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U-190

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U-190
U-190_wows_main.jpg
Submarine | Germany | Tier VIII
Tech Tree Position
U-69
Arrow_down.png
U-190_icon_small.png
Arrow_down.png
U-2501
stock
 top
General
Research price161000 exp
Purchase price11,500,000 Credits
Hit Points13,300 
Torpedo Tubes
533 mm6 х 1 pcs.
Rate of Fire1.03 shots/min.
Reload Time58 sec.
Rotation Speed12 deg./sec.
180 Degree Turn Time15 sec.
TorpedoG7e T3 mod. 0 
Maximum Damage7,533 
Torpedo Speed73 knot
Torpedo Range12.501 km.
Maneuverability
Maximum Speed29 knot
Turning Circle Radius420 m.
Rudder Shift Time5.5 sec.
Concealment
Surface Detectability Range5.61 km.
Air Detectability Range2.07 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VIII
Ship_PGSS208_U190.png
11,500,000

U-190 — German Tier VIII submarine.

The Type IX ocean submarines emerged as an evolution of the Type I and were developed for long-range raid destinations, including the Caribbean and as far as the U.S. coastline. The IXC/40 series of submarines became the largest in this class. The lead submarine, U-190, completed six patrols between 1942 and 1945 and sank two Allied ships. On May 19, 1945, the submarine surrendered to a Canadian frigate and was officially added to the Canadian Navy as a trophy.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
U-190 (A)13,30016256 01,500,000
U-190 (B)15,40016256 27,0003,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7e T3 mod. 0 and G7e T3 mod. 0 MZ158157,5337312.5 01,000,000
G7e T3 and G7e T3 MZ1.250158,6337712.5 18,0002,000,000
Sonar Rate of Fire
(m/s)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 4,400 hp29 01,000,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
Reserve Battery Unit Modification 1
 Slot 3 
Torpedo Tubes Modification 1
Dive Capacity Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Submarine Steering Gears
 Slot 5 
Ship Consumables Modification 1
Torpedo Tubes Modification 3
Reinforced Bulkheads

Player Opinion

Performance

Performance:

U-190 is the tech tree Tier VIII U-boat for the German submarine branch. She is well equipped in terms of offense, having access to homing and conventional torpedoes, and also has access to Reserve Battery UnitWhen active, dive capacity does not deplete..

Hull:

U-190’s survivability is low, with an HP pool of 15,400. Her armor is nonexistent, with her entire exterior hull covered in 19mm. Players should be careful not to be spotted on the surface for extended periods of time, as she will suffer heavy damage.

U-190’s maneuverability and concealment are very good at helping her survive in battle. Her turning circle and ruddershift are good, which aids in dodging depth charges. Her concealment, at 5.61km, is very good for her tier (outspotting almost every destroyer in her matchmaking spread). She has a good 29 knot top speed on the surface. However, her underwater speed is average for her tier, at 13.6 knots. Careful positioning is vital as her slow speed will not help her escape from bad situations.

U-190’s Dive Capacity recharge and depletion rate are standard for her tier, at 1 unit/sec each. Her Dive Capacity reserve is high, at 275 units, allowing her to stay underwater for more than 4 minutes. Her time underwater can be extended with the Reserve Battery Unit consumable which stops the depletion of Dive Capacity for the duration of the consumable.

Armament:

U-190’s sonar is a helpful tool for dealing effective damage. While the velocity is slow at 500 m/s, the 12.5km of range, and fast reload time of 6.5s is enough to double ping reliably. The double ping lasts 55 seconds which allows ample time for homing torpedoes to arrive.

Homing torpedoes

U-190’s homing torpedoes allow for long range torpedo attacks. The homing torpedoes have best in tier range at 12.5km. They deal a respectable 8.6k damage, travel fast at 77 knots, and have a 35% chance of flooding. While her homing torpedoes are good at long range, their fast speed and short arming distance allow them to be used at close ranges against small and agile targets, especially when shotgunning. Shotgunning is the act of closing distance to a target (around 3-2km) and launching torpedoes at it, often heavily damaging or destroying ships.


Conventional Torpedoes

U-190’s conventional torpedoes deal 14,300 per torpedo at the cost of a lower range (7.5km) and slower speed (62 knots). With four bow tubes, a full salvo can cause heavy damage or outright kill ships with her torpedoes. The 2 aft tubes can be used to deliver a follow-up strike after passing under ships, although with half the alpha strike. Her torpedoes have a good reload of 50 seconds and all reload at once.


