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Omono

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Legends_Omono_splash.png
Tier VI | Type: Cruiser
Preceded bySucceeded by
GokaseShimanto
Takahashi
Cost 9 000 000
XP Required143 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints32 200 
Armor10 - 76 
Torpedo Damage Reduction%
Artillery
Main Battery
155mm 3rd Year Type4x3 
Firing Range14.9 km
Reload Time11.5 s
180 Turn Time18 s
HE Max Damage2650 
HE Fire Chance10 %
HE Penetration26 mm
AP Max Damage3300 
Secondary Armament 1
100mm Type984x2 
Firing Range4.5 km
Reload Time2.4 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration17 mm
Torpedo
610mm quadruple2x4 
Reload Time85 s
Max Damage20 967 
Detectability by Sea1.7 km
Range13.5 km
Speed57 kn
AA Defense
AA Armament 1
25mm/60 Type96 mod. 16x1 
DPS11 
Range3.1 km
AA Armament 2
25mm Type96 mod. 126x3 
DPS159 
Range3.1 km
AA Armament 3
100mm Type984x2 
DPS83 
Rangekm
Maneuverability
Maximum Speed33 kn
Turning Circle Radius740 m
Rudder Shift Time8.8 s
Concealment
Detectability by Sea11.9 km
Detectability by Air7.1 km
Detectability firing in smoke5.7 km
Legends_Omono.png

Omono — Japanese Tech Tree Tier VI Cruiser.

The developmend of the Ōyodo-class cruisers–the flagships of submarine squadrons–into full-fledged light cruisers with four triple-gun turrets that housed 6.1-inch (155 mm) guns. Unlike her predecessors, the ship had no aft-end hangar, the catapult was moved to the center, two torpedo launchers were added, and her AA defenses were enhanced.


Year of Design: 1944


Ship Traits
Legends_Big_Yield_trait.png Legends_Low_Velocity_trait.png Legends_Compromising_trait.png
Big Yield:
Above average torpedo damage.
Sluggish Shot:
Difficult to aim at long distances, but the trajectory allows for effective fire from cover.
Compromising:
High caliber AP shells overpen the armor, but may still arm, depending on shell velocity.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 27 500 10 76 4 4x3 2 12.4 0
Hull B 32 200 10 76 4 4x3 2 8.8 1 800 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
155mm 3rd Year Type 4x3 11.5 18 2650 10 3300
155mm 3rd Year Type 4x3 11.5 18 2650 10 3300
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.5 km 0
Type7 mod. 2 10 % 14.9 km 225 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
610mm quadruple 2x4 95s 7.2s 20 967 13 57 1.7 0
610mm quadruple 2x4 85s 7.2s 20 967 13.5 57 1.7 225 000
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 4.3km
  • Detection of ships: 4.3km
  • Duration: 60s
  • Reload time: 110s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Large amount of guns with good firing range
  • High damage per salvo
  • Strong torpedoes, with high damage and range
  • Good concealment



Cons:

  • Abysmal armor
  • Turrets are prone to incapacitation
  • Long main battery reload time
  • Low AP shell damage and penetration
  • Torpedoes have slow speed and high detectability
  • Terrible turning circle for a light cruiser
  • Low speed for a Japanese cruiser


Performance

Gallery


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