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Shimanto

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WoWsLIconBlack.pngShimanto
Legends_Shimanto_splash.png

Legends_Cruiser_Icon.png Shimanto — Japanese • Tech Tree • Tier VII • Cruiser.

The development of the Mogami-class cruisers into anti-aircraft defense cruisers, which implied mounting dual-purpose 5.9-inch (150 mm) guns created in 1944 as the main armament. The mounting of these and 3.9-inch (100 mm) AA guns would make it possible to turn these ships into an effective weapon against American deck- and ground-based aviation.

Legends_Japan.png

WoWsLIconBlack.png Navy: IJN
WoWsLIconBlack.png Ship: Japanese
WoWsLIconBlack.png Nation: Japan
WoWsLIconBlack.png Categoy: Tech Tree

WoWsLIconBlack.png Tier: VII
WoWsLIconBlack.png Class: Cruiser
WoWsLIconBlack.png Cost: 18 000 000
WoWsLIconBlack.png XP: 210 000

WoWsLIconBlack.png Year of Design: 1944
WoWsLIconBlack.png Predecessor: Omono
WoWsLIconBlack.png Successors: Takahashi

WoWsLIconBlack.pngShip TraitsWoWsLIconBlack.png

Legends_Big_Yield_trait.png
Big Yield: Above average torpedo damage.

Legends_Full_Circle_trait.png
Full Circle: Main battery turrets can rotate the full 360 degrees.

Legends_Nimble_Aim_trait.png
Nimble Aim: Above average main battery traverse speed. Gives an edge in close quarters combat.



WoWsLIconBlack.pngSurvivability StatsWoWsLIconBlack.png
SURVIVBILITY STOCK UPGRADED
• Hitpoints 40 100 44 500
• Armor (mm) 13 - 140 -
• Torpedo Damage Reduction (%) 13 13
WoWsLIconBlack.pngManeuverabilityWoWsLIconBlack.png
MANEUVERABILITY STOCK UPGRADED
• Maximum Speed (kn) 34.5 34.5
• Turning Circle Radius (m) 830 830
• Rudder Shift Time (sec) 11.3 8.1
WoWsLIconBlack.pngConcealmentWoWsLIconBlack.png
CONCEALMENT STOCK UPGRADED
• Detectability by Sea (km) 12.2 -
• Detectability by Air (km) 7.3 -
• Detectability while firing in smoke (km) 5.8 -
WoWsLIconBlack.pngTorpedosWoWsLIconBlack.png
TORPEDOS STOCK UPGRADED
• Name 610mm triple 610mm triple
• Arrangement 4x3 4x3
• Reload Time (sec) 120 105
• 180° Turn Time (sec) 7.2 7.2
• Maximum Damage 20 967 20 967
• Detectability by Sea (km) 1.7 1.7
• Range (km) 13.5 14
• Speed (kn) 57 57
WoWsLIconBlack.pngMain Artillery StatsWoWsLIconBlack.png
MAIN BATTERY STOCK UPGRADED
• Main Artillery Name 150mm/60 5th Year Type 150mm/60 5th Year Type
• Main Artillery Arrangement 5x3 5x3
• Firing Range (km) 13.9 15.3
• Reload Time (sec) 15 15
• 180° Turn Time (sec) 6 6
• HE Maximum Damage 2650 2650
• HE Fire Chance (%) 10 10
• HE Penetration (mm) 30 30
• AP Maximum Damage 3100 3100
• Sigma 2.0 -
WoWsLIconBlack.pngSecondary Artillery StatsWoWsLIconBlack.png
SECONDARY ARMAMENT 1 STOCK UPGRADED
• Name 100mm Type98 100mm Type98
• Arrangement 4x2 4x2
• Firing Range (km) 5 5
• Reload Time (sec) 2.9 2.9
• HE Maximum Damage 1700 1700
• HE Fire Chance (%) 6 6
• HE Penetration (mm) 17 17
WoWsLIconBlack.pngAnti-Aircraft Artillery StatsWoWsLIconBlack.png
AA ARMAMENT 1 STOCK UPGRADED
• Name 25mm/60 Type96 mod. 1 25mm/60 Type96 mod. 1
• Arrangement 12x1 8x1
• DPS 22 14
• Range (km) 3.1 3.1
AA ARMAMENT 2 STOCK UPGRADED
• Name 25mm Type96 mod. 1 25mm Type96 mod. 1
• Arrangement 8x2 16x3
• DPS 40 98
• Range (km) 3.1 3.1
AA ARMAMENT 3 STOCK UPGRADED
• Name 100mm Type98 100mm Type98
• Arrangement 4x2 4x2
• DPS 83 83
• Range (km) 5 5
AA ARMAMENT 4 STOCK UPGRADED
• Name 150mm/60 5th Year Type 150mm/60 5th Year Type
• Arrangement 5x3 5x3
• DPS 78 78
• Range (km) 6 6


WoWsLIconBlack.pngModules, Modifications & ConsumablesWoWsLIconBlack.png

Modules

Cruiser - Shimanto




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 40 100 13 140 13 5x3 4 11.3 0
Hull B 44 500 13 140 13 5x3 4 8.1 3 600 000




Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
150mm/60 5th Year Type 5x3 15 6 2650 10 3100
150mm/60 5th Year Type 5x3 15 6 2650 10 3100
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.9 km 0
Type8 mod. 2 10 % 15.3 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
610mm triple 4x3 120s 7.2s 20 967 13.5 57 1.7 0
610mm triple 4x3 105s 7.2s 20 967 14 57 1.7 450 000
Legends_Engine.png Maximum Speed
Stock 34.5 kn

Modifications

Cruiser - Shimanto
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary battery -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Cruiser - Shimanto
Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 4.3km
  • Detection of ships: 4.3km
  • Duration: 60s
  • Reload time: 110s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +222
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadright.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2


WoWsLIconBlack.pngCommunity ContributionsWoWsLIconBlack.png

Player Opinion

Cruiser - Shimanto

Pros:

  • High HP pool for a light cruiser
  • Large amount of guns with decent firing range
  • Almost all turrets can rotate 360 degrees and have extremely fast turret traverse
  • Great torpedo count, with high damage and range
  • Torpedoes have wide firing arcs thanks to the torpedo turning mechanic
  • Good speed
  • Good concealment



Cons:

  • Abysmal armor
  • Turrets are prone to incapacitation due to large size and poor armor
  • Long main battery reload time
  • Low AP shell damage and penetration
  • Poor ballistics
  • Torpedoes have slow speed and high detectability
  • Poor AA defense DPS
  • Terrible turning circle for a light cruiser


Performance


WoWsLIconBlack.pngContent LinksWoWsLIconBlack.png