Main Battery Reload Booster Data
Available to French cruisers and destroyers from tier VI and up, premium destroyer Siroco and premium battleships Jean Bart and Bourgogne. This consumable reduces the reload time on a ship's main battery for a short duration. The consumable allows players to temporarily gain a significant amount of firepower to fire one or more knockout salvos at the enemy in critical situations.
This consumable's effect runs continuously: if it is started or ended while a reload is in progress, the reload bonus will be applied for the length of time spent under the consumable's effect. In order to maximize the bonus, captains should fire just before activating the consumable, and it is not necessary to time the end of its duration so that it lines up with a reload.
For example, for tier VIII cruiser Charles Martel with 11 seconds reload:
- if Main Battery Reload Booster is activated when the reload timer is 8 seconds, the reload timer immediately halves to 4 seconds.
- if the player fires their guns when the consumable is active, the reload timer resets to 5.5 seconds instead of 11.
- if the consumable deactivates when there is 3 seconds left on the reload timer, the timer immediately doubles to 6 seconds.
|MAIN BATTERY RELOAD BOOSTER I||MAIN BATTERY RELOAD BOOSTER II|
|Cost: Free||Cost: 22,500|
|Ship||Tier||Nation(s)||Reload Time Reduction||Duration (seconds)||Cooldown (seconds)||Charges||Cooldown (seconds)||Charges|
| Jean Bart
|All Destroyers *||VI - IX||-50%||15||150||3||100||4|
|All Cruisers *||VI - VIII||-50%||15||180||3||120||4|
|All Cruisers||IX - X||-50%||15||120||3||80||4|