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Update 0.10.7

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Development Blog 175 for Commander Skills. See also 176,177,181,183, 187,188.
Developer Bulletin Public Test
News article

Due to the installation of the update, the server will be unavailable
from: Wed. Aug. 11 3:00 AM PT / Wed. Aug. 11 5:00 AM Central
until: Wed. Aug. 11 6:00 AM PT / Wed. Aug. 11 8:00 AM Central
As soon as the server is updated and server maintenance is complete, you'll be able to immediately play the new version of World of Warships.

Update 0.10.7: Submarines in Ranked Battle

Submarines in Co-op and Ranked Battles ● Dockyard ● Dutch Cruisers in Early Access ● Clan Battles ● Changes to Commander Skills ● Armory ● Return of Missouri ● etc.

  • Submarines in Ranked and Co-op Battles.
  • The Rotterdam Dockyard prepared and ready for the construction of VIII De Zeven Provinciën.
  • Ongoing Early Access to Dutch cruisers (Part II).
  • A new season of Clan Battles.
  • Changes to Commander skills.

Submarines in Ranked and Co-op Battles

Ranked Battles Season 4 kicks off 1 week after the update hits the Live Servers.

In addition to the traditional four ship types, a new type — submarines — is joining the fight for Ranked glory in the new season.

Submarines have made quite a journey, having gone through six open and a gazillion closed tests since they were first announced back in 2019. Adding a totally new type of ship to World of Warships requires extended testing by a wide and stable audience in Random Battles. Testing them on a standalone server or in a special game mode would simply not give us a broad enough picture.

However, we don't want to allow submarines to "surface" in the main type of battle directly — it's essential that we ensure they are properly tested first. To perform the test, we've settled on Ranked Battles as the most suitable and closest equivalent of Random Battles. The new Ranked season starts a week after the update goes live, but submarines will be accessible immediately after the release of Update 0.10.7. Co-op Battles will give you an opportunity to try the subs out in a more relaxed environment and get prepared for the new Ranked season.

Season features

  • A maximum of two submarines is allowed per team.
  • To prevent long queues from forming in the matchmaker, submarines will be rented out free of charge through random bundles from the Armory.
  • Commanders will receive a fifth skill tree for submarines, and some of the skills of other ship types will receive additional effects that are designed to counter submarines.

You'll also find a revamped interface in the Port, and there are updated rules for the season:

  • Ranked Battles statistics will be displayed in the profile summary. Distribution by league starts from Season 4. Statistics for previous seasons, broken down by leagues, will not be available.
  • After qualifying, you can continue playing in the next league without having to wait for the start of a new Sprint. If you make it to Rank 1 in the Bronze League and successfully qualify, you can continue playing in the Silver League within the same Sprint.


  • 7 vs. 7
  • Tier VI in the Bronze League
  • Tier VIII in the Silver League
  • Tier X in the Gold League

Like in the previous season, battles will be split into six Sprints. The first Sprint runs for 1 week, and each subsequent one runs for 2 weeks. Each new Sprint starts immediately after the end of the previous one.


[Insert uncaptioned pictures of crates, Ranked tokens, etc.]

More details about the new season of Ranked Battles and submarines are available in a dedicated article.


We invite you to build VIII De Zeven Provinciën at the Rotterdam Dockyard! The ship is armed with eight dual-purpose 152 mm guns housed in four turrets. De Zeven Provinciën has access to the Repair Party and Engine Boost consumables, and she is equipped with the Airstrike armament. The ship's guns have a medium firing range and high rate of fire.

