Submarines in 2022
Contents
Update 0.11.2.1:
- Article: Submarines Are Again Lurking in the Depths of Our Seas for Testing Purposes, 22 March 2022
- Submarines in Random battles, Co-op battles and Training battles (only certain maps), not in Ranked battles.
Submarines
Top configuration
Submarine | Cachalot | U-69 | Salmon | U-190 | Balao | U-2501 |
---|---|---|---|---|---|---|
Tier | VI | VI | VIII | VIII | X | X |
Nation | USA | Germany | USA | Germany | USA | Germany |
Torpedoes (bow) | 4x1 | 4x1 | 4x1 | 4x1 | 6x1 | 6x1 |
Torpedoes (stern) | 2x1 | 1x1 | 4x1 | 2x1 | 4x1 | 0 |
Torpedo reload time (s) | 42 | 50 | 42 | 50 | 40 | 60 |
Homing Torpedo damage | 7833 | 7533 | 7833 | 8633 | 7833 | 8633 |
Homing Torpedo range (km) | 10 | 11.5 | 11 | 12.5 | 12 | 14 |
Homing Torpedo speed (knots) | 82 | 73 | 86 | 77 | 89 | 82 |
Normal Torpedo damage | - | - | 13867 | 12500 | 14967 | 12500 |
Normal Torpedo range (km) | - | - | 9 | 6.3 | 10 | 6.3 |
Normal Torpedo speed (knots) | - | - | 65 | 59 | 69 | 62 |
Secondary gun | yes (cannot shoot straight forward), 4 km range | yes (cannot shoot straight backwards), 4 km range | yes (cannot shoot straight forward), 5 km range | no | no | no |
Hydrophone range (km) | 8 | 7 | 8 | 7 | 9 | 8 |
Hydrophone action time (s) | 30 | 30 | 30 | 30 | 30 | 30 |
Hydrophone reload time (s) | 60 | 80 | 60 | 80 | 60 | 80 |
Hydrophone ping interval (s) | 6 | 6 | 6 | 6 | 6 | 6 |
Hydrophone ship bearing effect duration (s) | 4 | 4 | 4 | 4 | 4 | 4 |
Submarine Surveillance range (km) | 6 | 9 | 6 | 9 | 6 | 9 |
Submarine Surveillance action time (s) | 60 | 60 | 60 | 60 | 60 | 60 |
Submarine Surveillance reload time (s) | 120 | 120 | 120 | 120 | 120 | 120 |
Submarine Surveillance preparation time (s) | 330 | 330 | 330 | 330 | 330 | 330 |
Detectability range by sea (km) | 6.4 | 5.7 | 6.0 | 5.6 | 5.9 | 5.6 |
Reduced detectability range at periscope depth (km) | 2.3 | 2.0 | 2.1 | 2.0 | 2.1 | 2.0 |
Detectability range by air and on surface from submarines at periscope depth (km) | 2.3 | 2.1 | 2.2 | 2.1 | 2.2 | 2.1 |
Hit points | 14000 | 11500 | 17800 | 15400 | 20200 | 18900 |
Torpedo loaders (bow/stern) | 2/2 | 4/1 | 2/2 | 4/2 | 2/2 | 6/0 |
Dive Capacity (units) | 170 | 230 | 200 | 250 | 240 | 280 |
Dive Capacity recharge rate (units/s) | 1.2 | 0.8 | 1.2 | 0.8 | 1.2 | 0.8 |
Surface Speed (knots) | 27 | 27 | 33 | 29 | 30 | 27 |
Turning circle radius (m) | 500 | 420 | 580 | 480 | 590 | 480 |
Rudder shift time (s) | 6.2 | 5.2 | 6.9 | 5.5 | 7.2 | 6.8 |
Underwater speed (knots) | 13 | 13 | 16 | 13 | 26 | 27 |
Diving plane shift time (s) | 16 | 12.4 | 19 | 13.4 | 20 | 18.4 |
Dive speed (m/s) | 2.5 | 2.7 | 2.9 | 3.2 | 3.3 | 3.4 |
Sonar ping reload time (s) | 7.5 | 6.5 | 7.5 | 6.5 | 7 | 6 |
Ping duration (highlighted once) (s) | 25 | 25 | 25 | 25 | 25 | 25 |
Ping duration (highlighted twice) (s) | 50 | 50 | 55 | 55 | 65 | 65 |
Ping velocity (m/s) | 600 | 500 | 600 | 500 | 600 | 500 |
Ping width (m) | 18 | 15 | 18 | 15 | 18 | 15 |
Charges of Damage Control Party | 3 | 3 | 3 | 3 | 3 | 3 |
Damage Control Party action time (s) | 15 | 5 | 15 | 5 | 15 | 5 |
Damage Control Party reload time (s) | 60 | 60 | 60 | 60 | 60 | 60 |
About Submarines
- The torpedoes are launched individually and with a dispersion.
- When sonar ping is selected and you see an enemy, you see when its Damage Control Party is active.
