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Omono

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WoWsLIconBlack.pngShip Overview

Legends_Omono_splash.png

Legends_Cruiser_Icon.png Omono — Japanese • Tech Tree • Tier VI • Cruiser.

The developmend of the Ōyodo-class cruisers–the flagships of submarine squadrons–into full-fledged light cruisers with four triple-gun turrets that housed 6.1-inch (155 mm) guns. Unlike her predecessors, the ship had no aft-end hangar, the catapult was moved to the center, two torpedo launchers were added, and her AA defenses were enhanced.

WoWsLIconBlack.png Navy: IJN
WoWsLIconBlack.png Ship: Japanese
WoWsLIconBlack.png Nation: Japan
WoWsLIconBlack.png Category: Tech Tree

WoWsLIconBlack.png Tier: VI
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: 9 000 000
WoWsLIconBlack.png XP: 143 000

WoWsLIconBlack.png Year of Design: 1944
WoWsLIconBlack.png Predecessor: Gokase
WoWsLIconBlack.png Successors: Shimanto, Takahashi

━━ Ship Traits ━━

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Big Yield: Above average torpedo damage.

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Sluggish Shot: Difficult to aim at long distances, but the trajectory allows for effective fire from cover.

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Compromising: High caliber AP shells overpen the armor, but may still arm, depending on shell velocity.



WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 27 500 32 200
• Armor (mm) 10 - 76 -
• Torpedo damage reduction (%) 4 4
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 33 33
• Turning circle radius (m) 740 740
• Rudder-shift time (sec) 12.4 8.8
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 11.9 -
• Detectability by air (km) 7.1 -
• Detectability while firing in smoke (km) 5.7 -
Torpedoes
TORPEDOES STOCK UPGRADED
• Name 610mm quadruple 610mm quadruple
• Arrangement 2x4 2x4
• Reload time (sec) 95 85
• 180° turn time (sec) 7.2 7.2
• Maximum simulated damage 20 967 20 967
• Detectability by sea (km) 1.7 1.7
• Range (km) 13 13.5
• Speed (kt) 57 57
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 155mm 3rd Year Type 155mm 3rd Year Type
• Main artillery arrangement 4x3 4x3
• Firing range (km) 13.5 14.9
• Reload time (sec) 11.5 11.5
• 180° turn time (sec) 18 18
• HE maximum damage 2650 2650
• HE fire chance (%) 10 10
• HE penetration (mm) 26 26
• AP maximum damage 3300 3300
• Sigma 2.0 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 100mm Type98 100mm Type98
• Arrangement 4x2 4x2
• Firing range (km) 4.5 4.5
• Reload time (sec) 2.9 2.4
• HE maximum damage 1700 1700
• HE fire chance (%) 6 6
• HE penetration (mm) 17 17
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 25mm/60 Type96 mod. 1 25mm/60 Type96 mod. 1
• Arrangement 32x1 6x1
• DPS 58 11
• Range (km) 3.1 3.1
AA ARMAMENT 2 STOCK UPGRADED
• Name 100mm Type98 25mm Type96 mod. 1
• Arrangement 4x2 26x3
• DPS 83 159
• Range (km) 5 3.1


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Omono




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 27 500 10 76 4 4x3 2 12.4 0
Hull B 32 200 10 76 4 4x3 2 8.8 1 800 000




Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
155mm 3rd Year Type 4x3 11.5 18 2650 10 3300
155mm 3rd Year Type 4x3 11.5 18 2650 10 3300
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.5 km 0
Type7 mod. 2 10 % 14.9 km 225 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
610mm quadruple 2x4 95s 7.2s 20 967 13 57 1.7 0
610mm quadruple 2x4 85s 7.2s 20 967 13.5 57 1.7 225 000
Legends_Engine.png Maximum Speed
Stock 33 kn

Modifications

Cruiser - Omono
SLOT 1
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Main Battery Mod 2
  • Main battery traverse speed +20%
  • Torpedo launchers traverse speed +20%
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Aiming Systems Mod 1
  • Main batter dispersion -7%
  • Secondary battery firing range +5%
  • Secondary battery dispersion -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary battery firing range +20%
  • Secondary battery dispersion -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
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Damage Control System Mod 2
  • Damage Control Party duration +20%
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder-shift time -25%
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Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Chromium_Plated_Barrels.png
Chromium Plated Barrels
  • Main battery dispersion -5%
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting range +20%
  • Torpedo acquisition range +20%
  • RGA of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder-shift time -40%
  • Steering gear repair time -80%

Consumables

Cruiser - Omono
Legends_Damage_Control_Party.png
Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
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Sonar
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Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 4.3km
  • Detection of ships: 4.3km
  • Duration: 60s
  • Reload time: 110s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
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Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
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Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Omono

Pros:

  • Large amount of guns with good firing range
  • High damage per salvo
  • Strong torpedoes, with high damage and range
  • Good concealment



Cons:

  • Abysmal armor
  • Turrets are prone to incapacitation
  • Long main battery reload time
  • Low AP shell damage and penetration
  • Torpedoes have slow speed and high detectability
  • Terrible turning circle for a light cruiser
  • Low speed for a Japanese cruiser


Performance


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