Example:
Grease the Gears+15% main battery traverse speed.
Liquidator+30% chance (multiplicative) of causing flooding.
Consumables Specialist−7.5% cooldown time of all Consumables except: Damage Control Party , Repair Party .
Gun Feeder-40% time to switch shell type.
Incoming Fire AlertReceive a warning about a salvo fired at your ship from more than 4.5 km.
Preventive Maintenance−30% chance of main armament, engines, steering becoming incapacitated+15% to HP of secondary and AA guns.
Demolition Expert+1% chance of main and secondary HE shells causing a fire.+15% to the damage-inflicting area of HE shells fired at submarines.
Swift Fish+5% torpedo speed.
Consumables Enhancements+10% action time of: Hydroacoustic Search , Surveillance Radar , Smoke Generator , & Engine Boost .
Extra-Heavy Ammunition+7.5% main battery AP shell damage.+10% damage from depth charges.
Priority TargetThe detection indicator will show the number of enemies aiming at you with main battery.
Last StandThe ship remains able to move and maneuver - slowly - while the engine or steering gears are incapacitated.
Main Battery & AA Specialist-5% main battery reload time.+10% continuous AA damage.
Fill the Tubes-10% torpedo tubes reload time.
Adrenaline Rush-0.2% reload time of all armaments per 1% HP lost+0.2% AA continuous damage per 1% HP lost.
Inertial Fuse for HE Shells+25% armor penetration of HE shellsBase fire chance reduced by half.
Superintendent+1 charge to all consumables.
Survivability Expert+350 HP per ship tier.
Main Battery & AA Expert+20% main battery range.+15% flak damage.
Swift in SilenceSo long as the ship remains undetected: +8% ship speed+5% main battery reload time.
Radio LocationShows the direction to the nearest enemy ship.The enemy is alerted that a bearing has been taken..
Fearless Brawler+1 flak burst per salvo.-10% main battery reload when ship is spotted.
Concealment Expert-10% detectability range of the ship.
DazzleFor 15 seconds after you are detected:* +20% dispersion of enemy shells fired at you.* +8% ship speed.