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Pyotr Bagration

Pyotr Bagration

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Legends_Pyotr_Bagration_splash.png


Tier VII | Type: Cruiser
Cost Campaign Reward
Stock Stats
Survivability
Hitpoints43 000 
Armor16 - 210 mm
Torpedo Damage Reduction16 %
Artillery
Main Battery
180mm/57 MK-3-180M3x3 
Firing Range16 km
Reload Time10 s
180 Turn Time22 s
HE Max Damage2500 
HE Fire Chance13 %
HE Penetration30 mm
AP Max Damage4550 
Sigma2.1 
Secondary Armament 1
100mm/70 SM-5-1s8x2 
Firing Rangekm
Reload Times
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Torpedo
533mm PTA-53-68-bis2x5 
Reload Time131 s
Max Damage14 400 
Detectability by Sea1.1 km
Rangekm
Speed55 kn
AA Defense
AA Armament 1
25mm 4M-1204x4 
DPS34 
Range3.1 km
AA Armament 2
45mm SM-168x2 
DPS90 
Range3.5 km
AA Armament 3
100mm/70 SM-5-1s8x2 
DPS156 
Rangekm
Maneuverability
Maximum Speed34.5 kn
Turning Circle Radius890 m
Rudder Shift Time10.5 s
Concealment
Detectability by Sea13.3 km
Detectability by Air8.4 km
Detectability firing in smoke7.8 km
Legends_Pyotr_Bagration.png

Pyotr Bagration — Soviet Premium Tier VII Cruiser.

A design for a 15,000-ton cruiser carrying 180 mm guns that was developed for the Soviet Navy at the end of World War II under a new shipbuilding program. The project was notable for its AA defenses, which were reinforced based on the experience gained during prior combat.

Pyotr Bagration was first released as the final reward of the Order and Discipline campaign, which took place from August 30th to October 4th, 2021. The ship is now available in the store for 750 000 Global XP.


Year of Design: 1945


Ship Traits Premium
Legends_Sure_Shot_trait.png Legends_Long_Reach_trait.png Legends_Superior_AP_pen_trait.png Legends_Money_Maker_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Long Reach:
Above average main battery range. Hit them before they can hit you.
Superior AP pen:
Above-average AP shell penetration.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 43 000 16 210 16 3x3 2 10.5
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
180mm/57 MK-3-180M 3x3 10 22 2500 13 4550
Legends_Fire_Control.png Main Battery Firing Range
Stock 16 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm PTA-53-68-bis 2x5 131s 7.2s 14 400 8 55 1.1
Legends_Engine.png Maximum Speed
Stock 34.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +252
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpaddown.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 11.7km
  • Duration: 23s
  • Reload time: 180s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Changes

In the Shadow of Leaves

  • Main battery reload time decreased from 11 s to 10 s
  • HP increased from 42 000 to 43 000
  • Surveillance Radar consumable added to the 4th slot

Risk it and Win

  • AP shell penetration multiplier improved by 15%
  • Shell grouping has been improved by 5%
  • Surveillance Radar duration increased from 20 s to 23 s

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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