The rules of the new Dockyard are similar to those of the previous ones:

  • The construction process at the Dockyard comprises 24 phases.
  • You can advance through these by completing Dockyard combat missions or spending 1,500 Doubloons on each phase.
  • If you want to progress through shipbuilding phases at a discount, you can purchase Starter Packs: nine shipbuilding phases in exchange for 8,950 Doubloons, or three phases in exchange for Doubloons 3,950 Doubloons.
  • The Dockyard combat missions span two updates — 0.10.7 and 0.10.8. You can complete shipbuilding phases in exchange for Doubloons until the end of Update 0.10.9.
  • In total, you can progress through 21 out of 24 shipbuilding phases by completing Dockyard combat missions.
  • Completing shipbuilding phases will reward you with a container that drops a Tier V Premium ship, as well as Coal, Steel, Free XP, Elite Commander XP, days of Premium Account, Distant Voyages containers, and other rewards.
  • Upon completing the 24th shipbuilding phase, you'll receive VIII De Zeven Provinciën in the War Paint camouflage, a Commander with 10 skill points, a Port slot, and a commemorative flag.

If you complete the construction of VIII De Zeven Provinciën by spending Doubloons, make sure to keep progressing through the Dockyard combat missions—completing each phase will bring you 250 Steel.

Dutch Cruisers in Early Access

Early Access to our new ship branch is ongoing! To mark the occasion, we've added a whole chain of combat missions.

The first chain will become available 1 week after the update goes live, while those that follow will be unlocked each subsequent week.

Completing the combat missions will bring you the following rewards:

  • Unique Dutch Commander Klaas Janssen with the following enhanced skills:
    • For destroyers, cruisers, and battleships — Demolition Expert: +1.5% to the chances of setting a target on fire when hitting it with HE shells (by default: +1%).
    • For cruisers and battleships — Focus Fire Training: +35% to AA damage in the priority sector (by default: +25%).
  • The "Dutch Cruisers: Part 2" commemorative flag.

The Dutch Tier IV, VI, VIII, and IX cruisers that hit the seas in Early Access with the release of Update 0.10.6 will be available in random and sequentially available bundles in the Armory. When Update 0.10.8 goes live, Dutch Tier I–X cruisers will become available for all players to research.

Clan Battles

Update 0.10.7 kicks off the Fourteenth Season of Clan Battles. You can expect to play Tier VI ships in a 7 vs. 7 format.

Starts: Wed. Aug. 18 9:00 AM PT
Ends: Mon. Oct. 04 1:00 PM PT

  • CIS 16:00 — 20:00 UTC
  • EU 17:00 — 21:00 UTC
  • NA 23:30 — 03:30 UTC
  • ASIA 11:30 — 15:30 UTC


  • No more than two aircraft carriers or battleships (or a combination of both) per team in total.
  • No more than three mercenaries per Division.
  • VI Admiral Graf Spee and VI HSF Admiral Graf Spee will not be accessible in Clan Battles.

As the season rolls on, additional restrictions on the number of specific ships per team may be added.

More details about the new season of Clan Battles are available in a dedicated article.

Changes to Commander Skills

Since the latest Commander skills update, we've taken a close look at the extensive feedback we received from you and compiled statistics related to those changes. We've made some balance tweaks, as well as improved or replaced unpopular skills. Some skills have received additional effects that are intended to counter submarines.

Battleship skills

One point skills


  • The skill has been renamed Demolition Expert.
  • Bonus added: +15% to the fragmentation damage area of the main battery and secondary battery shells, as well as HE rockets and bombs, when firing at submarines.

Consumables Enhancements

  • This skill has been replaced with the Brisk skill, which provides the ship a 10% speed increase while she remains undetected.

Two point skills


  • Bonus added: +7% to the ship's torpedo protection.

AA Gunner

  • The skill has been renamed AA Defense and ASW Expert.
  • Bonus added: +10% to damage inflicted by depth charges.

Three point skills

Enhanced Anti-Torpedo Protection

Replaced by a new skill Improved Repair Party Readiness:

  • Activated effect: –0.8% to the reload time of the Repair Party consumable each time your ship receives potential damage equal to 100% of the ship's base HP.

AA Gun Aiming Expert [old name? - Ed.]  Expert AA Marksman

  • The skill has been renamed Focus Fire Training.
  • Bonus added: –10% to the reload time of the Air strike armament (including the Air strike with anti-submarine defense aircraft).

Four point skills

Added a new skill called Furious that replaces the Brisk skill:

  • Activated effect: –5% to the reload time of main battery guns and +5% to the dispersion of shells fired by enemies attacking your ship for each active fire on board.

