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Submarines in 2022

Submarines in 2022

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Update 0.11.2.1:

Submarines

Top configuration

Submarine Cachalot U-69 Salmon U-190 Balao U-2501
Tier VI VI VIII VIII X X
Nation USA Germany USA Germany USA Germany
Torpedoes (bow) 4x1 4x1 4x1 4x1 6x1 6x1
Torpedoes (stern) 2x1 1x1 4x1 2x1 4x1 0
Torpedo reload time (s) 42 50 42 50 40 60
Homing Torpedo damage 7833 7533 7833 8633 7833 8633
Homing Torpedo range (km) 10 11.5 11 12.5 12 14
Homing Torpedo speed (knots) 82 73 86 77 89 82
Normal Torpedo damage - - 13867 12500 14967 12500
Normal Torpedo range (km) - - 9 6.3 10 6.3
Normal Torpedo speed (knots) - - 65 59 69 62
Secondary gun yes (cannot shoot straight forward), 4 km range yes (cannot shoot straight backwards), 4 km range yes (cannot shoot straight forward), 5 km range no no no
Hydrophone range (km) 8 7 8 7 9 8
Hydrophone action time (s) 30 30 30 30 30 30
Hydrophone reload time (s) 60 80 60 80 60 80
Hydrophone ping interval (s) 6 6 6 6 6 6
Hydrophone ship bearing effect duration (s) 4 4 4 4 4 4
Submarine Surveillance range (km) 6 9 6 9 6 9
Submarine Surveillance action time (s) 60 60 60 60 60 60
Submarine Surveillance reload time (s) 120 120 120 120 120 120
Submarine Surveillance preparation time (s) 330 330 330 330 330 330
Detectability range by sea (km) 6.4 5.7 6.0 5.6 5.9 5.6
Reduced detectability range at periscope depth (km) 2.3 2.0 2.1 2.0 2.1 2.0
Detectability range by air and on surface from submarines at periscope depth (km) 2.3 2.1 2.2 2.1 2.2 2.1
Hit points 14000 11500 17800 15400 20200 18900
Torpedo loaders (bow/stern) 2/2 4/1 2/2 4/2 2/2 6/0
Dive Capacity (units) 170 230 200 250 240 280
Dive Capacity recharge rate (units/s) 1.2 0.8 1.2 0.8 1.2 0.8
Surface Speed (knots) 27 27 33 29 30 27
Turning circle radius (m) 500 420 580 480 590 480
Rudder shift time (s) 6.2 5.2 6.9 5.5 7.2 6.8
Underwater speed (knots) 13 13 16 13 26 27
Diving plane shift time (s) 16 12.4 19 13.4 20 18.4
Dive speed (m/s) 2.5 2.7 2.9 3.2 3.3 3.4
Sonar ping reload time (s) 7.5 6.5 7.5 6.5 7 6
Ping duration (highlighted once) (s) 25 25 25 25 25 25
Ping duration (highlighted twice) (s) 50 50 55 55 65 65
Ping velocity (m/s) 600 500 600 500 600 500
Ping width (m) 18 15 18 15 18 15
Charges of Damage Control Party 3 3 3 3 3 3
Damage Control Party action time (s) 15 5 15 5 15 5
Damage Control Party reload time (s) 60 60 60 60 60 60

About Submarines

  • The torpedoes are launched individually and with a dispersion.
  • When sonar ping is selected and you see an enemy, you see when its Damage Control Party is active.
  • Cannot be hit by deepwater torpedoes.
  • Secondary guns fire SAP shells.
  • No AA defense.
  • No citadel.
  • Fire duration: 30 s
  • Fire damage: 30% of base health
  • Depth charges can cause fires.
  • Flooding duration: 30 s
  • Only 1 flooding at a time.
  • Flooding damage: 9.9% of base health
  • Airstrike depth charges cause flooding with 100% probability, ship depth charges with a lower probability.
  • Oil spill duration: 40 s
  • The oil spill duration countdown is paused during fires and floodings.
  • You can see your submarine torpedoes on the minimap.
  • A dive capacity bar is shown under the HP bar of enemy/allied submarines.
  • Pressing F or C deactivates the autopilot of submarines.
  • Losing a submarine: -40 points. Destroying a submarine: +25 points.
  • Submarines: Press G to ignore priority target (removes the white square from the enemy, torpedoes launched next will not home in on currently highlighted enemy).
  • Red depth charges are close enough to damage you, orange ones not.