Consumables:

U-190 has a standard Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., with three stock charges and a short 7 second duration time. Players should be careful not to quickly exhaust their limited charges or will rapidly lose HP to flood and fire damage. Her Hydrophone is useful for tracking the location of surface ships while underwater. It is standard for her tier, lasting 60 seconds, has a 330s preparation time, and 120s reload time.

U-190, as a German submarine, gets access to the Reserve Battery UnitWhen active, dive capacity does not deplete.. While the consumable is active, dive capacity does not deplete while underwater. There are 2 charges base, and they last 30s with a 90s reload time. This helps players stay underwater for longer periods of time when either stalking targets or escaping detection range.


Gameplay:

U-190 is a flexible submarine, as it can deal effective damage in any situation to any target. Players should use her speed and concealment to gain advantageous positions to either utilize her homing torpedoes from range or close distance to shotgun targets. When pinging targets from range, it is important to utilize her ruddershift in order to dodge depth charges sent at the approximate locations of pings. Double pings will yield more hits, but exposes the submarine's approximate position from repeated pings. This playstyle can also yield less damage due to players using damage control on pings and dodging homing torpedoes.

When closing distances to shotgun targets, players should primarily approach battleships and cruisers. Once at around 6km, players should dive to periscope depth and further close distance. At around 3-2km, conventional torpedoes will arm and deal high damage to targets. Thus, players should quickly launch all torpedoes before proximity detection (2km) and dive quickly to avoid detection. Against maneuverable targets such as light cruisers and destroyers, homing torpedoes can be used as they have fast speed and lower arming distance. Players can also ping destroyers at close range as the homing shut off distance is short for destroyers (240m).

Against enemy submarines, her Submarine SurveillanceDetect submarines underwater. consumable helps in spotting targets and her fast homing torpedoes can devastate unaware submarines.

U-190 is a universal submarine, as her playstyle can be adapted to any game situation. While her characteristics do not particularly stand out, she does not have many weaknesses that prevent her from being effective in any situation. Her biggest strengths are her low concealment and access to the Reserve Battery Unit consumable, which can aid in staying underwater to evade detection during shotgun attacks or when escaping detection range. The combination of her good maneuverability characteristics and low detection aids in the shotgunning playstyle. Players can find success in both long range homing torpedo attacks and shotgunning targets at close ranges.

Pros:

  • Long-range homing torpedoes with fast sonar ping reload time.
  • Conventional torpedoes have good damage
  • Good Dive Capacity reserve
  • Good concealment
  • Access to the Reserve Battery UnitWhen active, dive capacity does not deplete. consumable

Cons:

  • Low HP pool
  • Slow sonar ping speed
  • Non existent armor
  • Slow underwater speed

Research

Availability of researchable upgrades for U-190 is as follows:

  1. Hull: Upgrade to Hull (B) for improved survivability. Research of this module unlocks progression to U-2501.
  2. Sonar: Upgrade to Typ 8 Mod. B for a faster sonar reload.
  3. Torpedoes: Upgrade to G7e T3 and G7e T3 MZ for faster torpedo reload, better speed, damage and flooding chance on the homing torpedoes, and improved range, damage and flooding chance for the conventional torpedoes.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

U-190 equips the following consumables:

Signals

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • First available for testing for all players from random bundles from Update 0.10.7 until Update 0.11.0.
  • Made available for testing again for all players in Update 0.11.2 from sequential combat missions.

