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Musashi

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Legends_Musashi_splash.png
Tier VIII | Type: Battleship
Cost Campaign Reward
VariantsARP Musashi
Stock Stats
Survivability
Hitpoints85 000 
Armor16 - 650 mm
Torpedo Damage Reduction55 %
Artillery
Main Battery
460mm/45 Type943x3 
Firing Range17.2 km
Reload Time30 s
180 Turn Time45 s
HE Max Damage7300 
HE Fire Chance35 %
HE Penetration115 mm
AP Max Damage14 800 
Sigma1.65 
Secondary Armament 1
127mm Type89 A1 mod. 26x2 
Firing Rangekm
Reload Time7.5 s
HE Max Damage2100 
HE Fire Chance%
HE Penetration21 mm
Secondary Armament 2
155mm 3rd Year Type4x3 
Firing Rangekm
Reload Time12 s
HE Max Damage3300 
HE Fire Chance11 %
HE Penetration26 mm
AA Defense
AA Armament 1
13mm Type932x2 
DPS
Range1.2 km
AA Armament 2
25mm Type96 mod. 212x3 
DPS73 
Range3.1 km
AA Armament 3
127mm Type89 A1 mod. 26x2 
DPS61 
Rangekm
Maneuverability
Maximum Speed27 kn
Turning Circle Radius900 m
Rudder Shift Time18.7 s
Concealment
Detectability by Sea16.1 km
Detectability by Air12.9 km
Detectability firing in smoke16 km
Legends_Musashi.png

Musashi — Japanese Premium Tier VIII Battleship.

A Yamato-class battleship—Yamato's only sister ship to be commissioned. Just like Yamato, Musashi was the biggest warship of World War II. Upon completion and contrasting her subsequently modernized sister ship, she had more powerful secondary battery guns but weaker AA defenses.

Musashi was released as the final reward of the Bushido campaign, which took place from August 29th to October 3rd, 2022.

Entered Service: 1942
Ships in a series: 4


Ship Traits Premium
Legends_Ironclad_trait.png Legends_Superior_AP_pen_trait.png Legends_Big_guns_trait.png Legends_Money_Maker_trait.png
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.
Superior AP pen:
Above-average AP shell penetration.
Big Guns:
This ship is armed with high-caliber main battery guns.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 85 000 16 650 55 3x3 18.7
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
460mm/45 Type94 3x3 30 45 7300 35 14 800
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.2 km
Legends_Engine.png Maximum Speed
Stock 27 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 8s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +425
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 4
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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