Kirov (< 10.06.2020)
Revision as of 09:01, 9 May 2016 Fixed a conflicting argument in summary and "pros" list and updated on shell penetration suggestions | Revision as of 19:52, 9 May 2016 | |||
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* Penetration is insufficient to deal large amounts of damage to battleships, unlike Furutaka | * Penetration is insufficient to deal large amounts of damage to battleships, unlike Furutaka | |||
* Shells may seem slow, but are comparable in speed to higher tier cruiser 203mm guns | * Shells may seem slow, but are comparable in speed to higher tier cruiser 203mm guns | |||
? | * Glass Armor - | + | * Glass Armor - Expect any shell that hits to cause near maximum damage from any angle | |
* High detection range due to unusually tall silhouette | * High detection range due to unusually tall silhouette | |||
* Torpedo Launchers are only for show, and is practically useless with only 4.0 Km range | * Torpedo Launchers are only for show, and is practically useless with only 4.0 Km range |
Revision as of 19:52, 9 May 2016
35.5 kt Max Speed |
11 s Rudder Shift Time |
860 m Turn Radius |
-1 - -1 mm Hull Armor |
-1 - -1 mm Citadel Armor |
-1 - -1 mm Deck Armor |
-1 - -1 mm Extremities Armor |
Guns |
Guns |
Torpedoes |
Recon Squadrons |
6.4 km Aerial Detection Range |
13.8 km Surface Detection Range |

Modules

Cost, | artilleryShotspeed | artilleryRotationtime | artilleryDamagehe | artilleryDamageap | |
---|---|---|---|---|---|
180 mm/57 Model 1932 on an MK-3-180 mount | 125000 | 4.4 | 22.5 | 2500 | 4100 |

Cost, | health | planesAmount | artilleryNumbarrels | atbaNumbarrels | aaNumbarrels | |
---|---|---|---|---|---|---|
Kirov (A) | 180000 | 23400 | --- | 3 | 1 | 1/1/1 |
Kirov (B) | 700000 | 26200 | --- | 3 | 1 | 1/1/1 |

Cost, | torpedoesDamage | torpedoesMaxdist | torpedoesSpeed | torpedoesShotspeed | |
---|---|---|---|---|---|
53-36 mod. 1 | 125000 | 14400 | 4 | 64 | 0.9 |

Cost, | suoMaxdist | suoIncreasedistpercent | |
---|---|---|---|
GFCS V mod. 1 | 120000 | 0 | --- |
GFCS V mod. 2 | 480000 | 0 | --- |

Cost, | mobilityMaxspeed | |
---|---|---|
Propulsion: 110,000 hp | 90000 | 35.5 |
Compatible Equipment
[[File:wows_{"default": "icon_modernization_PCM038_Spotter_Mod_I_a48c7868c3de031f19f93cdfaa1fb007ff202e3269eefa19ac37127870857f7e.png", "local": "{\"default\": \"gui/modernization_icons/icon_modernization_PCM038_Spotter_Mod_I.png\"}"}|43x43px|link=|]]
[[File:wows_{"default": "icon_modernization_PCM041_SonarSearch_Mod_I_3cda151b218c2e6efc9261e9c20aa8bdf412876e0004fb6d6e5bd8297b3cc559.png", "local": "{\"default\": \"gui/modernization_icons/icon_modernization_PCM041_SonarSearch_Mod_I.png\"}"}|43x43px|link=|]]
Player Opinion
Performance
The Kirov, for the most part, is one of the more unique cruiser builds in the game, and she shows off her uniqueness by sporting nine 180mm guns in fairly fast turning triple mount turrets in the AB-X configuration, the Kirov can fare against her peers in firefights and very likely doing good citadel damage against them, potentially destroy destroyers with a single HE salvo and giving battleships something to be wary upon despite the 15 second load time. However, the most glaring drawbacks for this cruiser are its weak armor and painfully slow reload time. These weaknesses make the Kirov have to play a risky playstyle that focuses on a weird cautious but aggressive gameplay. It should also not come as a surprise if players on this ship who are familiar with the RTS game series Red Alert occasionally throw out "Kirov reporting" as a homage to the Soviet faction's iconic unit the Kirov airship.
Pros
- Gun range is beyond excellent
- Second biggest caliber of guns of her class and at her tier
- Fast turning turrets
- Accurate guns
- Impressive damage and penetration
- Best Anti-Aircraft defense from all Tier V cruisers
- Moves like a light cruiser, but fights like a battleship
Cons
- Large hull for a cruiser, highly comparable to a battleship
- Abysmal reload time for gun caliber; Furutaka's are larger and have same reload time
- Penetration is insufficient to deal large amounts of damage to battleships, unlike Furutaka
- Shells may seem slow, but are comparable in speed to higher tier cruiser 203mm guns
- Glass Armor - Expect any shell that hits to cause near maximum damage from any angle
- High detection range due to unusually tall silhouette
- Torpedo Launchers are only for show, and is practically useless with only 4.0 Km range
Early Research
- Upgrade to the main hull first, this will give a good boost to survive-ability, rudder shift time, and an actually decent AA suite.
- The only other option is the fire control so do that.
Historical Info
Historical Gallery