Testing Changes

  • DevBlog 181:
    • Adjusted maximum sonar ping and torpedo range from 9.8 to 10 km
    • Adjusted detectability range by air and submarines from 2.1 to 2 km.
    • Decreased dive capacity from 500 to 470 units.
    • Other changes:
      • Speed of torpedoes changing depth is now approximately 2.5x higher.
      • Detectability range after emitting a sonar ping now increases to a flat 4 km, rather than the detectability value of the submarine on the surface.
      • The width of the sonar ping and its impact radius was increased 1.5x.
      • Speed of sonar ping emitted on the surface changed to 500 m/s.
      • Submarine Steering Gears Modification 2 added in upgrade slot 4.
      • Submarine Steering Gears Modification 3 added in upgrade slot 5.
  • DevBlog 188:
    • Changed the parameters of torpedoes:
      • Speed increased from 62 to 77 knots.
      • Detectability increased from 1.7 to 2.1 km.
      • Maximum damage increased from 5,800 to 7,467.
    • Changed the "Hydrophone" consumable:
      • Action time of the consumable increased from 45 to 60 s.
      • Detection of ships decreased from 8 to 6.5 km.
      • Detection of submarines decreased from 8 to 6.5 km.
  • Update 0.10.8:
    • Dive capacity depletion when the submarine is detected increased from 2 to 4 points per second.
    • Dive capacity restoration rate increased from 0.3 to 0.5 points per second.
    • Detectability range by sea after using the Sonar Ping decreased from 4 to 2 km.
    • The time it takes the torpedoes to arm increased from 0.5 to 2 s.
    • Decreased the detectability after using the Sonar Ping in smoke from 2.4 to 2 km.
    • Changed the Hydrophone consumable:
      • Consumable action time decreased from 60 to 40 s.
      • Consumable cooldown time decreased from 90 to 60 s.
      • Decreased ship bearing distance and spotting range when submerged from 6.5 to 6 km.
  • Update 0.10.9:
    • Dive Capacity depletion rate when spotted reduced from 4 to 3 units per second.
    • Torpedoes are now launched one by one.
    • The width of torpedo launch cone increased 2.5 times.
    • Changed the parameters of torpedoes and sonar ping:
      • Maximum torpedo damage increased from 7,467 to 8,633.
      • Chance of causing flooding by a torpedo increased from 40 to 47%.
      • Torpedo and sonar ping range increased from 10 to 12.5 km.
  • Update 0.10.10:
    • Reduced maneuvering capabilities of homing torpedoes.
    • Distance in which homing torpedoes cease to home in on cruisers and destroyers increased twofold.
    • Added G7e/T3 MZ proximity fuse torpedoes with the following characteristics:
      • Reload time: 58 s.
      • Torpedo-type switching time: 5 s.
      • Range: 12 km.
      • Maximum damage: 12,033.
      • Speed: 77 knots.
    • The base visibility of surface ships at operating depth was decreased to 2 km.
    • Changes in the visibility of the submarine now occur at periscope and operating depth.
    • Fixed the model and textures of the ship.
  • Update 0.10.11:
    • The torpedo homing mechanics were updated.
    • The Hydrophone consumable starts with a 300 s cooldown at the beginning of a battle.
    • Added an underwater torpedo reticle.
  • DevBlog 255:
    • Increased HP from 9,900 to 15,400.
    • Increased the duration of the double-pinged sector from 25 to 75 s.
    • Decreased the maximum depth from 60 to 50 m. The concealment and visibility parameters were changed accordingly.
    • Can no longer be detected with the Surveillance Radar consumable at periscope depth.
    • Can now detect ships in smoke from the assured acquisition range from operating depth.
    • Ships in smoke can now detect the submarine at the operating depth from the assured acquisition range.
    • Fixed a bug causing the submarine to be affected by a 20-second detectability penalty after using a sonar ping.
    • Fixed a bug that caused ships' detectability to increase for the submarine after firing main battery guns while in smoke.
  • Update 0.11.0:
    • Removed from the live server.
  • Update 0.11.2:
    • Added minor fixes to the geometry and textures of the ship.
  • Update 0.11.2.1 (This lists the overall changes made to the submarine, including DevBlog 289 and DevBlog 293):
    • Readded to the live server.
    • Can now be detected by Hydroacoustic Search at maximum depth from 2 km.
    • Operating depth removed.
    • Emits oil slicks when hit at periscope or maximum depth.
    • Sonar pings emitted by the submarine are visible to enemy ships at a distance of 8 km.
    • Changed the Damage Control Party consumable:
      • Number of charges decreased from unlimited to 3.
      • Cooldown increased from 40 to 60 s.
      • Action time increased from 5 to 15 s.
    • Changed the Hydrophone consumable:
      • Number of charges increased from 3 to unlimited.
      • Interval between pings decreased to 6 s.
    • Changed the parameters of homing torpedoes:
      • Arming time set to 2 s.
      • Ascent time increased by approximately 2 times.
      • Reload time decreased from 58 to 50 s.
      • Flooding chance decreased from 47% to 35%
    • Changed the parameters of conventional (proximity fuse) torpedoes:
      • Visibility reduced from 2.1 km to 1.6 km.
      • Damage increased from 12,033 to 12,500.
      • Range decreased from 12 to 6.3 km.
      • Speed decreased from 77 to 59 knots.
      • Flooding chance increased from 70% to 73%.
    • Sonar reload time decreased from 7.1 to 6.5 s.
    • Decreased the duration of the double-pinged sector from 75 to 55 s.
    • Dive capacity decreased from 470 units to 250 units.
    • Dive capacity recharge rate increased from 0.5 to 1 units/s.
    • Dive capacity depletion rate when detected decreased from 3 to 1.3 units/s.
    • Flooding duration decreased from 40 to 30 s.
    • Flooding damage increased from 0.20% to 0.33% HP/sec.
  • Update 0.11.3:
    • Damage Control Party action time decreased from 15 to 5 s.
  • Update 0.11.4:
    • Disabled the possibility to launch conventional torpedoes at maximum depth.
    • Disabled the increased dive capacity depletion rate when the submarine is detected by the enemy.
    • Replaced ping movement effect with ping launch effect when undetected, displayed within a range of 1 km from the submarine and lasting 5 seconds.
    • The characteristics and capabilities at periscope depth are now maintained while staying at that depth and right until the submarine has reached her maximum depth.
    • The border separating the periscope and maximum depths now lies at 15 m.
    • Maximum depth values were changed to 30 and 60 m.
  • DevBlog 329:
    • Added dispersion when launching torpedoes:
      • 11 ° for bow and 5 ° for stern tubes.
    • Reduced the time before forced ascent when the sub's dive capacity is depleted.
  • DevBlog 332:
    • Changed the dispersion when launching torpedoes:
      • For bow tubes - reduced from 11 ° to 3 °.
      • For stern tubes - reduced from 5 ° to 2 °.
  • Update 0.11.5:
    • Replaced the rotation of torpedo launchers with torpedo turning mechanics.
    • Fixed a bug that caused the submarine at the start of each new battle to select a torpedo type that was different from the last selected type in the previous battle.
    • Fixed a bug that prevented the submarine's torpedo reticles from turning to follow the sonar.
  • DevBlog 338:
    • Dive Capacity recovery rate reduced from 1 to 0.8 units/s.
    • Changes to speed and turning circle radius:
      • Surface speed: from 27 to 29 knots.
      • Underwater speed: from 15 to 13 knots.
      • Turning circle radius: from 540 to 480 meters.
  • DevBlog 348:
    • Removed the Hydrophone consumable.
    • Added the Echo-Ranging Set consumable with the following settings:
      • Action time: 30 s.
      • Reload time: 80 s.
      • Interval between pings: 6 s.
      • Ship bearing effect duration: 4 s.
      • Ship bearing distance: 7 km.
      • Number of charges: Unlimited.
    • Added the Low-Frequency Hydrophone consumable with the following settings:
      • Action time: 60 s.
      • Reload time: 120 s.
      • Submarines' spotting range: 9 km.
      • Number of charges: Unlimited.
      • Preparation time: 360 s.
  • Update 0.11.7:
    • Renamed the Echo-Ranging Set consumable to the Hydrophone consumable.
    • Renamed the Low-Frequency Hydrophone consumable to the Submarine Surveillance consumable.
    • Disabled guaranteed detection for the submarine in the submerged position.
    • The visual effects above the submarine when using sonar is now also displayed for the submarine herself.
  • Update 0.11.8:
    • Added a visual distinction between the effect of acoustic homing torpedoes and regular ones.
    • Fixed a bug that caused Credits to be deducted for resupplying only a part of the submarine's ammunition.
    • Fixed a bug that caused tooltips to overlap the screen with the composition of teams when playing the submarine.
  • DevBlog 370:
    • With the release of Update 0.11.9:
      • Preparation time for the Submarine Surveillance consumable reduced from 360 to 330 s.
  • Update 0.11.9:
    • Available in early access via sequential bundles and from Submarines containers.
    • The Newfoundland permanent camouflage was added.
    • Readded the ping movement effect.
    • Added a special indicator to notify players when there is little diving capacity remaining.
    • Updated the set of sound effects for torpedo launching.
    • Updated the icon for acoustic homing torpedoes.
  • Introduced to the game as a researchable ship in Update 0.11.10.
  • Update 13.1:
    • Turning circle radius reduced from 480 to 420 m.
  • Update 13.2:
    • Torpedoes now do 10% of maximum damage up to 2.9 km, and then scale to 100% damage from 2.9 to 3 km.
    • Stock homing torpedoes changed:
      • Arming distance reduced from 392 to 20 m.
    • Researchable homing torpedoes changed:
      • Arming distance reduced from 414 to 16 m.
    • Stock conventional torpedoes changed:
      • Maximum damage increased from 11,233 to 12,733.
      • Arming distance reduced from 951 to 16 m.
      • Range increased from 5.5 to 7 km.
    • Researchable conventional torpedoes changed:
      • Maximum damage increased from 12,500 to 14,300.
      • Arming distance reduced from 951 to 16 m.
      • Range increased from 6.3 to 7.5 km.

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