Damage2200 |
HE Fire Chance9 % |
HE Penetration23 mm |
AP Maximum Damage2850 |
Sigma2.0 |
Torpedoes
550mm lance-torpilles2x3 |
Reload Time87 s |
180° Turn Time7.2 s |
Maximum Damage14 833 |
Detectability by Sea1.4 km |
Range7 km |
Speed68 kn |
AA Defense
AA Armament 1
13.2mm/76 Mle 19292x1 |
DPS5 |
Range1.2 km |
AA Armament 2
13.2mm/76 CAD Mle 19292x2 |
DPS7 |
Range1.2 km |
AA Armament 3
37mm/50 Mle 19334x2 |
DPS9 |
Range3 km |
Maneuverability
Maximum Speed36 kn |
Turning Circle Radius680 m |
Rudder Shift Time4.1 s |
Concealment
Detectability by Sea6.6 km |
Detectability by Air3.3 km |
Detectability while firing in smoke2.7 km |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Torpedo Launchers | Rudder Shift (s) | Purchase Price | |
---|---|---|---|---|---|---|---|---|
Stock | 14 200 | 6 | 16 | 0 | 5x1 | 2 | 5.8 | 0 |
Hull B | 17 200 | 6 | 16 | 0 | 5x1 | 2 | 4.1 | 480 000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
---|---|---|---|---|---|---|
130mm/40 Mle 1923 | 5x1 | 5.3 | 22.5 | 2200 | 9 | 2850 |
139mm/40 Mle 1923 | 5x1 | 5.3 | 22.5 | 2200 | 9 | 2850 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
---|---|---|---|
Stock | 0 % | 9.6 km | 0 |
Targeting System n°5 Mle 2 | 10 % | 10.6 km | 60 000 |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | Purchase Price | |
---|---|---|---|---|---|---|---|---|
550mm lance-torpilles | 2x3 | 95s | 7.2s | 14 833 | 7 | 66 | 1.4 | 0 |
550mm lance-torpilles | 2x3 | 87s | 7.2s | 14 833 | 7 | 68 | 1.4 | 60 000 |
Maximum Speed | |
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Stock | 36 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Main Battery Reload Booster
Temporarily accelerates the reload speed of the main battery guns. |
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Engine Boost
Temporarily increases the maximum ship speed. |
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Player Opinion
Pros:
- Large HP pool
- Torpedoes are fast and deal good damage
- High damage potential from the main guns
- Access to the Main Battery Reload Boosterconsumable
Cons:
- Poor AA defenses
- Mediocre concealment
- Lacks access to the Smoke Generatorconsumable
Performance
Changes
- HE shell damage increased from 2000 to 2200
- AP shell damage increased from 2600 to 2850
- AP shell service cost increased from 0 to 12 credits per shell (this is fixing it to normal for a 138.6 mm shell)
- Main Battery Reload Booster charges increased from 1 to 2
- Main Battery Reload Booster cooldown reduced from 150 s to 120 s
- Stock torpedoes:
- Reload time increased from 90 s to 95 s
- Speed increased from 57 kts to 66 kts
- Detectability range increased from 1.2 km to 1.4 km
- Damage reduced from 18 400 to 14 833
- Torpedoes are less likely to disable modules
- Upgraded torpedoes:
- Speed increased from 59 kts to 68 kts
- Detectability range increased from 1.2 km to 1.4 km
- Damage reduced from 18 400 to 14 833
- Torpedoes are less likely to disable modules
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