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WoWS Legends

User:SWFAH:na

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SWFAH's page (aka TotalCluster on discord)

  • I mostly help with wiki template updates, page design, images, and general "look and feel".
  • I also created admin pages to help support the wiki team: Admin Home, Wiki Help, Admin Help
  • This page is used for testing and sharing new things.

Project Space 1

background-color: #000A28; (Current)

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American
 
Ships
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background-color: #696969;

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background-color: #808080;

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background-color: #38548a; (Legends Blue)

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American
 
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Project Space 2

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  — • Expression error: Unexpected > operator.• Tier  • .

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WoWsLIconBlack.png Tier:    -
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Project Space 3

Class Tier I Tier II Tier III Tier IV Tier V Tier VI Tier VII Tier VIII Legendary Tier
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Project Space 2

WoWsLIconBlack.pngShip Overview

Legends_Dallas_splash.png

Legends_Cruiser_Icon.png Dallas — American • Tech Tree • Tier V • Cruiser.

Legends_Cruiser_Icon.png A design version of a small light cruiser development which preceded the creation of Helena-class cruisers. She had features characteristic of most subsequent ships of this type in the U.S. Navy: moderate speed, the absence of torpedo armament, and the availability of dual-purpose guns complementing the 152 mm main battery mounted in the turrets. A design version of a small light cruiser development which preceded the creation of Helena-class cruisers. She had features characteristic of most subsequent ships of this type in the U.S. Navy: moderate speed, the absence of torpedo armament, and the availability of dual-purpose guns complementing the 152 mm main battery mounted in the turrets.A design version of a small light cruiser development which preceded the creation of Helena-class cruisers. She had features characteristic of most subsequent ships of this type in the U.S. Navy: moderate speed, the absence of torpedo armament, and the availability of dual-purpose guns complementing the 152 mm main battery mounted in the turrets.A design version of a small light cruiser development which preceded the creation of Helena-class cruisers. She had features characteristic of most subsequent ships of this type in the U.S. Navy: moderate speed, the absence of torpedo armament, and the availability of dual-purpose guns complementing the 152 mm main battery mounted in the turrets.

WoWsLIconBlack.png Navy: USN
WoWsLIconBlack.png Ship: American
WoWsLIconBlack.png Nation: United States
WoWsLIconBlack.png Category: Tech Tree

WoWsLIconBlack.png Tier: V
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: 2 400 000
WoWsLIconBlack.png XP: 55 000

WoWsLIconBlack.png Year of Design: 1934
WoWsLIconBlack.png Entered Service: N/A
WoWsLIconBlack.png Ships in Series: 0
WoWsLIconBlack.png Predecessor: Pensacola
WoWsLIconBlack.png Successors: Helena, Cleveland
WoWsLIconBlack.png Variants: Atlanta B

━━ Ship Traits ━━

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Surgical Shells: A short shell fuse time results in lower chance of over-penetration.

Legends_Reloader_trait.png
Reloader: Above average main battery reload time.

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Sluggish Shot: Difficult to aim at long distances, but the trajectory allows for effective fire from cover.

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Money Maker: Grants a significant bonus to XP and credit earnings.


WoWsLIconBlack.pngShip StatsWoWsLIconBlack.png
Survivability
SURVIVBILITY STOCK UPGRADED
• Hitpoints 24 000 28 300
• Armor (mm) 6 - 89 -
• Torpedo damage reduction (%) 4 4
Maneuverability
MANEUVERABILITY STOCK UPGRADED
• Maximum speed (kt) 32.5 32.5
• Turning circle radius (m) 650 650
• Rudder-shift time (sec) 11.1 8
Concealment
CONCEALMENT STOCK UPGRADED
• Detectability by sea (km) 11.6 -
• Detectability by air (km) 6.9 -
• Detectability while firing in smoke (km) 5.4 -
Main Artillery
MAIN BATTERY STOCK UPGRADED
• Main artillery name 152mm Mk16 Twin 152mm Mk13/16 mod. 1 Twin
• Main artillery arrangement 2x2 2x2
• Main artillery name 2 152mm Mk16 152mm Mk13/16 mod. 1
• Main artillery arrangement 2 2x3 2x3
• Firing range (km) 13.3 14.6
• Reload time (sec) 9.5 8.5
• 180° turn time (sec) 22.5 20
• HE maximum damage 2200 2200
• HE fire chance (%) 12 12
• HE penetration (mm) 25 25
• AP maximum damage 3200 3200
• Sigma 2.0 -
Secondary Artillery
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 127mm Mk24 mod. 11 127mm Mk24 mod. 11
• Arrangement 2x1 2x1
• Firing range (km) 4 4
• Reload time (sec) 6 6
• HE maximum damage 1800 1800
• HE fire chance (%) 5 5
• HE penetration (mm) 21 21
SECONDARY ARMAMENT 2 STOCK UPGRADED
• Name 127mm/38 Mk29 mod. 0 127mm/38 Mk29 mod. 0
• Arrangement 2x2 2x2
• Firing range (km) 4 4
• Reload time (sec) 6 6
• HE maximum damage 1800 1800
• HE fire chance (%) 5 5
• HE penetration (mm) 21 21
Anti-Aircraft Artillery
AA ARMAMENT 1 STOCK UPGRADED
• Name 12.7mm Browning M2 mod. 1 20mm Oerlikon Mk4
• Arrangement 14x1 14x1
• DPS 50 50
• Range (km) 1.2 2
AA ARMAMENT 2 STOCK UPGRADED
• Name 28mm Mk2 mod. 2 40mm Bofors Mk1
• Arrangement 6x4 6x2
• DPS 41 68
• Range (km) 3.1 3.5
AA ARMAMENT 3 STOCK UPGRADED
• Name 127mm Mk24 127mm Mk24
• Arrangement 2x1 2x1
• DPS 16 16
• Range (km) 5 5
AA ARMAMENT 4 STOCK UPGRADED
• Name 127mm/38 Mk29 mod. 0 127mm/38 Mk29 mod. 0
• Arrangement 2x2 2x2
• DPS 30 30
• Range (km) 5 5


