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Riga

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Legends_Riga_splash.png
Tier VII | Type: Cruiser
Preceded bySucceeded by
TallinnPetropavlovsk
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints42 000 
Armor16 - 260 
Torpedo Damage Reduction19 %
Artillery
Main Battery
220mm/60 SM-73x3 
Firing Range16.1 km
Reload Time14.5 s
180 Turn Time31 s
HE Max Damage3050 
HE Fire Chance14 %
HE Penetration37 mm
AP Max Damage5750 
Secondary Armament 1
130mm/60 BL-1016x2 
Firing Rangekm
Reload Times
HE Max Damage1900 
HE Fire Chance%
HE Penetration22 mm
AA Defense
AA Armament 1
37mm V-1112x2 
DPS110 
Range3.5 km
AA Armament 2
37mm 46-K6x4 
DPS61 
Range3.2 km
AA Armament 3
130mm/60 BL-1016x2 
DPS91 
Range5.2 km
Maneuverability
Maximum Speed33.5 kn
Turning Circle Radius920 m
Rudder Shift Time11.5 s
Concealment
Detectability by Sea14.2 km
Detectability by Air8.5 km
Detectability firing in smoke8.8 km
Legends_Riga.png

Riga — Soviet Tech Tree Tier VII Cruiser.

One of the early heavy cruiser design variants of Project 82. She was equipped with 220 mm guns that gave the Soviet ship superiority over her foreign heavy cruiser counterparts, which were armed with 203 mm artillery.


Year of Design: 1943


Ship Traits
Legends_Sure_Shot_trait.png Legends_Big_guns_trait.png Legends_Superior_AP_Damage_trait.png
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Big Guns:
This ship is armed with high-caliber main battery guns.
Superior AP Damage:
Above average AP shell damage.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 38 000 16 260 19 3x3 16.2 0
Hull B 42 000 16 260 19 3x3 11.5 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
220mm/60 SM-7 3x3 15.5 36 3050 14 5750 0
220mm/60 SM-7 3x3 14.5 31 3050 14 5750 450 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.6 km 0
Targeting System VII mod. 2 10 % 16.1 km 450 000
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Surveillance_Radar.png
Surveillance Radar
Legends_dpadright.png
Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen.
  • Range: 11.7km
  • Duration: 20s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +252
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3

Player Opinion

Performance

Changes

All in Black

  • Main battery shell grouping increased by 2.5% (from 1.8 to 1.85)
  • Main battery dispersion improved by 9% (Riga's dispersion becomes the same as normal cruisers)
  • Stock main battery reload time reduced from 16.5 s to 15.5 s
  • Upgraded main battery reload time reduced from 15.5 s to 14.5 s

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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