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Maya

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Maya
Maya_wows_main.jpg
Cruiser | Japan | Tier VII
Tech Tree Position
Maya_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points39,200 
Main Battery
203 mm/50 3rd Year Type No.2 in a Model E turret4 х 2 pcs.
Rate of Fire3.64 shots/min.
Reload Time16.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.28 km.
Maximum Dispersion129 m.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3,000 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight125.85 kg.
AP Shell203 mm AP Type91 
Maximum AP Shell Damage4,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.85 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
Firing Range5.6 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Quad4 х 4 pcs.
Rate of Fire0.5 shots/min.
Reload Time120 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 3 
Maximum Damage20,967 
Torpedo Speed76 knot
Torpedo Range8.01 km.
AA Defense
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount27 х 1 pcs.
. . . Average Damage per Second48.6 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount13 х 3 pcs.
. . . Average Damage per Second42.9 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed35.5 knot
Turning Circle Radius780 m.
Rudder Shift Time10.1 sec.
Concealment
Surface Detectability Range12.4 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VII
Ship_PJSC517_Maya.png
Special

Maya — Japanese special premium Tier VII cruiser.

Takao-class cruiser. She participated in the Sino-Japanese War, escorting transport ships. During World War II, she supported assault groups on the Philippine and Aleutian Islands, and she also participated in the Battles of the Eastern Solomons, the Santa Cruz Islands, the Commander Islands, and the Philippine Sea. On October 23, 1944, during the Battle of Leyte Gulf, Maya was torpedoed by submarine USS Dace and quickly sank.

Maya was first released for sale on 29th April 2022.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 3rd Year Type No.2 in a Model E turret3.6301293,000174,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Maya39,200131274627/13/64 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type93 mod. 10.51207.220,966768 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 130,000 hp35.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


The Ship

Maya was one of four Takao-class heavy cruisers in service with the Imperial Japanese Navy during the Second World War. Based on Atago, she trades a main battery turret for improved AA and a wide selection of consumables. The most notable are her Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. and Repair PartyWhile active, restores a percentage of the ship's health points each second.. She also has the choice between Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. or the same Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. as carried by cruisers of Tier VIII and above.

Whilst Maya is a sister ship of Atago, she has a slower rudder shift, taking 10 seconds for the rudder to fully travel. With a turning circle of 780 meters, this can make avoiding incoming fire and moving in confined areas difficult. Although she may be sluggish when turning, Maya is fast in a straight line, with few Tier VII cruisers rivaling her 35.5 knot top speed. She can relocate quickly when needed or chase down isolated enemies, and easily keep pace with her team’s destroyers. With captain skills her concealment can be brought down to 11.2km which combined with her speed to allow Maya to reach advantageous firing positions or escape from dangerous positions.

Armor

Despite sharing Atago's overall armor scheme, Maya carries thinner armor compared to her Tier VIII sister. Her bow and stern are 16mm thick, which bounces most cruiser AP from tiers V to IX, but provides no protection against battleship AP or HE shells. Citadel armor varies from 102mm along the engine room spaces to 127mm around the magazines. There is also some extra protection provided by the presence of torpedo bulges along the length of her citadel, which can result in shells detonating before penetrating the main armor belt. Despite this, Maya's citadel presents a long and tempting target. As with any cruiser, showing too much broadside can result in taking serious amounts of damage. These flaws are partially offset by Maya's large health pool, exceeded only by French cruiser Toulon in tier. Maya's ability to absorb hits is further enhanced by her access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, which allows her to stay fighting for an extended period. Her repair party is the same as Atago’s, queuing 50% of penetration damage and 33% of citadel damage received as well as all fire and flood damage. This repair party is active for 28 seconds allowing Maya to potentially repair 5488hp for each use of her repair party. With her 2 base charges Maya can potentially repair almost 11000 hp and this number can be increased up to 19,700 with combat signals and captain skills.

Armament

Maya's guns share the traits of other Japanese cruisers. Her guns are accurate, with destroyer dispersion, but they reload and turn slowly. The standard reload for Maya is a slow 16.5 seconds. She also has four turrets compared to the five carried by Myoko and Atago, which means a lower broadside weight and the lowest sustained main battery damage output of all Tier VII cruisers. She carries a Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. which cuts her reload time in half for 15 seconds, this provides an increase to her firepower allowing for one extra full reload during use. Finally, Maya's main battery range is a relatively short 15.3km.

Each HE round hits hard with excellent fire chance. With sustained firing Maya's shells are capable of setting an average of 4.9 fires per minute. While this is amongst the lowest in tier, with captain skills, combat signals and her Main Battery Reload Booster this rises to 8.7 fires per minute, rivaling even the faster firing 152mm gunned ships for short periods. Maya's AP rounds are merely adequate, and much worse than New Orleans. While they can deal citadel damage on broadside targets, they offer less utility against angled or heavily armored ships.