- Cannot be hit by deepwater torpedoes.
- Secondary guns fire SAP shells.
- No AA defense.
- No citadel.
- Fire duration: 30 s
- Fire damage: 30% of base health
- Depth charges can cause fires.
- Flooding duration: 30 s
- Only 1 flooding at a time.
- Flooding damage: 9.9% of base health
- Airstrike depth charges cause flooding with 100% probability, ship depth charges with a lower probability.
- Oil spill duration: 40 s
- The oil spill duration countdown is paused during fires and floodings.
- You can see your submarine torpedoes on the minimap.
- A dive capacity bar is shown under the HP bar of enemy/allied submarines.
- Pressing F or C deactivates the autopilot of submarines.
- Losing a submarine: -40 points. Destroying a submarine: +25 points.
- Submarines: Press G to ignore priority target (removes the white square from the enemy, torpedoes launched next will not home in on currently highlighted enemy).
- Red depth charges are close enough to damage you, orange ones not.
USA vs. Germany
Advantages of US submarines
- More hit points
- Longer Damage Control Party action time (15 s instead of 5 s)
- Higher torpedo damage (Tier VI)
- Higher damage and range of normal torpedoes (Tiers VIII, X)
- Faster torpedoes
- Shorter torpedo reload time
- More stern torpedoes
- Shorter torpedo type switching time
- Faster sonar ping
- Wider sonar ping
- Higher dive capacity recharge rate
- Higher Hydrophone range
- Shorter Hydrophone reload time
- Enhanced Rudder Gears consumable
Advantages of German submarines
- Lower detectability
- More torpedo loaders (all torpedo launchers can reload at the same time)
- Higher damage of homing torpedoes (Tiers VIII, X)
- Higher range of homing torpedoes
- Higher Submarine Surveillance range
- Lower turning circle radius
- Lower rudder shift time
- Lower diving plane shift time
- Higher dive/ascent speed
- Shorter sonar ping reload time
- Higher dive capacity
- Reserve Battery Unit consumable
Submarine depths
Surface level | Periscope depth | Maximum depth | |
---|---|---|---|
Sight | above-water | above-water | underwater |
Can capture an area/base/zone | yes | no | no |
Can launch torpedoes like a normal ship | yes | yes | no |
Can launch normal torpedoes (if available) | yes | yes | no |
Can shoot with secondary gun (if available) | yes | no | no |
Can hit submarines that are at maximum depth with sonar ping | no | no | yes |
Submarine Speed | normal | normal | Tier VI: much slower; Tier VIII: much slower; Tier X: a little slower or normal |
Dive Capacity | increases (1.2 units/s (USA), 0.8 units/s (Germany), up to maximum value) | decreases (1 unit/s) | decreases (1 unit/s) |
Can be detected by enemy ships/aircraft | yes | yes | yes, only with hydroacoustic search within 2 km |
Can detect enemy ships/aircraft | yes | yes | no |
Can be detected by and detect enemy submarines | yes | yes | yes (only with submarine surveillance) |
Can be detected with hydroacoustic search | yes | yes | yes, if distance <= 2 km |
Can be detected with radar | yes | no | no |
Can be detected with submarine surveillance | no | yes | yes |
Submarine's position can be seen with hydrophone if enemy submarine is not on surface | yes | yes | no |
Can be located with Radio Location commander skill | yes | yes | no |
Spotting range | normal | normal | reduced |
Enemies spotted by team are shown on minimap | yes | yes | yes |
Allies are shown on minimap | yes | yes | yes |
Enemies spotted by team are shown in game world | yes (if distance<=spotting range) | yes (if distance<=spotting range) | yes (if distance<=spotting range) |
Allies are shown in game world | yes (if distance<=spotting range) | yes (if distance<=spotting range) | yes (if distance<=spotting range) |
Can be damaged with shells, ship/aircraft torpedoes, bombs, rockets | yes | yes | no |
Can be damaged with ship depth charges | yes | yes | yes |
Can be damaged with airstrike depth charges | yes | yes | yes |
Oil spill | no | yes | yes |
Sonar pings
- Damage Control Party consumable removes sonar ping hits.
- Sonar pings do not go through land or ships.
- The highlighted sector blinks orange during the last few seconds of the ping duration.
If | Then | ||
---|---|---|---|
highlighted sector on enemy ship | your ping hits | hit sector | ping action time |
none | a sector | becomes highlighted white | starts |
white | the highlighted sector | becomes highlighted yellow | restarts |
white | an unhighlighted sector | becomes highlighted white | restarts |
yellow | the highlighted sector | stays highlighted yellow | restarts |
yellow | an unhighlighted sector | becomes highlighted yellow | continues (does NOT restart) |
highlighted sector on enemy ship | homing torpedoes |
---|---|
none | no homing |
white or yellow | horizontal and vertical homing |
yellow | improved homing |
Normal torpedoes are not influenced by the highlighted sector.
