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New Orleans

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New Orleans
New_Orleans_wows_main.jpg
Cruiser | U.S.A. | Tier VII
Tech Tree Position
Pensacola
Arrow_down.png
New_Orleans_icon_small.png
Arrow_down.png
Baltimore
stock
 top
General
Research price70000 exp
Purchase price5,570,000 Credits
Hit Points29,700 
Main Battery
203 mm/55 Mk.12 in a turret3 х 3 pcs.
Rate of Fire4.62 shots/min.
Reload Time13 sec.
Rotation Speed6.5 deg./sec.
180 Degree Turn Time27.69 sec.
Firing Range14.7 km.
Maximum Dispersion134 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk19 
Maximum AP Shell Damage4,600 
Initial AP Shell Velocity853 m./s.
AP Shell Weight118 kg.
Secondary Armament #1
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range5.6 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
40 mm/56 Bofors on a Mk.1 mount6 х 2 pcs.
. . . Average Damage per Second67.8 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount26 х 1 pcs.
. . . Average Damage per Second93.6 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius660 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range12.06 km.
Air Detectability Rangekm.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASC107_New_Orlean_1944.png
5,570,000

New Orleans — American Tier VII cruiser.

Compared to her predecessor, the new cruiser had a shorter hull because of the linear arrangement of the power plant. This arrangement allowed for increased thickness of the armor belt at the waterline. USS New Orleans participated in the Battle of the Coral Sea, the Battle of Midway, then served in the campaign off the Solomon Islands. During the battle off Cape Tassafaronga, a torpedo hit caused an explosion that severed part of her bow. After repairs, the ship participated in the landings on Saipan, in the Battle of the Philippine Sea, the Battle of Leyte Gulf, and the invasion of Okinawa. Over the course of the war, the ship was awarded 17 battle stars.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk.12 in a turret4.627.71342,800144,600 0440,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
New Orleans (A)29,70061523826/6/8 0610,000
New Orleans (B)35,0006152389/17/6/8 17,8001,300,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 10 0395,000
Mk7 mod. 20 10,200820,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 107,000 hp32.5 0390,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

New Orleans is basically a melding of Pensacola, Northampton, and Portland — currently represented by Tier VII Premium cruiser Indianapolis — and shows herself as a new shift in US heavy cruisers. A stocky ship, it should come as to no surprise that her armor is a vast improvement from Pensacola (not hard to do), allowing her to at least handle herself in cruiser duels. Her AA suite is also somewhat better, though it is not until Tier VIII's Baltimore that American heavy cruiser anti-aircraft defenses become truly fearsome.

She has the same excellent gun performance as the Pensacola. When fully specialized for concealment she has a 10.6 km detection radius by sea. Despite this, pushing in at the beginning of a battle is an extremely hazardous proposition as her armor is still inadequate protection against battleships, especially considering her mediocre health pool. She must use islands and concealment to contribute in the early game without taking too much fire. The later stages of the game can offer more opportunities to be aggressive, whether it is hunting down enemy destroyers or ambushing enemy cruisers.

Pros:

  • Decently armored; more capable of bouncing enemy shells than Pensacola.
  • Solid main battery performance; reload speed is good for its tier, turret traverse speed is above average, and firing range is adequate.
  • Decent anti-aircraft armament.
  • Excellent concealment (better than Japanese counterpart Myoko).

Cons:

  • Armor must to be angled to be effective against cruiser shells, and it remains very weak against battleship AP.
  • Most of the anti-aircraft firepower is located in the smallest diameter bubble.
  • Second slowest rate-of-fire of all non-Premium Tier VII heavy cruisers.

Research

Availability of researchable upgrades for New Orleans is as follows:

  • Hull: Upgrade to Hull (B) for more hitpoints, more anti-air capabilities, and better rudder shift time. Research of this module unlocks progression to Baltimore.
  • Gun Fire Control System: Upgrade to Mk7 mod. 2 for an extra 10% range on the main battery.
Captains should grab Hull (B) first for the added health, then move on to the range upgrade.

Optimal Configuration

Upgrades

The recommended upgrades for New Orleans are as follows:

Anti-Aircraft Build: Captains focusing on making New Orleans have better AA will opt for Auxiliary Armaments Modification 1 : +100% survivability to each. for Slot 1 to increase the anti-aircraft armament durability and AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. for Slot 3 to increase her medium- and long-range AA power. The usefulness of this build is dependent on whether there is a carrier in the game. The presence of an enemy carrier generally can be ensured by forming a division with a friendly carrier.