USA vs. Germany

Advantages of US submarines

  • More hit points
  • Longer Damage Control Party action time (15 s instead of 5 s)
  • Higher torpedo damage (Tier VI)
  • Higher damage and range of normal torpedoes (Tiers VIII, X)
  • Faster torpedoes
  • Shorter torpedo reload time
  • More stern torpedoes
  • Shorter torpedo type switching time
  • Faster sonar ping
  • Wider sonar ping
  • Higher dive capacity recharge rate
  • Higher Hydrophone range
  • Shorter Hydrophone reload time
  • Enhanced Rudder Gears consumable

Advantages of German submarines

  • Lower detectability
  • More torpedo loaders (all torpedo launchers can reload at the same time)
  • Higher damage of homing torpedoes (Tiers VIII, X)
  • Higher range of homing torpedoes
  • Higher Submarine Surveillance range
  • Lower turning circle radius
  • Lower rudder shift time
  • Lower diving plane shift time
  • Higher dive/ascent speed
  • Shorter sonar ping reload time
  • Higher dive capacity
  • Reserve Battery Unit consumable

Submarine depths

Surface level Periscope depth Maximum depth
Sight above-water above-water underwater
Can capture an area/base/zone yes no no
Can launch torpedoes like a normal ship yes yes no
Can launch normal torpedoes (if available) yes yes no
Can shoot with secondary gun (if available) yes no no
Can hit submarines that are at maximum depth with sonar ping no no yes
Submarine Speed normal normal Tier VI: much slower;
Tier VIII: much slower;
Tier X: a little slower or normal
Dive Capacity increases (1.2 units/s (USA), 0.8 units/s (Germany), up to maximum value) decreases (1 unit/s) decreases (1 unit/s)
Can be detected by enemy ships/aircraft yes yes yes, only with hydroacoustic search within 2 km
Can detect enemy ships/aircraft yes yes no
Can be detected by and detect enemy submarines yes yes yes (only with submarine surveillance)
Can be detected with hydroacoustic search yes yes yes, if distance <= 2 km
Can be detected with radar yes no no
Can be detected with submarine surveillance no yes yes
Submarine's position can be seen with hydrophone if enemy submarine is not on surface yes yes no
Can be located with Radio Location commander skill yes yes no
Spotting range normal normal reduced
Enemies spotted by team are shown on minimap yes yes yes
Allies are shown on minimap yes yes yes
Enemies spotted by team are shown in game world yes (if distance<=spotting range) yes (if distance<=spotting range) yes (if distance<=spotting range)
Allies are shown in game world yes (if distance<=spotting range) yes (if distance<=spotting range) yes (if distance<=spotting range)
Can be damaged with shells, ship/aircraft torpedoes, bombs, rockets yes yes no
Can be damaged with ship depth charges yes yes yes
Can be damaged with airstrike depth charges yes yes yes
Oil spill no yes yes

Sonar pings

  • Damage Control Party consumable removes sonar ping hits.
  • Sonar pings do not go through land or ships.
  • The highlighted sector blinks orange during the last few seconds of the ping duration.
If Then
highlighted sector on enemy ship your ping hits hit sector ping action time
none a sector becomes highlighted white starts
white the highlighted sector becomes highlighted yellow restarts
white an unhighlighted sector becomes highlighted white restarts
yellow the highlighted sector stays highlighted yellow restarts
yellow an unhighlighted sector becomes highlighted yellow continues (does NOT restart)
highlighted sector on enemy ship homing torpedoes
none no homing
white or yellow horizontal and vertical homing
yellow improved homing

Normal torpedoes are not influenced by the highlighted sector.