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Dallas




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 24 000 6 89 4 2x2 11.1 0
Hull B 28 300 6 89 4 2x2 8 480 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
152mm Mk16 Twin 2x2 9.5 22.5 2200 12 3200 0
152mm Mk13/16 mod. 1 Twin 2x2 8.5 20 2200 12 3200 60 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.3 km 0
Targeting System: Mk5 mod. 2 10 % 14.6 km 60 000
Legends_Engine.png Maximum Speed
Stock 32.5 kn

Modifications

Cruiser - Dallas
SLOT 1
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Main Battery Mod 2
  • Main Battery traverse speed +20%
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Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Artillery_Plotting_Room_Mod_2.png
Artillery Plotting Room Mod 2
  • Dispersion of Main Battery -10%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%

Consumables

Cruiser - Dallas
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 2.8km
  • Detection of ships: 3.9km
  • Duration: 92s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Dallas

Pros:

  • Dallas carries ten powerful 152mm guns in four turrets.
  • Wide firing angles allow captains to bring most of their firepower into use without exposing too much of the ship's side armor.
  • Decent concealment.



Cons:

  • Lightly armored with a citadel that sits above the waterline.
  • High shell arcs can make hitting distant targets difficult.
  • HE shells may struggle to deal damage against higher tier battleships without the Equilibrium of Power commander skill.
  • No torpedoes, unlike most Tier V cruisers.


Performance

Adding something here.

Changes

Cruiser - Dallas

Gold and Crimson

  • Stock main battery reload time increased from 8.5 s to 9.5 s
  • Upgraded main battery reload time increased from 7.5 s to 8.5 s
  • Removed "side-grade" change of shells from the artillery upgrade
  • Upgraded main battery AP shell damage increased from 3000 to 3200
  • Upgraded main battery HE shell damage increased from 2100 to 2200

History

Cruiser - Dallas

Dallas is based on a US Navy proposal for a 7000 standard ton light cruiser, dated from late 1934 : more accurately, project 389 design 4-C. The project was designed to round up the total displacement of the US Navy cruiser to the maximum allowed by the Washington Naval Treaty : at the time of the design phase, they had only 17,600 tons left, of the 143,500 allowed by the treaty. It wasn’t enough to allow the construction of two more Brooklyn class (represented in-game by the premium ship Boise) vessels, the latest light cruiser class in the navy, displacing 10 000 tons each. Design 4-C was one of the proposals to fill that gap, proposing a 7000 standard ton cruiser, armed with 8 6 inches/152mm rifles, a 88mm/3.5 inches belt and a speed of 32.5 knots.

In World of Warships Legends, the ship is named after the city of Dallas, following the US Navy tradition of naming cruisers after the capital city of states.

It is unlikely that the US Navy would have given this design the name Dallas as it conflicts with a Clemson class destroyer (DD-199) which also carried the same name and was in active service from 1920 to July 1945. It was renamed Alexander Dallas in March 1945 as the name Dallas was being reserved for a planned Des Moines-class cruiser.

Dallas is loosely based on the design 4-C, being in reality an amalgam of multiple US Navy cruisers in the game. To quote Wargaming article about the historical basis of Dallas :

  • «The shafts, propellers, rolling keels, and rudder are taken from Cleveland-class cruisers» ;
  • «Masts, equipment, piping, and small details are borrowed from cruisers St. Louis and Helena, as well as Atlanta and Cleveland-class cruisers.» ;
  • «The triple turret is taken from Brooklyn/Cleveland, but its armor is lighter (which can’t be seen, it only influences the parameters and weight, and weight is everything to us)».
  • «The main battery guidance system is similar to those of Brooklyn/Cleveland, there are only 7.35 m rangefinders in turrets №2 and №3.»


The bridge is built around a large armoured conning tower. However, the forward main battery Mk. 34 fire director sits just on top of the tower, which is an issue since the director needs one level of deck penetration. The aft Mk. 34 director has the same issue.

The Mk. 33 directors for the secondary armament control sits on a structure above the bridge. Design practice of the time of the design of the ship (1934) dictated to put the main battery director above : here, it’s the secondary one which is above. War experience proved the advantage of the secondary directors above for better AA fire angles ; it’s unlikely that such a war-time experience was taken in consideration in an early 30’ design.

One of the radars fitted is an SA air radar, which was a kind of radar that wasn’t fitted to a larger unit than a destroyer.

Finally, the amidship aircraft facility doesn’t show any hangar, where the experience with the Pensacola class and following design showed the importance of protecting the vessels floatplanes, considered as the “eyes” of the ship during the pre-radar era.

Both her AA suits are fictional, the A hull presenting her in a theoretical 1940 condition, the B hull presenting her in a 1943 condition.

Sources :