Cyclones occur by chance in certain maps, and affect spotting mechanics.
Damage Saturation occurs when a ship has taken excessive damage to a specific module. When saturated, a module is no longer capable of taking damage exceeding 10% of the shell's listed alpha damage.
Detonation is the destruction of a ship caused by ignition of the ship's magazine modules.
Ramming is a collision with another ship which results in damage or destruction.
A ship's Secondary Armament automatically engages enemy ships that are within firing range.
Smoke Screens are used to break line-of-sight and remain undetected.