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Leningrad

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Leningrad
Ленинград_wows_main.jpg
Destroyer | U.S.S.R. | Tier VII
Tech Tree Position
Ленинград_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points15,200 
Main Battery
130 mm/50 Model 1936 on a B-13-IIc mount5 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed6.5 deg./sec.
180 Degree Turn Time27.69 sec.
Firing Range11.56 km.
Maximum Dispersion101 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity870 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Quad N-72 х 4 pcs.
Rate of Fire0.65 shots/min.
Reload Time92 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-39 mod. 2 
Maximum Damage15,100 
Torpedo Speed60 knot
Torpedo Range8.01 km.
AA Defense
76 mm Model 1935 on a 34-K mount2 х 1 pcs.
. . . Average Damage per Second4.4 
. . . Firing Rangekm.
12.7 mm DShK4 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range1.2 km.
37 mm 70-K mount4 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range3.21 km.
76 mm 81-K mount1 х 2 pcs.
. . . Average Damage per Second2.7 
. . . Firing Range3.51 km.
37 mm SK C/30 on a Dopp LC/30 mount1 х 2 pcs.
. . . Average Damage per Second2.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed43 knot
Turning Circle Radius690 m.
Rudder Shift Time3.7 sec.
Concealment
Surface Detectability Range7.33 km.
Air Detectability Range3.46 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VII
Ship_PRSD507_Leningrad_1944.png
Special

Leningrad — Soviet special premium Tier VII destroyer.

The first major warship completely designed and built in the USSR. The ship was notable for her powerful artillery and very high speed. During World War II, her AA defenses were reinforced.

Leningrad first went on sale on 10 October 2016 on the NA servers, and on 5 October 2016 on the EU servers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/50 Model 1936 on a B-13-IIc mount1227.71011,90082,500 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Leningrad15,200101654/4/1/2/12 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-39 mod. 20.7927.215,100608 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VII mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 66,000 hp43 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Leningrad may initially seem like a Tier VII Gremyashchy with an extra gun and quadruple torpedo launchers (instead of triples). Her 43 knot top speed (reaching nearly 46 knots with Engine BoostWhile active, increases a ship's speed by a fixed percentage. active) means she can avoid some incoming fire by simply outrunning it, and her high velocity guns give her the ability to pepper targets at range where she can not be reliably hit. However, she has a much wider turning circle in exchange for her higher top speed, causing her to drift when turning. This can sometimes lead to accidentally hitting torpedoes her captain thought they had dodged.

Her torpedoes are more powerful than Gremyashchy’s, with 700 more damage and 5 knots faster speed in exchange for a longer reload due to the quad mount launchers. The main battery guns are in an odd layout, with an anti-aircraft mount blocking the rearmost gun from firing aft, and the third gun located aft of the bridge; in order to fire all her main battery weapons simultaneously, Leningrad needs to expose a great deal of herself to return fire.

Overall, Leningrad trades a worse gun layout from the regular tech tree Tier VIII destroyer Kiev for better torpedoes, making her an interesting hybrid play style ship, able to both function as both gunboat and torpedo boat depending on what the situation calls for.

Pros:

  • Relatively good firing angles.
  • Good main battery rate of fire and shell velocity like all other Russian destroyers.
  • Fastest destroyer in her tier: a whopping 43 knots.
  • Great rudder shift and handling characteristics for a Russian destroyer.
  • Decent concealment, identical to Tier VII USN premium destroyer Sims.
  • Good torpedoes; can fire torpedoes from beyond her detection radius, similar to Gremyashchy.

Cons:

  • Typically large turning radius for a Russian destroyer.
  • Cannot easily stealth-fire.
  • Anti-aircraft armament is underwhelming. Don't expect to shoot down any planes.
  • Poor turret traverse, only slightly better than Tier VII Japanese counterpart Shiratsuyu.
  • Insane ship drift at mid-to-high speeds while turning, even when slowing down.

Research

As a Premium ship, Leningrad doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Leningrad are as follows:

With only four upgrade slots to fill, there isn't a lot of variety of choice for fitting out Leningrad. Main Armaments Modification 1 is the natural pick for Slot 1'; for Slot 3, the choice boils down to captain's preference between Aiming Systems Modification 1 to improve the accuracy of her main battery, or Main Battery Modification 2 : +15% to main battery traverse speed. for faster turret rotation. Captains who have opted for Last Stand over Expert Marksman as a Level 2 commander skill will probably want the latter.

Remaining upgrade slots are best used for Engine Room Protection and Propulsion Modifications 1, in order to increase the reliability of her engines. Leningrad is dependent upon her speed for defense; these two mods help contribute to her survivability in that regard.

Commander Skills

Like her tech tree cousins, Leningrad plays more like a light cruiser than a destroyer. She will greatly prefer to hold enemies at arms' length when possible, maximizing the accuracy, muzzle velocity, and user-friendly firing arcs of her main battery. Captains will want to focus their skill points on improving her main battery and maximizing her survivability.

Consumables

Leningrad equips the following consumables:

Camouflage

As a premium ship, Leningrad comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Gallery

Historical Info

Historical Gallery

Video

References

  1. Soviet destroyer Leningrad - Wikipedia
  2. Leningrad-class destroyer - Wikipedia
  3. Sneak Peek: Leningrad - LENINGRAD - ARMADA 2.0 - News - World of Warships
  4. Armada - Leningrad - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.11.
  • Went on sale after the release of Update 0.5.12.
  • Update 0.5.16.1:
    • Fixed incorrect placement of AA guns.
  • Update 0.6.1:
    • Added to the list of ships available in supercontainers.
    • Added to the tech tree for purchase with doubloons.
  • Update 0.6.2:
    • The damage from HE-46 shells was increased from 1600 to 1900.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.88 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.15:
    • A bonus was added to the Type 10 permanent camouflage: a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.0:
    • The normalization angle for an AP shell was increased from 8 to 10.
  • Update 0.10.7:
    • Fixed a bug that caused the game client to terminate when using the "Defense of Leningrad" camouflage.
  • Update 0.10.9:
    • Available for purchase in the Armory for 20,000 Community Tokens.
  • Update 0.11.4:
    • No longer available for purchase in the Armory via Community Tokens.
  • Update 13.3:
    • The number of bombs per Depth Charge drop increased from 4 to 10.

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