Improved Secondary Battery Aiming

  • The skill has been renamed Manual Secondary Battery Aiming.
  • Added the following permanent bonuses:
    • −10% to the reload time of the secondary battery.
    • −10% to the dispersion of secondary battery shells.
  • We've reworked the mechanics for the bonus that gets applied to the maximum dispersion of secondary battery shells fired at a priority target:
    • Activated effect: a gradual increase in secondary gun accuracy at a priority target when secondary battery guns are firing continuously. The maximum bonus to fire accuracy provided by the activated effect equals +50%. This can be achieved if the secondary battery has been continuously firing for 45 seconds.
  • The accuracy bonus gradually decreases if the secondary guns haven't fired for 15 seconds.
  • When the priority target is changed, the accuracy bonus provided by the activated effect instantly drops down to 80% of the accumulated accuracy.

See Secondary Armament for a complete description of how this new mechanism functions.

Close Quarters Combat

  • Bonus removed: –10% to the secondary battery reload time.

Cruiser skills

Two point skills


  • The skill has been renamed Demolition Expert.
  • Bonus added: +15% to the fragmentation damage area of the main battery and secondary battery shells, as well as HE rockets and bombs, when firing at submarines.

AA Gun Aiming Expert [where did this come from? - Ed.]   Expert AA Marksman

  • The skill has been renamed Focus Fire Training.
  • Bonus added: –10% to the reload time of the Air strike armament (including an air strike using anti-submarine defense aircraft).

Four point skills


The bonus to the main battery accuracy and ship speed is now activated if the number of visible enemy ships is equal or greater than the number of allies within the firing range of your ship's main guns. The bonus will also apply when there are no enemies or allies within your ship's main battery firing range.

AA Gunner

  • The skill has been renamed AA Defense and ASW Expert.
  • Bonus added: +15% to damage inflicted by depth charges.

Destroyer skills

Two point skills


  • The skill has been renamed Demolition Expert.
  • Bonus added: +15% to the damage-inflicting area of main and secondary battery shells when firing at submarines.

Extra-Heavy AP Shells

  • The skill has been renamed Extra-Heavy Ammunition.
  • Bonus added: +10% to damage inflicted by depth charges.

Aircraft carrier skills

Three point skills

Demolition Expert

  • The skill has been renamed to Pyrotechnician.

Four point skills

Hidden Menace

  • Bonus added: –50% to the height at which aircraft return to a carrier after an attack or upon pressing the F key. Squadrons will now soar up to a height where they are invulnerable to AA fire faster.
  • [translation: The immunity zone (and thus the return altitude) is set 50% lower to offset the slower climb-out speed and thus keep the same amount of time exposed to AA fire. - Ed.]

Submarine skills

[There is no mention in the News article of skills for submarines. See here for the latest version from the 0.10.7 client. BTW, all commanders may now spec for Submarines. - Ed.]

Due to the arrival of submarines in Ranked Battles and the changes to Commander skills, you will be able to reset Commander skills and demount upgrades free of charge during Update 0.10.7.

Got a large collection of Commanders and want to reset all their skills at once?

Go to the dedicated page where you can activate the free automatic skill reset for all of your Commanders.

The free reset is available until: Mon. Sep. 06 6:00 AM PT


When the update goes live, a large post-war destroyer — X Ragnar — will join the fleet of available ships in the Armory. The destroyer is equipped with far-reaching artillery comprising four 152 mm guns housed in two turrets. Ragnar can boast of having a large HP pool and strong AA defenses but lacks torpedo armament. The ship has access to the Repair Party and Surveillance Radar consumables. She also has the Emergency Engine Power consumable at her disposal, which boosts her speed by 30%. Ragnar will be available for 27,000 Steel.

The Flying Fish permanent camouflage for X Franklin D. Roosevelt is now available in exchange for 3 Clan Tokens.

With the release of Update 0.10.8, III Katori will no longer be available for Community Tokens. However, you will still be able to get the ship for Doubloons.

The Return of Missouri

Our special event that commemorates the end of World War II launches on August 27. During the event, IX Missouri will appear in random bundles that can be obtained in exchange for Doubloons.