Maya carries four quadruple torpedo mounts. The torpedo launchers have Atago's improved firing angles, allowing one set on each broadside to fire 37 degrees from the bow and stern. However, firing both launchers from the same side still requires showing broadside. Maya’s torpedoes travel at a speed of 76 knots out to a range of 8km. This two kilometer reduction compared to Atago means that Maya is unable to effectively fire her torpedoes from stealth.

Anti-aircraft

Whilst Maya has improved anti-aircraft defenses with an extra pair of 127mm guns on each side, the majority of her AA batteries consist of 25mm cannon mounts. These weapons can only reach out to 2.5km, at which range enemy squadrons will already be on their attack run and as such present little deterrence to enemy carriers.

Anti-Submarine

Maya's ASW attack consists of 9 depth charges dropped from the stern in a line at 1 second intervals. Her depth charges cause some of the highest damage at Tier VII, with a direct hit causing 4,600 damage. This is higher than many destroyers at her tier. Because she carries depth charges, Maya must approach close to a submerged target in order to attack them, which can put her at risk of receiving damage from the submarine or any supporting enemies.

Battle performance

Maya presents a slightly modified version of the standard Japanese heavy cruiser playstyle. To obtain the best results, captains need to use effective positioning and ammunition selection, as well as hit point and consumable management to extend her time in battle and compensate for her low base damage output. A well timed Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. can allow Maya to score multiple citadel hits or set several fires in short order, crippling unwary cruisers and taxing battleship Damage Control Parties. Maya can use her improved Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable to detect enemy destroyers up to 5km away or provide advance warning of ships lurking around corners and behind islands. Despite the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. Maya is not well suited to close quarters brawls where her slow reload, bad turret traverse and mediocre maneuverability will hold her back from being effective.

Maya relies heavily on her HE shells at medium range for the majority of her damage, setting fires on battleships or directly damaging lighter ships. Where possible captains should be aware of the situation and potential targets. With some luck each HE volley can potentially set a fire, causing her to be a threat to even the largest enemy ships. Should the target extinguish any fires, captains should shift their fire to another target for a volley or two before returning to their original target with their Main Battery Reload Booster in order to hopefully set multiple fires in short order.

Maya's torpedoes can be devastating when they hit a target, but their shorter range and faster speed compared to other Japanese cruisers limits their usefulness as area denial weapons or for covering an escape whilst kiting away. Instead, they should be used against specific targets at shorter ranges. Their higher speed makes evading them a tricky task for larger vessels or those which are starting from a stationary position.



Pros:


Cons:

  • Long reload on guns and torpedo tubes
  • Slow turret traverse
  • Mediocre maneuverability.
  • Limited charges of heal and MBRB

Research

As a premium ship, Maya has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

There are two slots where captains might wish to consider alternative options. In slot 2 Engine Room Protection reduces the chances of becoming immobilized or Hydroacoustic Search Modification 1 (available for 17,000 coal from the armory) will increase the active time of her Hydroacoustic Search consumable.

In slot 3, Main Battery Modification 2 will help to boost the slow turret rotation times to a more usable level. Aiming Systems Modification 1 can also be useful although the accuracy of Maya's guns mean it is not a required upgrade and taking this upgrade means captains should take the Grease the Gears skill.

Commander Skills


A standard Japanese cruiser captain will generally fit in well with Maya, although torpedo skills will not provide the same benefit to Maya as other ships. At least one of Grease the Gears or Main Battery Modification 2 should be used.

If players are using a captain specifically for Maya then they should pick skills which will improve her consumables, main battery reload time and turret rotation times. Last Stand is also recommended to help prevent Maya losing her rudder control.

Consumables

Maya equips the following consumables:

The Hydroacoustic Search consumable is recommended in slot 2 due to its increased utility and the short range of the majority of Maya's anti-aircraft guns.

Camouflage

As a premium ship, Maya comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals



The signal choices for Maya should be used to improve her fire starting and increase the action time and effect of her consumables. India X-Ray and Victor Lima signals boost Maya's chances of starting fires. Sierra Mike allows Maya to reach speeds up to 37 knots. India Delta increases the amount of health recovered when using her repair party.

Gallery

Historical Info


References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.1.

Testing Changes

  • DevBlog 262:
    • Preliminary characteristics.
  • DevBlog 293:
    • HE shell damage decreased from 3,300 to 3,000.
    • Main battery reload time increased from 15 to 16.5 s.
  • Update 0.11.2:
    • Minor fixes to geometry and textures of the ship.
  • DevBlog 313:
    • Number of Repair Party consumable charges decreased from 3 to 2.
    • Number of Main Battery Reload Booster consumable charges decreased from 3 to 2.
  • Update 0.11.3:
    • The Japanese Lacquer permanent camouflage was added.
  • First appeared on sale on 29 April 2022.

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Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma IIDoubloons • IX Chikuma II GoldenDoubloons • IX BA TakahashiDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X KitakamiDoubloons • X YariDoubloons • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X MonmouthDoubloons • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X DefenceDoubloons •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons • X BrennusDoubloons •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X IncheonDoubloons 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons