Example:
Grease the Gears+15% main battery traverse speed.
Swift Fish+5% torpedo speed.
Consumables Specialist−7.5% cooldown time of all Consumables except: Damage Control Party Repair Party .
Gun Feeder-40% time to switch shell type.
Incoming Fire AlertReceive a warning of a salvo fired at your ship from more than 4.5km.
Last StandThe ship remains able to move and maneuver - slowly - while the engine or steering gears are incapacitated.
Demolition Expert+1% chance of main and secondary HE shells causing a fire.+15% to the fragmentation damage area of HE ordnance fired at submarines.
Fill the Tubes-10% torpedo tubes reload time.
Consumables Enhancements+10% action time of Hydroacoustic Search, Surveillance Radar, Smoke Generator, & Engine Boost.
Eye in the SkySpotting Aircraft:• +2 charges• -50% cooldown time.
Priority TargetThe detection indicator will show the number of enemies targeting you with main battery.
Focus Fire TrainingIn an active priority AA sector:• +1.5% (to 5%) immediate damage.• +25% continuous damage.• +1 flak burst per salvo. −10% aircraft preparation time.−15% reload time of Airstrike armament..
Heavy HE and SAP Shells+10% HE and SAP shell damage.+15% ship detectability guns 149mm and up.
Pack a Punch+15% torpedo damage.+20% secondary battery range..
Adrenaline Rush-0.2% reload time of all armaments per 1% HP lost+0.2% AA continuous damage per 1% HP lost.
Heavy AP Shells+5% damage for AP shells 190mm and larger.
Superintendent+1 charge to all consumables.
Survivability Expert+450 HP per ship tier.
Top Grade Gunner-10% reload time of secondary batteriesIf enemy ship is spotted within detectability range, -8% reload time of main battery.
OutnumberedIf there are fewer allies than visible enemies within the ship's base main caliber firing range:+8% ship speed-10% main battery dispersion.
Radio LocationShows the direction to the nearest enemy ship.The enemy is alerted that a bearing has been taken..
Inertial Fuse for HE Shells+25% armor penetration of HE shellsBase fire chance reduced by half.
Concealment Expert-10% detectability range of the ship.
AAA & ASW Expert+25% continuous AA and flak damage.+15% damage inflicted by depth charges.While AAA is active:−50% ship consumables reload time..