Generalist Build: Captains focusing on making New Orleans a more well-rounded ship will opt for Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. for Slot 1 and Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. for the Slot 3 to increase her accuracy.

Commander Skills

Consumables

New Orleans can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS New Orleans (CA-32) - Wikipedia
  2. New Orleans-class cruiser - Wikipedia
  3. "Armada" Video: USS New Orleans - News - World of Warships
  4. Armada - New Orleans - World of Warships Official Channel - YouTube
  5. Historyofwar.org
  6. GlobalSecurity.org
  7. The Pacific War Online Encyclopedia

Ship Change Log

See here for links to Update notes.

Testing Changes

  • 24 February, 2018:
    • Preliminary characteristics (as Astoria).
  • March 17, 2018:
    • The 203 mm/55 Mk14 main battery modules were adjusted:
      • The base version was removed, leaving only the researchable version able to be mounted.
      • The reload time for the researchable version was increased from 12 to 13 s.
    • Detectability was increased from 11.82 to 12.42 km.
  • Added to the game in Update 0.1.6.
  • Update 0.5.0:
    • The power of the Bofors anti-aircraft guns was halved on the stock hull of the ship.
  • Update 0.5.1:
    • 203 mm AP shells' ricochet angles improved from 45 - 60 degrees to 60 - 67.5 degrees.
    • The number of charges of the "Catapult fighter I" / "Spotting aircraft I" consumable was increased to 4 ( "Catapult fighter II" / " Spotting aircraft II" - up to 5).
  • Update 0.5.2:
    • Experience earnings increased by 3%.
    • Credit profitability increased by 2%.
  • Update 0.5.3.2:
    • The Type 8 camouflage was renamed to Type 10.
  • Update 0.5.4.1:
    • Radar consumable added.
  • Update 0.5.7:
    • The ventilation intersection in front of the main battery turret was fixed.
  • Update 0.5.8:
    • The hull armored model was refined.
  • Update 0.5.10:
    • The display of some decorative objects was fixed on low graphics settings.
  • Update 0.5.13:
    • Areas between the bow magazines and outer armoring of the citadel were removed from the cruiser's citadel. Consequently the bow part of the cit was noticeably lowered and is now surrounded by the bow armor. As a result, the size of the most vulnerable part of the cit was significantly decreased, and the general survivability of the cruiser was significantly increased when shells are fired at the bow area.
    • Deck thickness above the bow magazines decreased from 83 to 57 mm.
    • Engine armor below the main armor belt increased from 19 to 25 mm.
    • Armoring of the aft magazine's sides from 51 to 102 mm.
    • HP redistributed between ship parts.
  • Update 0.6.1:
    • Main battery reload time decreased from 14 to 12 s.
  • Update 0.6.4:
    • The base detectability from ships was decreased from 12.42 to 11.82 km.
  • Update 0.6.6:
    • Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
  • Update 0.6.8:
    • The firing range of the secondary battery was increased from 4.5 to 5 km.
  • Update 0.6.12 :
    • Detectability when firing main guns in smoke changed to 7.05 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
  • Update 0.6.15:
    • Minor fixes to textures and ship geometry.
    • The penalty to detectability from an aircraft when firing was increased from 4.02 to 4.06 km, the detectability when firing main guns from smoke was decreased from 7.05 to 6.62 km.
    • Added a bonus to the "Congratulatory" permanent camouflage - a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.5:
    • New Orleans was moved to Tier VII.
  • Update 0.7.6:
    • Fixed description in the Port.
  • Update 0.7.7:
    • Minor fixes to geometry and textures on the ship and her camouflage.
  • Update 0.7.9:
    • Minor fixes to geometry and textures.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.9.2:
    • The armor thickness was changed: the central section was reinforced from 16 to 25 mm.
  • Update 0.9.3:
    • Armoring of extremities increased from 16 to 25 mm.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 660 m to correct prior discrepancy.
  • Update 0.9.10:
    • The distribution of HP in the hull was slightly updated.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 5.6 km.

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Europe  I Gryf • VI ElliDoubloons 
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