IX Missouri was our first experience of creating a Tier IX Premium ship, and during her adjustment, the ship received excessively high Credit profitability compared to other Premium Tier IX ships. The existence of a large number of ships with such high profitability negatively affects the game economy. Furthermore, it was often excessive profitability rather than the ship’s specifications and game play that became the determining factor for players deciding to helm Missouri into battle more often than they would perhaps otherwise prefer.

At the same time, IX Missouri is a renowned historical ship, and we would like more players to have the opportunity to add the ship to their collections. In the forthcoming update, Missouri's base economic capabilities will be brought into line with other Tier IX Premium ships.

Players who already own the ship at the moment Update 0.10.7 goes live will, on average, earn the same number of Credits as before — a permanent combat mission will apply an economic bonus to all battles played at the helm of IX Missouri. [That is, players with Missouri in Port when 0.10.7 drops will receive a permanent mission that grants the original Credits bonus to battles fought in the ship. - Ed.]

To mark the event, we're launching the Pacific War campaign on our website. You'll advance through it from the perspectives of those who sailed through flooding and flame in the grandest naval encounters of World War II. More details will follow in a dedicated article.

To celebrate the event, we've also added:

  • A "Festive" permanent camouflage for IX Missouri.
  • "The Show-Me State," "Mighty Mo," "The Rebirth of American Sea Power," "17 Years of Active Service," and "Strength for Freedom" patches.
  • 'USS Missouri' commemorative flag.
  • Commanders Neil Chesters, Brian Northcape, Fernand Lacroix, Frederik van Hendriks, Tomokazu Satomi, Aleksey Statsenko, John Duncan Morefield, and Yuen Xuanzhou.

Details of the event and info about how to grab the new content will be announced later.

Content Additions and Changes

Friesland => Groningen

We've added destroyer IX Groningen to the Dutch Tech Tree. She belongs to the same series as IX Friesland and both ships have identical characteristics. The new ship will be available for Free XP 1,000,000 Free XP in the Tech Tree. Alternatively, you can grab her for Doubloons 19,300 Doubloons in the Armory.

Until the end of Update 0.10.7, all owners of IX Friesland will be able to replace the ship with IX Groningen free of charge in the "Inventory" section. More info on how to exchange the ships will be available in the game client.


We've added the following commemorative flags: Her Majesty's Naval Toaster, Brazilian Imperial Flag, and Submarine Warfare Insignia.

Premium Ship II-IV containers have been added.

The following ships have been added for testing by developers, supertesters, and community contributors: III Von der Tann, IV Moltke, V Derfflinger, VI Mackensen, VII Prinz Heinrich, VIII Zieten, IX Prinz Rupprecht, X Schlieffen, X Incomparable, and VI Karl von Schönberg.

Legend of the Galactic Heroes: Die Neue These

The following content has been added to the game to mark our collaboration with Legend of the Galactic Heroes: Die Neue These

  • Free Planets Alliance and Galactic Empire expendable camouflages.
  • Hyperion permanent camouflage for VIII Baltimore, Triglav permanent camouflage for VIII Kansas, Brünhild permanent camouflage for VIII August von Parseval, and Barbarossa permanent camouflage for VIII Z-23.
  • Star Fleet, Reinhard Fleet, and Kircheis Fleet patches.
  • Legend of the Galactic Heroes container.
  • Commanders Reinhard von Lohengramm, Siegfried Kircheis, Dusty Attemborough, Frederica Greenhill, and Yang Wen-li, each with a unique voiceover.

Details on how to get this new content will be announced later.