Line-of-sight detectability

Update 0.11.3.0

  • Emitting a sonar ping does not increase the detectability of submarines.
  • Fire does not increase the detectability of submarines.
Standard After vehicle1 fires main gun (not in smoke)
Vehicle1 depth Vehicle2 depth Line-of-sight detectability of vehicle1 by vehicle2 Line-of-sight detectability of vehicle2 by vehicle1 Line-of-sight detectability of vehicle1 by vehicle2
surface surface detectability range by sea of vehicle1 detectability range by sea of vehicle2 main battery firing range of vehicle1
surface periscope normal detectability range by air of vehicle1 (=vehicle1's "detectability range by depths" at periscope depth) reduced detectability range of vehicle2 (similar to „by air“, < 2.5 km) unchanged?
periscope periscope reduced detectability range of vehicle1 (similar to „by air“, < 2.5 km) reduced detectability range of vehicle2 (similar to „by air“, < 2.5 km) --
surface maximum no no no
periscope maximum no no --
maximum maximum no no --
air maximum no no --
surface/periscope air detectability range by air of vehicle1 detectability range of vehicle2 detectability range by air of vehicle1 after firing a main gun shell
air air detectability range of vehicle1 detectability range of vehicle2 --

Assured detectability (2 km)

Update 0.11.7

Vehicle1 depth Vehicle2 depth Assured detectability (2 km)
surface/periscope surface/periscope yes
maximum maximum no
maximum surface/periscope no
air/surface/periscope/maximum air no

Ships with anti-submarine weapons

Type Tier Nation or Ship Exceptions Kind
Battleship V-X all Airstrike
Cruiser V-X Germany, Italy, Netherlands, Pan-Asia, UK light (152 mm guns), USSR light (180 mm guns or less), Commonwealth; Shimanto (VIII), Takahashi (IX), Austin (X), Flint (VII), Atlanta (VII), Yahagi (V) Napoli (X), Tallinn (VIII), Tiger '59 (VIII), Belfast (VII), Graf Spee (VI), Gorizia (VII), Kutuzov (VIII), Makarov (VI), Irian (VIII), Mysore (VI), Ägir (IX), Siegfried (IX), Weimar (VII), Genova (V), ? Depth charges
Cruiser V-X Cruisers without depth charges Airstrike
Destroyer V-X all Leone (VI), Okhotnik (V), ? Depth charges

Update 0.11.9

Type Tier Nation or Ship Exceptions Kind
Aircraft Carrier VI-★ all  ? Airstrike (automatic)

Update 0.11.8

Tier Type Anti-submarine airstrike range (km) Exceptions to range Bomb damage Number of bombs Number of flights Number of aircraft per flight Reload time (in seconds)
V Cruiser 5  ? 3,400 1 1 1 30
VI Cruiser 6  ? 3,400 1 1 1 30
VII Cruiser 6  ? 3,400 1 2 1 30
VIII Cruiser 7  ? 4,200 2 2 1 30
IX Cruiser 7  ? 4,200 2 2 1 30
X Cruiser 8  ? 4,900 2 2 1 30
Cruiser 8  ? 4,900 2 2 1 30
V Battleship 6 Giulio Cesare (4), ? 3,400 1 1 1 30
VI Battleship 8  ? 3,400 1 1 1 30
VII Battleship 8  ? 3,400 1 2 1 30
VIII Battleship 10 Massachusetts/B (5), ? 4,200 2 2 1 30
IX Battleship 10 Jean Bart/B (5), Musashi (5), ? 4,200 2 2 1 30
X Battleship 11 Thunderer (6), Ohio (6), ? 4,900 2 2 1 30
Battleship 11  ? 4,900 2 2 1 30

Update 0.11.9

Tier Type Anti-submarine airstrike range (km) Exceptions to range
VI Aircraft Carrier 6  ?
VIII Aircraft Carrier 7  ?
X Aircraft Carrier 8  ?
Aircraft Carrier 8  ?
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