Line-of-sight detectability
Update 0.11.3.0
- Emitting a sonar ping does not increase the detectability of submarines.
- Fire does not increase the detectability of submarines.
Standard | After vehicle1 fires main gun (not in smoke) | |||
---|---|---|---|---|
Vehicle1 depth | Vehicle2 depth | Line-of-sight detectability of vehicle1 by vehicle2 | Line-of-sight detectability of vehicle2 by vehicle1 | Line-of-sight detectability of vehicle1 by vehicle2 |
surface | surface | detectability range by sea of vehicle1 | detectability range by sea of vehicle2 | main battery firing range of vehicle1 |
surface | periscope | normal detectability range by air of vehicle1 (=vehicle1's "detectability range by depths" at periscope depth) | reduced detectability range of vehicle2 (similar to „by air“, < 2.5 km) | unchanged? |
periscope | periscope | reduced detectability range of vehicle1 (similar to „by air“, < 2.5 km) | reduced detectability range of vehicle2 (similar to „by air“, < 2.5 km) | -- |
surface | maximum | no | no | no |
periscope | maximum | no | no | -- |
maximum | maximum | no | no | -- |
air | maximum | no | no | -- |
surface/periscope | air | detectability range by air of vehicle1 | detectability range of vehicle2 | detectability range by air of vehicle1 after firing a main gun shell |
air | air | detectability range of vehicle1 | detectability range of vehicle2 | -- |
Assured detectability (2 km)
Update 0.11.7
Vehicle1 depth | Vehicle2 depth | Assured detectability (2 km) |
---|---|---|
surface/periscope | surface/periscope | yes |
maximum | maximum | no |
maximum | surface/periscope | no |
air/surface/periscope/maximum | air | no |
Ships with anti-submarine weapons
Type | Tier | Nation or Ship | Exceptions | Kind |
---|---|---|---|---|
Battleship | V-X | all | Airstrike | |
Cruiser | V-X | Germany, Italy, Netherlands, Pan-Asia, UK light (152 mm guns), USSR light (180 mm guns or less), Commonwealth; Shimanto (VIII), Takahashi (IX), Austin (X), Flint (VII), Atlanta (VII), Yahagi (V) | Napoli (X), Tallinn (VIII), Tiger '59 (VIII), Belfast (VII), Graf Spee (VI), Gorizia (VII), Kutuzov (VIII), Makarov (VI), Irian (VIII), Mysore (VI), Ägir (IX), Siegfried (IX), Weimar (VII), Genova (V), ? | Depth charges |
Cruiser | V-X | Cruisers without depth charges | Airstrike | |
Destroyer | V-X | all | Leone (VI), Okhotnik (V), ? | Depth charges |
Update 0.11.9
Type | Tier | Nation or Ship | Exceptions | Kind |
---|---|---|---|---|
Aircraft Carrier | VI-★ | all | ? | Airstrike (automatic) |
Update 0.11.8
Tier | Type | Anti-submarine airstrike range (km) | Exceptions to range | Bomb damage | Number of bombs | Number of flights | Number of aircraft per flight | Reload time (in seconds) |
---|---|---|---|---|---|---|---|---|
V | Cruiser | 5 | ? | 3,400 | 1 | 1 | 1 | 30 |
VI | Cruiser | 6 | ? | 3,400 | 1 | 1 | 1 | 30 |
VII | Cruiser | 6 | ? | 3,400 | 1 | 2 | 1 | 30 |
VIII | Cruiser | 7 | ? | 4,200 | 2 | 2 | 1 | 30 |
IX | Cruiser | 7 | ? | 4,200 | 2 | 2 | 1 | 30 |
X | Cruiser | 8 | ? | 4,900 | 2 | 2 | 1 | 30 |
★ | Cruiser | 8 | ? | 4,900 | 2 | 2 | 1 | 30 |
V | Battleship | 6 | Giulio Cesare (4), ? | 3,400 | 1 | 1 | 1 | 30 |
VI | Battleship | 8 | ? | 3,400 | 1 | 1 | 1 | 30 |
VII | Battleship | 8 | ? | 3,400 | 1 | 2 | 1 | 30 |
VIII | Battleship | 10 | Massachusetts/B (5), ? | 4,200 | 2 | 2 | 1 | 30 |
IX | Battleship | 10 | Jean Bart/B (5), Musashi (5), ? | 4,200 | 2 | 2 | 1 | 30 |
X | Battleship | 11 | Thunderer (6), Ohio (6), ? | 4,900 | 2 | 2 | 1 | 30 |
★ | Battleship | 11 | ? | 4,900 | 2 | 2 | 1 | 30 |
Update 0.11.9
Tier | Type | Anti-submarine airstrike range (km) | Exceptions to range |
---|---|---|---|
VI | Aircraft Carrier | 6 | ? |
VIII | Aircraft Carrier | 7 | ? |
X | Aircraft Carrier | 8 | ? |
★ | Aircraft Carrier | 8 | ? |
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