Other Changes and Improvements

  • Several ships in a single bundle can now be previewed in the Armory.
  • The amount of RAM consumed by the game client has been reduced.
  • We've updated the videos in the Access Levels section.
  • The shape of the coastline and seabed on the Shards, Trap, New Dawn, and Tears of the Desert maps has been reworked. Ships will now be less likely to get stuck near the coast.
  • Remaining Premium Account time is now shown in real time.
  • Fixed an issue that caused instances of fire on the bow of IX Johan de Witt's researchable hull to last for 30 seconds instead of the standard 60 seconds.
  • The "Battle!" button will no longer remain blocked at the start of a new Ranked Sprint.
  • Fixed an issue that removed the alternative color schemes for the permanent camouflages of VII Yukon and IX Tashkent.
  • Fixed the incorrect positioning of the camera in the Binocular view when all guns of a ship have been incapacitated.
  • Fixed an issue that made it impossible for the guns mounted in the stern of VIII Constellation to fire in certain positions.

Other Improvements and Changes. For a complete list, please refer to Player Support.

  • The "National+" voiceover will now work correctly for Mysore.
  • Fixed an issue that could sometimes cause recurring combat missions to disappear from the Combat Mission screen once they had been completed.
  • Fixed an issue that caused the camera to get stuck by the ship (Kaga B) after the ship had been destroyed, with no possibility to change the camera angle.
  • Charleston now has a fixed ship preview in the ship carousel in the Port.
  • The designations of AA guns on board Siliwangi have been fixed.
  • Sam the Cat will no longer hover over Сossack's deck when the ship is clad in her Unsinkable Sam camouflage.
  • Fixed an issue that caused the friendly fire warning not to be displayed after hitting an ally.
  • Fixed an issue that obscured the indication bar of take-off jet boosters for squadrons under the control of players.
  • Fixed an issue that caused pop-up hints not to be displayed in the Port.
  • Fixed an issue that caused the mouse wheel sensitivity that can be set in the game settings to sometimes not reach its maximum value.
  • Fixed an issue that caused ship characteristics to be displayed incorrectly on team screens in battle and in the Training Room.
  • The game client will no longer crash on laptops equipped with NVIDIA graphics cards.
  • Ship consumable and armament reload times that have been adjusted for the effects of buffs grabbed by players in the Arms Race mode will now be displayed correctly.
  • All players will now have access to the statistics for Season 1 of Ranked Battles.
  • Fixed an issue that sometimes caused the "New" marker displayed over the Profile tab in the Port not to disappear.
  • Fixed an issue that occasionally resulted in the AA/secondary battery indicator displaying the disabled status after reconnecting to a battle when that armament was actually active.
  • Fixed an issue that caused the game client to crash upon logging in to the game.
  • Added minor updates to the armor model of Prinz Eitel Friedrich and Ernst Gaede.
  • Added minor fixes to the geometry and textures of Alabama and Lazo.
  • The Combat Missions section will now display the time when a new group of combat missions will be available.
  • In the "Combat Missions" section, unavailable or completed combat missions are now displayed with a semi-transparent visual effect.
  • Fixed an issue that removed the "Report a violation" button in the game chat.
  • Fixed an issue that made black-listed contacts to be invisible to players.
  • Fixed an issue that caused incorrect operation of the profanity filter on the Asian server.
  • Fixed an issue that caused the blocking of messages from black-listed players to work incorrectly.
  • The list of online contacts will now be sorted correctly.
  • Fixed an issue that removed the "Remove from Group" button from the game chat for participants of a channel.
  • Fixed an issue that caused the context menu of the game chat to malfunction.
  • Fixed an issue that prevented the post-battle stats screen from being displayed to a player after a battle.
  • Fixed an issue that caused the game client to crash when using the Leningrad Defense camo on destroyer Leningrad.
  • Fixed an issue that prevented the aft guns of Constellation from firing in certain positions.
  • Fixed an issue that caused the Close Quarters Expert achievement not to be issued after destroying a ship with an SAP secondary battery shell.
  • Fixed an issue that hid a respective icon in the Exterior section for camouflages on sale at a discount.
  • Fixed an issue that caused a discrepancy between the position of rudders in the game interface and the real position of a ship in the game.
  • Fixed an issue that prevented the location of hostile fighters from being displayed to a player if the aircraft carrier had been destroyed.
  • Fixed the designations of armament on board Marco Polo, Leone, Kaga, Kaga B, and Siliwangi.
  • Fixed an issue that caused the Brawl start timer to work incorrectly.

[transmission ends]